Recherche
Voici les résultats de votre recherche.
Pages trouvées :
- _item_crafting_tool.dfn
- item_crafting_tool.typ
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
- destroy_item
- give_item
- Complex item declaration
- recv_item
- var_item
Résultats plein texte:
- Possible properties of consumables @en:ds
- rcdsconsumable | consumables]] in [[en:ds:rcdsdfn_item_consumable? &#Property_0 | part Property]]. It's... Settings ^ |**FG_RMFAM_FILT**|tbd|tbd|tbd| |**FG_ITEMPART_FILT**|tbd|tbd|tbd| |**SP_TAUNT**|tbd|tbd|tbd
- Multitexturing
- s to define variants for the creatures and the //item_map.typ// does the same for the objects. \\ Princ
- The making of .bnp files!
- h_service/patch_game/bnp/; bnp_make -p kh_handled_item -o /home/compil/patch_service/patch_game/bnp/; bn... _service/patch_game/bnp/; bnp_make -p ryz_handled_item -o /home/compil/patch_service/patch_game/bnp/; bn
- Missions @en:world_editor
- d_sell]] === add_buy === The PC must go buy a mps/item to validate the quest! \\ [[primitive:mission:primitivemissiondocbuy|add_buy]] === add_give_item === The PJ must give an mps/object to an NPC to v... e! \\ [[primitive:mission:primitivemissiondocgive_item|add_give_item]] === add_give_money === The PC must give money to an NPC to validate the objective! \\ [
- recv_item @en:primitive:mission
- ====== recv_item ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Proper... C tag name. **group (Boolean):** Allows to give items to the whole group at the same time. **Item/quantity/quality:** Array containing given item description. See [[en:primitive:mission:item_guidelines
- Shops
- ist of objects sold by presenting as below: <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.sitem 250 10000 </code> It means
- Hardcoded information
- ories, number of animals that can be held ... * item_family.cpp & item_family.h: families of objects; * item_infos.cpp: Magical resistances named in relation to ecosystems; * item_origin.cpp & item_origin.h: racial origin of an o
- _item_crafting_tool.dfn @en:ds
- ====== _item_crafting_tool.dfn ====== Located in: ''/DFN/game_elem/_item'' Contains information about the tools needed to... based on [[en:ds:rcdstypitem_crafting_tool_type | item_crafting_tool_type.typ]]) | Default: None // \\ E
- Ryzom Core Game Client Commands
- player | <eid> | | createItemInBag | Create an item and put it in the player bag | <eid> <sheetId>%%... > <quality> [force] | | createItemInInv | Create items and put them in the given inventory | <eid> <in... sheetId>%%|%%<sheetName> <quantity> <quality> <nb items> | | createItemInTmpInv | Create an item and put it in the player temp inventory | <eid> <sheetId>%%
- EGS commands
- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... fter a teleport or a respawn (in ticks) * **236 ItemPriceCoeff **0: polynom coeff of degree 0 in the price formula * **237 ItemPriceCoeff **1: polynom coeff of degree 1 in the price formula * **238 ItemPriceCoeff **2: polynom coeff of degree 2 in the p
- Nomenclature guidelines reference document @en:primitive:mission
- code = ES * Kill: Associated code = KI * Give_item: Associated code = GI (To be completed) ==== Ad
- step_if @en:primitive:mission
- iv * test_guild_fame * test_no_trial * test_item_in_inv: array of <Item> [quantity] [quality]. Test if the specified items (of at least quality given and in sufficient quantit... player inventory (bag or mektoubs). If multiple item line specified, the first OK jump to the YES (=>
- buy @en:primitive:mission
- ion]]. Objective. The player has to buy specific items. It’s possible to force the player to buy from a... al):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See the [[en:primitive:mission:primitivemissiondocitem_guidelines|complex item declaration]] for the formatting requirements.
- forage @en:primitive:mission
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... at need to be foraged. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- The calculated fields in the Data Sheets @en:ds
- ive fields: ** Example: ** ''0.5 * "(ex: rcdsdfn_item_ammo#medium_range_limit | ammunitions]]) indicate