_ai_manager.dfn
Located in: DFN/game_elem/_ai
Document generated automatically by script, please document it
Name
String
Example: machainedecaracteres
Based on string.typ
CreatureLimit
Whole number
Example: 1
Based on int.typ
Boundary
String
Example: machainedecaracteres
Based on string.typ
Exclusions
String
Example: machainedecaracteres
Based on string.typ
<ELEMENT Name = "Spawn" Type = "Type" Filename = "string.typ" Array = "true" />
Population
Subset of characteristics(based on _ai_population.dfn - Array values ARRAY)
Location
Subset of characteristics(based on _ai_location.dfn - Array values ARRAY)
Children
Subset of characteristics(based on _ai_manager.dfn - Array values ARRAY)