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Pages trouvées :
- _item_crafting_tool.dfn

- _absorb_score.dfn

- _add_valid_target_type.dfn

- _affect_aggressors.dfn

- _ai_animal.dfn

- _ai_bag.dfn

- _ai_behaviour.dfn

- _ai_behaviour_param.dfn

- _ai_charogne.dfn

- _ai_combatif.dfn

- _ai_comportement.dfn

- _ai_comportement_chase.dfn

- _ai_comportement_eat.dfn

- _ai_comportement_explore.dfn

- _ai_comportement_fight.dfn

- _ai_comportement_sleep.dfn

- _ai_comportement_tolk.dfn

- _ai_comportement_walk.dfn

- _ai_creature.dfn

- _ai_creature_elem.dfn

- _ai_creature_spawn.dfn

- _ai_dynmaic_object.dfn

- _ai_fame.dfn

- _ai_fish.dfn

- _ai_food.dfn

- _ai_gabari.dfn

- _ai_game_var.dfn

- _ai_group_action.dfn

- _ai_herbe.dfn

- _ai_init_var.dfn

- _ai_init_var_value.dfn

- _ai_is_a.dfn

- _ai_lair.dfn

- _ai_location.dfn

- _ai_manager.dfn

- _ai_manager_param.dfn

- _ai_model_creature.dfn

- _ai_motivation.dfn

- _ai_motivation_dfn.dfn

- _ai_motivation_explore.dfn

- _ai_motivation_fatigue.dfn

- _ai_motivation_health.dfn

- _ai_motivation_hunger.dfn

- _ai_motivation_influence.dfn

- _ai_motivation_param.dfn

- _ai_motivation_param_fatigue.dfn

- _ai_motivation_param_hunger.dfn

- _ai_mouvable.dfn

- _ai_nourriture.dfn

- _ai_object.dfn

- _ai_operational.dfn

- _ai_pastatoid.dfn

- _ai_pastatoid_def.dfn

- _ai_patate.dfn

- _ai_path_elm.dfn

- _ai_path_finding.dfn

- _ai_player.dfn

- _ai_poisson.dfn

- _ai_population.dfn

- _ai_relation.dfn

- _ai_static_object.dfn

- _ai_static_type.dfn

- _ai_type_def.dfn

- _ai_vegetal.dfn

- _ai_vegetal_terrestre.dfn

- _ai_viande.dfn

- _ai_viande_terrestre.dfn

- _ai_virtual_dfn_arry.dfn

- _ai_vitesse.dfn

- _area_effect.dfn

- _berserk.dfn

- _bot_buy_sell.dfn

- _brick_basics.dfn

- _brick_client.dfn

- _brick_learning.dfn

- _brick_level_adjustment_line.dfn

- _brick_mp.dfn

- _brick_valid_targets.dfn

- _fauna_races.dfn

- _flora_races.dfn

- _homins_races.dfn

- _item_3d.dfn

- _item_basics.dfn

- _item_command_ticket.dfn

- _item_crafting_tool.dfn

- _item_equipment_info.dfn

- _valid_target_races.dfn

- _typ.dfn

- background_sound_item

- background_flag_config.dfn

- background_sound.dfn

- complex_sound.dfn

- context_sound.dfn

- direction.dfn

- listener.dfn

- mixer_config.dfn

- music_sound.dfn

- simple_sound.dfn

- sound.dfn

- sound_group.dfn

- sound_group_item.dfn

- soundbank.dfn

- stream_file_sound.dfn

- stream_sound.dfn

- typ.dfn

- user_var_binding.dfn

- _absorb_score.dfn

- _add_valid_target_type.dfn

- _affect_aggressors.dfn

- _ai_animal.dfn

- _ai_bag.dfn

- _ai_behaviour.dfn

- _ai_behaviour_param.dfn

- _ai_charogne.dfn

- _ai_combatif.dfn

- _ai_comportement.dfn

- _ai_comportement_chase.dfn

- _ai_comportement_eat.dfn

- _ai_comportement_explore.dfn

- _ai_comportement_fight.dfn

- _ai_comportement_sleep.dfn

- _ai_comportement_tolk.dfn

- _ai_comportement_walk.dfn

- _ai_creature.dfn

- _ai_creature_elem.dfn

- _ai_creature_spawn.dfn

- _ai_dynmaic_object.dfn

- _ai_fame.dfn

- _ai_fish.dfn

- _ai_food.dfn

- _ai_gabari.dfn

- _ai_game_var.dfn

- _ai_group_action.dfn

- _ai_herbe.dfn

- _ai_init_var.dfn

- _ai_init_var_value.dfn

- _ai_is_a.dfn

- _ai_lair.dfn

