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Pages trouvées :
- _item_crafting_tool.dfn
- item_crafting_tool.typ
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
- destroy_item
- give_item
- Complex item declaration
- recv_item
- var_item
Résultats plein texte:
- Possible properties of consumables @en:ds
- rcdsconsumable | consumables]] in [[en:ds:rcdsdfn_item_consumable? &#Property_0 | part Property]]. It's... Settings ^ |**FG_RMFAM_FILT**|tbd|tbd|tbd| |**FG_ITEMPART_FILT**|tbd|tbd|tbd| |**SP_TAUNT**|tbd|tbd|tbd... d| |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- Hardcoded information
- ories, number of animals that can be held ... * item_family.cpp & item_family.h: families of objects; * item_infos.cpp: Magical resistances named in relation to ecosystems; * item_origin.cpp & item_origin.h: racial origin of an o
- Armor @en:ds
- ''armor'' parameter is entered in [[en:ds:rcdstypitem_family | feature ''family '']]. As usual, I pres... n object that contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' plus the sec... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Y
- Shard commands
- ing the temporary rename | /a resetName | | CreateItemInBag <sheetid> <quantity> <quality> | Makes thing... lity must be equal to or less than 999 | /a createItemInBag dapper 10 100 | | /a eventCreateNpcGroup <nu... Clear the "is friend of" list of a player| |createItemInBag|:DEV:SGM:GM:EM:| Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <q
- _item_3d.dfn @en:ds
- ====== _item_3d.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the visual information of the objects to a... ===== // Selection list (based on [[en:ds:rcdstypitem_map|item_map.typ]]) // \\ Example: // Low Quality // Objects sharing the same ".shape" can have several
- step_if @en:primitive:mission
- iv * test_guild_fame * test_no_trial * test_item_in_inv: array of <Item> [quantity] [quality]. Test if the specified items (of at least quality given and in sufficient quantit... player inventory (bag or mektoubs). If multiple item line specified, the first OK jump to the YES (=>
- _item_basics.dfn @en:ds
- ====== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virtually all static objects(the .sitem) It is not mandatory to enter information, espec... translations(which are based on the name of the .sitem file). ===== origin ===== // Selection list(based
- The making of .bnp files!
- h_service/patch_game/bnp/; bnp_make -p kh_handled_item -o /home/compil/patch_service/patch_game/bnp/; bn... _service/patch_game/bnp/; bnp_make -p ryz_handled_item -o /home/compil/patch_service/patch_game/bnp/; bn
- Missions @en:world_editor
- uccess, for everyone? </wrap> Visibly in [[en:ds:sitem:rcticks|ticks]]. * **mission_category**: missio... player can resume the quest. Visibly in [[en:ds:sitem:rcticks|ticks]]. * **replayable**: "replayable"... d_sell]] === add_buy === The PC must go buy a mps/item to validate the quest! \\ [[primitive:mission:primitivemissiondocbuy|add_buy]] === add_give_item === The PJ must give an mps/object to an NPC to v
- recv_item @en:primitive:mission
- ====== recv_item ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Proper... C tag name. **group (Boolean):** Allows to give items to the whole group at the same time. **Item/quantity/quality:** Array containing given item description. See [[en:primitive:mission:item_guidelines
- Shops
- ist of objects sold by presenting as below: <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.site
- _item_crafting_tool.dfn @en:ds
- ====== _item_crafting_tool.dfn ====== Located in: ''/DFN/game_elem/_item'' Contains information about the tools needed to... ===== // List of choices(based on [[en:ds:rcdstypitem_crafting_tool_type | item_crafting_tool_type.typ]]) | Default: None // \\ Example: // ArmorTool // The
- item_map.typ @en:ds
- ====== item_map.typ ====== Located in: ''/DFN/game_elem _item'' This concerns the different quality of an object,... w Quality** (value=0) * **Medium Quality** (value=1) * **High Quality** (value=2) {{tag>sitem typ}}
- Ryzom Core Game Client Commands
- ar the ignore list of a player | <eid> | | createItemInBag | Create an item and put it in the player bag | <eid> <sheetId>%%|%%<sheetName> <quantity> <quality> [force] | | createItemInInv | Create items and put them in the given inventory | <eid> <invId> <sheetId>%%|%%<sheetName> <qu
- EGS commands
- ed by action for handed fight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttackMessage **: Number of tick be... fter a teleport or a respawn (in ticks) * **236 ItemPriceCoeff **0: polynom coeff of degree 0 in the price formula * **237 ItemPriceCoeff **1: polynom coeff of degree 1 in the p