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Pages trouvées :
- _item_crafting_tool.dfn
- item_crafting_tool.typ
- Consumable items
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
- destroy_item
- give_item
- Complex item declaration
- recv_item
- var_item
Résultats plein texte:
- Possible properties of consumables @en:ds
- rcdsconsumable | consumables]] in [[en:ds:rcdsdfn_item_consumable? &#Property_0 | part Property]]. It's
- Mission documentation
- depositzone]] * [[en:primitivemissiondocdestroy_item|destroy_item]] * [[en:primitivemissiondocdo_mission|do_mission]] * [[en:primitivemissiondocdyn_answ... cforage|forage]] * [[en:primitivemissiondocgive_item|give_item]] * [[en:primitivemissiondocgive_money|give_money]] * [[en:primitivemissiondocgroup_fauna
- forage @en:primitive:mission
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... at need to be foraged. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- The calculated fields in the Data Sheets @en:ds
- ive fields: ** Example: ** ''0.5 * "(ex: rcdsdfn_item_ammo#medium_range_limit | ammunitions]]) indicate
- sound_group.dfn @en:ds:sound
- ristics(based on [[en:ds:sound:rcdsdfnsound_group_item | sound_group_item.dfn]] - Array values ARRAY) //
- Client interface's configuration
- ==== <ctrl type="sheet" /> ==== GOAL : Display a item special's button, brick... SYNTAX: <WRAP prewrap... ET, and can have QUANTITY and/or QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... item="" col_noitem="true" // "true": when no item, modulate the color with the global color oncli
- Unified network
- D", cbClientReturnToMainland }, { "CLIENT:ITEM:DROP", cbClientItemDrop }, { "CLIENT:ITEM:PICK_UP_CLOSE", cbClientItemPickUpClose }, { "CLIENT:ITEM:SWAP", cbClientItemSwap }, { "CLIENT:ITEM:HARVEST", cbClientItemHarvest }, { "CLIENT:ITEM:HARV
- item_crafting_tool.typ
- ====== item_crafting_tool.typ ====== Located in: ''/DFN/game_elem/_item'' List of craft tools that can be used to make o
- item_type.typ @en:ds
- ====== item_type.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different types of objects... HELMET| |ToolMaker|tbd|ToolMaker| |Job element|tbd|JOB_ELEMENT| |Generic|tbd|GENERIC| {{tag>item typ}}
- Nomenclature guidelines reference document @en:primitive:mission
- code = ES * Kill: Associated code = KI * Give_item: Associated code = GI (To be completed) ==== Ad
- item_family.typ @en:ds
- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object familie... |**very big seed**|tbd| VERY_BIG_SEED| |**mission item**|tbd| MISSION_ITEM| |**crystallized spell**|tbd| CRYSTALLIZED_SPELL| |**item sap recharge**|tbd| ITEM_
- item_color.typ @en:ds
- ====== item_color.typ ====== Located in: ''/DFN/game_elem _item'' Obviously it allows to define the color of an o
- item_crafting_tool.typ @en:ds
- ====== item_crafting_tool.typ ====== Located in: ''/DFN/game_elem/_item'' List of crafting tools that can be used to mak
- item_origine.typ @en:ds
- ====== item_origine.typ ====== Located in: ''/DFN/game_elem/_item'' This is the list of national technologies/craf... e**|tbd|Tribe| |**karavan**|tbd|Karavan| |**refugee**|tbd|Refugee| |**kami**|tbd|Kami| {{tag>item typ}}
- item_slot_type.typ @en:ds
- ====== item_slot_type.typ ====== Located in: ''/DFN/game_elem _item'' This refers to the types of possible locations