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Pages trouvées :
- _item_crafting_tool.dfn
- item_crafting_tool.typ
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
- destroy_item
- give_item
- Complex item declaration
- recv_item
- var_item
Résultats plein texte:
- Possible properties of consumables @en:ds
- rcdsconsumable | consumables]] in [[en:ds:rcdsdfn_item_consumable? &#Property_0 | part Property]]. It's... d| |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- Client interface's configuration
- ==== <ctrl type="sheet" /> ==== GOAL : Display a item special's button, brick... SYNTAX: <WRAP prewrap... ET, and can have QUANTITY and/or QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... le filter like this: "COMBAT|MAGIC|HARVEST" tx_noitem="" col_noitem="true" // "true": when no item
- EGS commands
- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... GameCycleSaleStore **: maximum time game cycle an item stay in sale store before been destroyed * **27... *271 MaxLevelNpcItemInStore **: Maximum level for item solded by NPC * **272 MaxMagicProtection **: Ma... : Number of minutes of log off time after no rent item are deleted * **276 MaxPVPDeltaLevel **: maximu
- Multitexturing
- s to define variants for the creatures and the //item_map.typ// does the same for the objects. \\ Princ
- Nomenclature guidelines reference document @en:primitive:mission
- code = ES * Kill: Associated code = KI * Give_item: Associated code = GI (To be completed) ==== Ad
- buy @en:primitive:mission
- al):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the descript... See the [[en:primitive:mission:primitivemissiondocitem_guidelines|complex item declaration]] for the formatting requirements. ===== Default variables ===== npc_name (bot): $npc$ For item number X <WRAP column 30%> Variable name \\ Item_
- forage @en:primitive:mission
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... at need to be foraged. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- The calculated fields in the Data Sheets @en:ds
- ive fields: ** Example: ** ''0.5 * "(ex: rcdsdfn_item_ammo#medium_range_limit | ammunitions]]) indicate
- sound_group.dfn @en:ds:sound
- ristics(based on [[en:ds:sound:rcdsdfnsound_group_item | sound_group_item.dfn]] - Array values ARRAY) //
- Unified network
- Callbacks are added in arrays of TUnifiedCallbackItem using the addCallbackArray function of CUnifiedNetwork. Example: <code> TUnifiedCallbackItem cbArray[] = { { "MY_NEW_MSG", cbMyNewMs... mirror_service/mirror_service.cpp TUnifiedCallbackItem MirrorCallbackArray[] = { { "DATASETS", cbDeclar... //mirror_service/tick_proxy.cpp TUnifiedCallbackItem cbTickProxyArray[] = { { "REGISTER", cbRegister
- _item_crafting_tool.dfn @en:ds
- ====== _item_crafting_tool.dfn ====== Located in: ''/DFN/game_elem/_item'' Contains information about the tools needed to... ===== // List of choices(based on [[en:ds:rcdstypitem_crafting_tool_type | item_crafting_tool_type.typ]]) | Default: None // \\ Example: // ArmorTool // The
- item_crafting_tool.typ
- ====== item_crafting_tool.typ ====== Located in: ''/DFN/game_elem/_item'' List of craft tools that can be used to make o... geWeaponTool| |**MeleeWeaponTool**|tbd|MeleeWeaponTool| |**ToolMaker**|tbd|ToolMaker| {{tag>sitem typ}}
- Mission documentation
- depositzone]] * [[en:primitivemissiondocdestroy_item|destroy_item]] * [[en:primitivemissiondocdo_mission|do_mission]] * [[en:primitivemissiondocdyn_answ... cforage|forage]] * [[en:primitivemissiondocgive_item|give_item]] * [[en:primitivemissiondocgive_money|give_money]] * [[en:primitivemissiondocgroup_fauna
- item_type.typ @en:ds
- ====== item_type.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different types of objects... HELMET| |ToolMaker|tbd|ToolMaker| |Job element|tbd|JOB_ELEMENT| |Generic|tbd|GENERIC| {{tag>item typ}}
- item_family.typ @en:ds
- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object familie... |**very big seed**|tbd| VERY_BIG_SEED| |**mission item**|tbd| MISSION_ITEM| |**crystallized spell**|tbd| CRYSTALLIZED_SPELL| |**item sap recharge**|tbd| ITEM_