Parameters to be filled in according for usage of Mps
When specifying raw material DS's, the usages are defined using groups of characteristics(blade, hammer, tip, etc.) in the artisanal plans.
Each of these groupings must be allocated a certain number of characteristics in order to function correctly! The table below indicates which characteristics is used for informing(accordingly to the selected group).
Reading the headline as well:
- A MpL - Blade
- B MpH - Hammer
- C MpP - Point
- D MpM - Arrow
- E MpG - Prise
- F MpC - Counterweight
- G MpGA - Relaxation
- H MpPE - Percussion
- I MpCA -Canon
- J MpE - Explosive
- K MpEN - Ammunition cartridge
- L MpPR - Ammunition Ball
- M MpCR - armor shell
- N MpRI - Lining
- O MpRE - Padding
- P MpAT - Armor attachment
- Q MpSU - Jewel configuration
- R MpED - Jewelry
- S MpBT (Blacksmith tool)
- T MpPES - Munitions Manufacturing Tool
- U MpSH (Sharpener tool)
- V MpTK (Tunneling Knife)
- W MpJH - Jewelry making tool
- X MpCF (Campfire)
- Y MpVE - Clothing
- Z MpMF - Magic Concentration
Protection. | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AcidProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
AdversaryDodgeModifier | X | X | X | X | X | X | X | X | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
AdversaryParryModifier | X | X | X | X | X | X | X | X | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
ColdProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
CraftCivSpec | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | - | - | - | - | X | - | X | X |
CraftEstimatedQuality | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
DefensiveAfflictionCastingTimeFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
DefensiveAfflictionPowerFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
DesertResistance | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - | - |
DMG | X | X | X | X | - | - | - | X | X | X | - | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
DodgeModifier | X | X | X | X | X | X | X | X | X | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
Durability | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | - | - | - | - | X | - | X | X |
ElectricityProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
ElementalCastingTimeFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
ElementalPowerFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
FireProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
FocusBuff | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
ForestResistance | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - | - |
HealCastingTimeFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
HealPowerFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
HpBuff | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
JungleResistance | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - | - |
LacustreResistance | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - | - |
MaxBluntProtection | - | - | - | - | - | - | - | - | - | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
MaxPiercingProtection | - | - | - | - | - | - | - | - | - | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
MaxSlashingProtection | - | - | - | - | - | - | - | - | - | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
OffensiveAfflictionCastingTimeFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
OffensiveAfflictionPowerFactor | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
ParryModifier | X | X | X | X | X | X | X | X | X | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
PoisonProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
PrimaryRootResistance | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - | - |
ProtectionFactor | - | - | - | - | - | - | - | - | - | - | - | - | X | X | X | X | - | - | - | - | - | - | - | - | X | - |
Range | - | - | - | - | - | - | - | X | X | X | X | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
RotProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
SapBuff | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
SapLoad | X | X | X | X | X | X | X | X | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X |
ShockWaveProtection | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | X | - | - | - | - | - | - | - | - |
Speed | X | X | X | X | X | X | X | X | X | X | X | X | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
StaBuff | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Weight | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | - | - | - | - | X | - | X | X |