- _ai_location.dfn

- _ai_manager.dfn

- _ai_manager_param.dfn

- _ai_model_creature.dfn

- _ai_motivation.dfn

- _ai_motivation_dfn.dfn

- _ai_motivation_explore.dfn

- _ai_motivation_fatigue.dfn

- _ai_motivation_health.dfn

- _ai_motivation_hunger.dfn

- _ai_motivation_influence.dfn

- _ai_motivation_param.dfn

- _ai_motivation_param_fatigue.dfn

- _ai_motivation_param_hunger.dfn

- _ai_mouvable.dfn

- _ai_nourriture.dfn

- _ai_object.dfn

- _ai_operational.dfn

- _ai_pastatoid.dfn

- _ai_pastatoid_def.dfn

- _ai_patate.dfn

- _ai_path_elm.dfn

- _ai_path_finding.dfn

- _ai_player.dfn

- _ai_poisson.dfn

- _ai_population.dfn

- _ai_relation.dfn

- _ai_static_object.dfn

- _ai_static_type.dfn

- _ai_type_def.dfn

- _ai_vegetal.dfn

- _ai_vegetal_terrestre.dfn

- _ai_viande.dfn

- _ai_viande_terrestre.dfn

- _ai_virtual_dfn_arry.dfn

- _ai_vitesse.dfn

- _area_effect.dfn

- _berserk.dfn

- _bot_buy_sell.dfn

- _brick_basics.dfn

- _brick_client.dfn

- _brick_learning.dfn

- _brick_level_adjustment_line.dfn

- _brick_mp.dfn

- _brick_valid_targets.dfn

- _building_power.dfn

- _building_powers.dfn

- _cancel_effect.dfn

- _cancel_effet_type.dfn

- _change_ai_state.dfn

- _change_behaviour.dfn

- _change_sentence_latency.dfn

- _check_armor_set.dfn

- _check_continent.dfn

- _check_target_actions.dfn

- _check_target_level.dfn

- _civilization_skills.dfn

- _combat_move.dfn

- _cost_modifier.dfn

- _craft_skills.dfn

- _crafting_skills.dfn

- _creature_3d.dfn

- _creature_3d_equipment.dfn

- _creature_3d_ground_fx.dfn

- _creature_3d_shadow.dfn

- _creature_bag.dfn

- _creature_basics.dfn

- _creature_characteristics.dfn

- _creature_collision.dfn

- _creature_combat.dfn

- _creature_combat_move.dfn

- _creature_damage_shield.dfn

- _creature_derivated_scores.dfn

- _creature_equipment.dfn

- _creature_harvest.dfn

- _creature_ia.dfn

- _creature_items.dfn

- _creature_loot.dfn

- _creature_movespeed.dfn

- _creature_mp.dfn

- _creature_phrases.dfn

- _creature_phrases_buffer.dfn

- _creature_phrases_healer.dfn

- _creature_phrases_mage.dfn

- _creature_phrases_melee.dfn

- _creature_phrases_shooter.dfn

- _creature_properties.dfn

- _creature_resists.dfn

- _creature_shopkeeper_type.dfn

- _creature_text_id.dfn

- _data_elem.dfn

- _default_equipment.dfn

- _defense_skills.dfn

- _deposit_mp.dfn

- _deposit_mp_season.dfn

- _difficulty_modifier.dfn

- _disengage.dfn

- _display_static_texts.dfn

- _effect.dfn

- _effect_modifier.dfn

- _engage.dfn

- _engage_mode.dfn

- _entity_msgs.dfn

- _fauna_races.dfn

- _flora_races.dfn

- _fog.dfn

- _functionality.dfn

- _functionality_attribute.dfn

- _fx_ps.dfn

- _fx_ps_user_params_critical.dfn

- _fx_ps_user_params_standard.dfn

- _fx_ps_user_params_strong.dfn

- _fx_ps_user_params_strong_combo.dfn

- _fx_ps_user_params_weak.dfn

- _fx_ps_user_params_weak_combo.dfn

- _fx_trail.dfn

- _generic_skills.dfn

- _global_resist.dfn

- _harvest_skills.dfn

- _homins_races.dfn

- _ignore_protection.dfn

- _item_3d.dfn

- _item_3d_fx.dfn

- _item_3d_fx_static.dfn

- _item_ammo.dfn

- _item_armor.dfn

- _item_bag.dfn

- _item_basics.dfn

- _item_command_ticket.dfn

- _item_consumable.dfn

- _item_cosmetic.dfn

