This is an old revision of the document!
Fundamental orientations
These “links” send you to the(french speaking) forum which has been used a lot in the beginning of the project for organizing our ideas and exchange our arguments. A lot of things have been developed since then, even written in all of the three wikis, and several server installations.
Ethics
- a reflection on the different kind of players and the best way to have them playing together ( http://khaganat.ninm.net/forum/viewtopic.php?f=4&t=116 )
- an ethical approach of the game, by working on the various philosophies that may be developed in it ( http://khaganat.ninm.net/forum/viewtopic.php?f=4&t=5 )
- the recourse to other free projects, including for the management of the game universe, by the use of language already existing, the lojban ( here→http://khaganat.ninm.net/forum/viewtopic.php?f=3&t=15 ) and an old writing system, DScript ( http://khaganat.ninm.net/forum/viewtopic.php?f=3&t=15&p=96#p96 )
Communication
- diversified interfaces, outside of the 3D client, to access to its data and interact with the world ( http://khaganat.ninm.net/forum/viewtopic.php?f=19&t=63 )
- a great attention given to the way to encourage exchangers, encounters, gatherings, in order to make the game experience as free and appealing as possible ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=38 )
- communications between characters redesigned to fit in the game world as well as in a handy way for the players ( http://khaganat.ninm.net/forum/viewtopic.php?f=20&t=233&p=556& ) and a reflection about the tools/objects usually encountered in MMORPGs to try some new approaches ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=64 )
Universe
- a concept of meta-universe that envisage access to different worlds, different game servers, but still in the same connection galaxy ( http://khaganat.ninm.net/forum/viewtopic.php?f=19&t=6 )
- a society system based on values related to a Gameplay bot original and innovative ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=70 )
- a rich and complex historical framework, which allows important inputs later, the notion of PoE / Power over Environment ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=16 , and there→http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=113 ) and a presentation based also on indirect, incomplete, fragmentary texts, but evocative ones ( http://khaganat.ninm.net/forum/viewforum.php?f=16 , viewtopic.php?f=7&t=132 )
- a universe at the junction of dream, science and primitive universes ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=10 ) with an original fauna ( http://khaganat.ninm.net/forum/viewforum.php?f=9 )
Gameplay
- a progression system for the character that reflects its choices in the universe, and allows it a great freedom in its interactions with the world, whatever its level ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=46 )
- quests of various kinds, answering different approaches of the game, in team, to discover the world, or control other creatures than one’s character… ( http://khaganat.ninm.net/forum/viewforum.php?f=21 )
- a modularity of the game areas, each one having specific characteristics (dreams area, legendary areas…) ( http://khaganat.ninm.net/forum/viewforum.php?f=18 , and there→http://khaganat.ninm.net/forum/viewforum.php?f=15 )
- a universe where the confrontations between players are framed and thought to serve cooperation instead of dissent : notion of PwP / Player with Player ( http://khaganat.ninm.net/forum/viewtopic.php?f=4&t=200&p=605#p605 , and there→http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=17 )
Roleplay
- animation made as easy as possible for the players eager to organise their events ( http://khaganat.ninm.net/forum/viewtopic.php?f=19&t=91 , and there→http://khaganat.ninm.net/forum/viewtopic.php?f=10&t=33 ) or tools facilitating the work of the animation team ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=131 , and there→http://khaganat.ninm.net/forum/viewtopic.php?f=20&t=133 )
- tools developed to make IC interactions between characters as simple as possible, and allow casual players to compensate their low presence time and fully enjoy their limited time in game ( http://khaganat.ninm.net/forum/viewforum.php?f=20 )
- the link towards the game world and the others players thought in a new way to render the complexity of the immersion in a virtual world ( http://khaganat.ninm.net/forum/viewtopic.php?f=20&t=109 )
- the whole information about the world, the game and the mechanisms available to everyon through a wiki, open to contributions ( http://khaganat.ninm.net/forum/viewtopic.php?f=7&t=32 )