Player Variables
The “code segment” of health, stamina, 4 slot status bar etc.. are described in this file: player.xml
<group id="content"
x="0"
y="-2"
w="166"
child_resize_h="true"
posref="TL TL"
group_onclick_l="self_target">
<!-- new Jauges -->
<view type="bitmap"
id="b_ChaScore1"
posref="TL TL"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_ChaScore3"
posref="TL TL"
y="-20"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_ChaScore2"
posref="TL TL"
y="-35"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<view type="bitmap"
id="b_ChaScore4"
posref="TL TL"
y="-50"
texture="slot_jauge.tga"
inherit_gc_alpha="false" />
<instance template="jauge_score"
id="jChaScore1"
posparent="b_ChaScore1"
posref="TL TL"
color="78 42 40 255"
color_gray="160 42 5 255"
text="uiHP"
val="%player_ChaScore1"
maxval="%player_ChaScore1_max"
val_bar="%player_ChaScore1_percent"
tooltip="uittGaugesHP" />
<instance template="jauge_score"
id="jChaScore3"
posparent="b_ChaScore3"
posref="TL TL"
color="239 230 0 255"
color_gray="100 141 3 255"
text="uiSap"
val="%player_ChaScore3"
maxval="%player_ChaScore3_max"
val_bar="%player_ChaScore3_percent"
tooltip="uittGaugesSap" />
<instance template="jauge_score"
id="jChaScore2"
posparent="b_ChaScore2"
posref="TL TL"
color="110 32 160 255"
color_gray="151 50 114 255"
text="uiStamina"
val="%player_ChaScore2"
maxval="%player_ChaScore2_max"
val_bar="%player_ChaScore2_percent"
tooltip="uittGaugesSta" />
<instance template="jauge_score"
id="jChaScore4"
posparent="b_ChaScore4"
posref="TL TL"
color="31 155 197 255"
color_gray="23 116 147 255"
text="uiFocus"
val="%player_ChaScore4"
maxval="%player_ChaScore4_max"
val_bar="%player_ChaScore4_percent"
tooltip="uittGaugesFoc" />
<!-- Action Progression (displays only if the user wants to). Important: Be sure to set the activity to "default" value, This is needed for the correct operation of the "reset.xml file"! -->
<instance template="t_current_action_bar"
id="current_action"
x="0"
y="-65"
tooltip_parent="win"
active="false" />
<link expr="eq(@UI:SAVE:ACT_BAR_OUT,0)"
target="current_action:active" />
</group>