- _item_crafting_tool.dfn

- _item_effects.dfn

- _item_equipment_info.dfn

- _item_equipment_modifier.dfn

- _item_faber.dfn

- _item_faber_component.dfn

- _item_faber_learning.dfn

- _item_faber_mp_parameters.dfn

- _item_faber_plan.dfn

- _item_food.dfn

- _item_guild_option.dfn

- _item_harvest_tool.dfn

- _item_melee_weapon.dfn

- _item_mp.dfn

- _item_mp_param.dfn

- _item_pet.dfn

- _item_range_weapon.dfn

- _item_regen_characteristic_modifier.dfn

- _item_regen_scores_modifier.dfn

- _item_scores_modifier.dfn

- _item_scroll.dfn

- _item_service.dfn

- _item_shield.dfn

- _item_skills_modifier.dfn

- _item_special_effect.dfn

- _item_special_effects.dfn

- _item_taming_tool.dfn

- _item_teleport.dfn

- _item_training_tool.dfn

- _item_xp_catalyser.dfn

- _kamic_impregnation.dfn

- _knowledge_market.dfn

- _knowledge_mp.dfn

- _latency_modifier.dfn

- _length.dfn

- _light.dfn

- _localisation_size_adjustment.dfn

- _localisation_table_line.dfn

- _loot.dfn

- _loot_money.dfn

- _loot_set_row.dfn

- _loot_table_row.dfn

- _magic_alteration_skills.dfn

- _magic_attack_skills.dfn

- _magic_healer_skills.dfn

- _magic_skills.dfn

- _magical_damage.dfn

- _melee_skills.dfn

- _mission_logic_table_entry.dfn

- _modifier.dfn

- _modify_var.dfn

- _modify_var_temp.dfn

- _move_competences.dfn

- _outpost_building_driller.dfn

- _outpost_building_driller_mp.dfn

- _paliers.dfn

- _physical_damage.dfn

- _plant_3d_info.dfn

- _plant_fx_info.dfn

- _plant_game_param.dfn

- _plant_instance.dfn

- _player_default_equipment.dfn

- _primitive.dfn

- _protections.dfn

- _range.dfn

- _range_combat_damage_modifiers.dfn

- _range_skills.dfn

- _regen.dfn

- _restore_mp.dfn

- _rgba.dfn

- _root_add_to_train.dfn

- _root_common.dfn

- _root_default_attack.dfn

- _root_faber.dfn

- _root_harvest.dfn

- _root_magic.dfn

- _root_melee_combat.dfn

- _root_range_combat.dfn

- _root_refine_item.dfn

- _root_repair_item.dfn

- _root_tame.dfn

- _root_tracking.dfn

- _root_training.dfn

- _sbrick_basics.dfn

- _sbrick_credit.dfn

- _sbrick_mandatory.dfn

- _sbrick_optional.dfn

- _sbrick_parameter.dfn

- _season_light_cycle.dfn

- _sentence.dfn

- _sentence_modifier.dfn

- _set_dispell_transfert.dfn

- _set_effect_duration.dfn

- _set_effect_dynamic_modifier.dfn

- _set_effect_modifier.dfn

- _set_localisation.dfn

- _set_sentence_nb_cycles.dfn

- _skill_data.dfn

- _skill_stage_association.dfn

- _skill_type_and_associated_carac.dfn

- _specialized_skill_type_and_associated_carac.dfn

- _static_string.dfn

- _stats.dfn

- _stun.dfn

- _success_chances_line.dfn

- _target_beasts_train.dfn

- _target_pets.dfn

- _temporal_acceleration.dfn

- _text_emote.dfn

- _title_unblock.dfn

- _trading_skills.dfn

- _training_characteristic_skills.dfn

- _training_progression.dfn

- _training_score_skills.dfn

- _transfert.dfn

- _typ.dfn

- _type.dfn

- _valid_target_races.dfn

- _vector.dfn

- _world_continent.dfn

- _world_map.dfn

- _world_map_child.dfn

- action_xp_factor.dfn

- actionlist.dfn

- actions_groupe.dfn

- ai_charognard_lair.dfn

- ai_herbivore_lair.dfn

- ai_manager.dfn

- ai_omnivore_lair.dfn

- ai_pastatoid_def.dfn

- ai_poisson_lair.dfn

- ai_predateur_lair.dfn

- aiaction.dfn

- aimgr.dfn

- animation.dfn

- animation_fx.dfn

- animation_fx_set.dfn

- animation_fx_set_by_lvl.dfn

- animation_magic.dfn

- animation_set.dfn

- animation_state.dfn

- animset_list.dfn

- animset_mode.dfn

- animset_type.dfn

- area.dfn

- armor.dfn

- armorpiece.dfn

- attack.dfn

- attack_id.dfn

- attack_list.dfn

- attack_list_entry.dfn

- audiofx.dfn

- automaton.dfn

- automaton_atk_states.dfn

- automaton_generic_states.dfn

- automaton_list.dfn

- automaton_mode_states.dfn

- automaton_motion_states.dfn

- automaton_other_states.dfn

- automaton_spell_states.dfn

- automaton_state.dfn

- body_to_bone.dfn

- bot_chat.dfn

- bot_chat_option.dfn

- brick.dfn

- brick_base.dfn

- brick_level_adjustment_table.dfn

- building.dfn

- carrier_phrases.dfn

- cast_fx.dfn

- cast_ray.dfn

- caster_attack_group_action.dfn

- caster_buffer_group_action.dfn

- civilisation.dfn

- commission.dfn

- continent.dfn

- creature.dfn

- dataset.dfn

- death_impact.dfn

- deathpact.dfn

- deposit.dfn

- ecosystem.dfn

- emot.dfn

- encyclo_album.dfn

- encyclo_thema.dfn

- faber_group_action.dfn

- faction.dfn

- fight_config.dfn

- flora.dfn

- forage_source.dfn

- fx.dfn

- group_actions.dfn

- harvester_group_action.dfn

- healer_group_action.dfn

- id_to_string.dfn

- id_to_string_array.dfn

- item.dfn

- itemstat.dfn

- lair.dfn

- landmark.dfn

- law.dfn

- light_cycle.dfn

- localisation_size_adjustment_table.dfn

- localisation_table.dfn

- loot_set.dfn

- loot_table.dfn

- melee_fighter_group_action.dfn

- mission_icon.dfn

- mission_logic_table.dfn

- outpost.dfn

- outpost_building.dfn

- outpost_squad.dfn

- phrase.dfn

- plant.dfn

- player.dfn

- prices_table.dfn

- race.dfn

- race_stats.dfn

- range_fighter_group_action.dfn

- regen_table.dfn

- region.dfn

- role.dfn

- role_definition.dfn

- saibrick.dfn

- saiphrase.dfn

- sbrick.dfn

- sbrick_magic_range.dfn

- sitem.dfn

- skill_stage_type_table.dfn

- skill_tree.dfn

- sky.dfn

- sky_color_gradient_info.dfn

- sky_color_info.dfn

- sky_object.dfn

- sky_object_version.dfn

- spell.dfn

- spell_id.dfn

- spell_list.dfn

- sphrase.dfn

- starting_role.dfn

- stick_mode.dfn

- string_array.dfn

- succes_chances_table.dfn

- success_chances_table.dfn

- text_emotes.dfn

- text_id_correspondance.dfn

- titles.dfn

- trader_group_action.dfn

- tribe.dfn

- village.dfn

- village_ig.dfn

- weather_function.dfn

- weather_function_modifier.dfn

- weather_function_params.dfn

- weather_function_visual.dfn

- weather_setup.dfn

- world.dfn

- xp_table.dfn

- zc.dfn

- _typ.dfn

- background_sound_item

- background_flag_config.dfn

- background_sound.dfn

- complex_sound.dfn

- context_sound.dfn

- direction.dfn

- listener.dfn

- mixer_config.dfn

- music_sound.dfn

- simple_sound.dfn

- sound.dfn

- sound_group.dfn

- sound_group_item.dfn

- soundbank.dfn

- stream_file_sound.dfn

- stream_sound.dfn

- typ.dfn

- user_var_binding.dfn

- dfn

Résultats plein texte:
- animation_set.dfn @fr:ds

- ====== animation_set.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 60%> Document gén... <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="animation_sta
- automaton_spell_states.dfn @fr:ds

- ====== automaton_spell_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 60%> Document gén... --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automat
- _ai_fame.dfn @en:ds

- ====== _ai_fame.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== baldusa ===== // Subset of characteristics(based on [[en:d
- _ai_fame.dfn @fr:ds

- ====== _ai_fame.dfn ====== Situé dans : ''DFN/game_elem/_ai/creature'' Il s'agit de... <WRAP center round tip 60%> Docum... emble de caractéristiques (basées sur [[fr:ds:rcdsdfn_ai_relation|_ai_relation.dfn]])// ===== baldusa ===== // Sous ensemble de caractéristiques (
- _item_mp_param.dfn @fr:ds

- ====== _item_mp_param.dfn ====== Situé dans : ''/DFN/game_elem/_item'' Il s'agit de la section dédiée aux propriétés et qualit... mbles de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_faber_mp_parameters|_item_faber_mp_parameters.dfn]]) Lame ===== B MpH (Hammer) ===== Sous ensembl
- sitem.dfn @fr:ds

- ====== sitem.dfn ====== Situé dans : ''/DFN/game_elem/'' Il s'agit de la Datas Sheet racine de tous les objets de typ... emble de caractéristiques (basées sur [[fr:ds:rcdsdfn_item_basics|_item_basics.dfn]]) ===== armor ===== Sous ensemble de caractéristiques (basées sur [[fr:
- automaton_other_states.dfn @fr:ds

- ====== automaton_other_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 60%> Document gén... !-- Use --> <ELEMENT Name="use_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_begin" Type="Dfn" Filename="automaton_state
- _outpost_building_driller.dfn @fr:ds

- ====== _outpost_building_driller.dfn ====== Situé dans : ''DFN/game_elem/_outposts'' Il s'agit de... <WRAP center round tip 60%> Document... pfloat|float.typ]] <ELEMENT Name="mp0" Type="Dfn" Filename="_outpost_building_driller_mp.dfn" /> <ELEMENT Name="mp1" Type="Dfn" Filename="_outpost_bu
- _creature_equipment.dfn @fr:ds

- ====== _creature_equipment.dfn ====== Situé dans : ''DFN/game_elem/_creature'' Il s'agit de... <WRAP center round tip 60%> Document... emble de caractéristiques (basées sur [[fr:ds:rcdsdfn_creature_items|_creature_items.dfn]])// ===== Legs ===== // Sous ensemble de caractéristiques (basé
- _creature_basics.dfn @fr:ds

- ====== _creature_basics.dfn ====== Situé dans : ''DFN/game_elem/_creature'' Il s'agit de... <WRAP center round tip 60%> Document... emble de caractéristiques (basées sur [[fr:ds:rcdsdfn_creature_characteristics|_creature_characteristics.dfn]])// ===== Scores ===== // Sous ensemble de ca
- continent.dfn @fr:ds

- ====== continent.dfn ====== Situé dans : ''DFN/world'' Il s'agit de... <WRAP center round tip 60%> Document généré automa... emble de caractéristiques (basées sur [[fr:ds:rcdsdfn_light|_light.dfn]])// ===== LightLandscapeNight ===== // Sous ensemble de caractéristiques (basées
- Datasheets @en

- ommon/data_leveldesign/leveldesign</code> \\ The .dfn and .typ files are in the DFN subdirectory. ===== Forms FORM ===== A form contains mandatory formal e... e. \\ A form requires a minimum definition file (.dfn), the first definition loaded based on the name e... ig_data, Georges Editor will load the config_date.dfn definition(and therefore all the definitions and
- Datasheets @fr

- a_leveldesign/leveldesign</code> \\ Les fichiers .dfn et .typ sont dans le sous-répertoire DFN. ===== Les formulaires FORM ===== Un formulaire contient des... e nécessite un fichier de définition au minimum (.dfn), la première définition chargée se basant sur l'... _data, Georges chargera la définition config_date.dfn (et donc toutes les définitions et types qu'elle
- automaton_atk_states.dfn @fr:ds

- ====== automaton_atk_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 60%> Document gén... <ELEMENT Name="1st_person atk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="attack1" Type="Dfn" Filename="aut
- automaton_motion_states.dfn @fr:ds

- ====== automaton_motion_states.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center round tip 60%> Document gén... > <ELEMENT Name="idle_to_walk" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="walk" Type="Dfn" Filename="automa





