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Pages trouvées :
- item_crafting_tool.typ
- The workflow type of work
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _action_nature.typ
- _ai_creature_type.typ
- _ai_group_attack.typ
- _ai_group_move.typ
- _ai_init_var.typ
- _ai_motivation.typ
- _ai_motivation_value.typ
- _ai_operator.typ
- _ai_type.typ
- _brick_energy_type.typ
- _brick_families.typ
- _brick_power.typ
- _brick_type.typ
- _career.typ
- _characteristic.typ
- _classification_types.typ
- _damage_value.typ
- _job.typ
- _learning_playable_races.typ
- _position_in_family.typ
- _role_master.typ
- _scores.typ
- _skills.typ
- _specialized_skills.typ
- _suffix_type.typ
- boolean.typ
- character_characteristics.typ
- color.typ
- edit.typ
- filename.typ
- float.typ
- game_creature.typ
- int.typ
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- string.typ
- Type of MP according to artisanal use
- _typ.dfn
- typ.dfn
- _type.typ
- alpha.typ
- angle.typ
- boolean.typ
- distance.typ
- doppler.typ
- filename.typ
- float.typ
- gain.typ
- iboolean.typ
- int.typ
- parameter_id.typ
- pattern_mode.typ
- priority.typ
- rolloff.typ
- rcdstypstring
- transposition.typ
- Index des types de fichiers liés au projet
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _cancel_effet_type.dfn
- _creature_shopkeeper_type.dfn
- _skill_type_and_associated_carac.dfn
- _specialized_skill_type_and_associated_carac.dfn
- _typ.dfn
- _type.dfn
- animset_type.dfn
- skill_stage_type_table.dfn
- __trap__filename.typ
- _action_nature.typ
- _ai_action_server.typ
- _ai_attribut.typ
- _ai_creature_type.typ
- _ai_group_attack.typ
- _ai_group_move.typ
- _ai_init_var.typ
- _ai_motivation.typ
- _ai_motivation_value.typ
- _ai_object_type.typ
- _ai_operator.typ
- _ai_saison.typ
- _ai_timer.typ
- _ai_type.typ
- _attack_radius.typ
- _brick_energy_type.typ
- _brick_families.typ
- _brick_family.typ
- _brick_power.typ
- _brick_type.typ
- _career.typ
- _characteristic.typ
- _civilization_skills.typ
- _civilization_specialized_skills.typ
- _classification_types.typ
- _craft_skills.typ
- _crafting_skills.typ
- _crafting_specialized_skills.typ
- _creature_3d_eyes_color.typ
- _creature_3d_hair_color.typ
- _creature_3d_skin.typ
- _creature_basics_type.typ
- _creature_chat_profile.typ
- _creature_color_equipment.typ
- creature_ecosystem.typ
- _creature_loot_harvest_state.typ
- _creature_race.typ
- _creature_size.typ
- _creature_species.typ
- _creature_texture.typ
- _creature_texture_equipment.typ
- _creature_type.typ
- _damage_value.typ
- _data_elem.typ
- _defense_skills.typ
- _difficulty_appreciation.typ
- _duration_in_action_type.typ
- _effect_functions.typ
- _effect_type.typ
- _entity_types.typ
- _faber_filter1.typ
- _faber_filter2.typ
- _faction.typ
- _fx_user_param.typ
- _generic_skills.typ
- _generic_specialized_skills.typ
- harvest_skills.typ
- _harvest_specialized_skills.typ
- _job.typ
- _learning_playable_races.typ
- _localisation_slot.typ
- _magic_alteration_skills.typ
- _magic_alteration_specialized_skills.typ
- _magic_attack_skills.typ
- _magic_attack_specialized_skills.typ
- _magic_healer_skills.typ
- _magic_healer_specialized_skills.typ
- _magic_skills.typ
- _magic_specialized_skills.typ
- _melee_skills.typ
- _melee_specialized_skills.typ
- _modifier_mode.typ
- _pacte_type.typ
- _peuple.typ
- _phrase_nature.typ
- _plant_textureset.typ
- _player_skin.typ
- _position_in_family.typ
- _range_skills.typ
- _range_specialized_skills.typ
- _role_master.typ
- _sbrick_families.typ
- _sbrick_target_restriction.typ
- _scores.typ
- _sentence_modifier_operator.typ
- _skill_category.typ
- _skill_role_category.typ
- _skills.typ
- _skills_and_specialized_skills.typ
- _skillscode.typ
- _specialized_skills.typ
- _static_string_params.typ
- _suffix_type.typ
- _target_types.typ
- _title.typ
- _title_civ.typ
- _title_cult.typ
- _trading_skills.typ
- _trading_specialized_skills.typ
- _training_characteristic_skills.typ
- _training_characteristic_specialized_skills.typ
- _training_score_skills.typ
- _training_score_specialized_skills.typ
- _training_skills.typ
- _training_specialized_skills.typ
- __trap__filename.typ
- _type.typ
- ai_group_move.typ
- aiaction_aiming_type.typ
- aiaction_area_type.typ
- aiaction_combat_damage_type.typ
- aiaction_effect_type.typ
- aiaction_linkottype.typ
- aiaction_type.typ
- attack_type.typ
- boolean.typ
- bot_buffer_attack_phrases.typ
- bot_buffer_defence_phrases.typ
- bot_chat_action.typ
- bot_chat_choice_list.typ
- bot_chat_family.typ
- bot_chat_page.typ
- bot_chat_program.typ
- bot_healer_defence_phrases.typ
- bot_healer_special_phrases.typ
- bot_mage_attack_phrases.typ
- bot_mage_special_phrases.typ
- bot_melee_attack_phrases.typ
- bot_melee_defence_phrases.typ
- bot_shooter_attack_phrases.typ
- bot_shooter_special_phrases.typ
- character_characteristics.typ
- character_name.typ
- characterdamagelocalisationtable.typ
- color.typ
- continents.typ
- creature_hitpoint_formuli.typ
- creature_sap_formuli.typ
- creature_stamina_formuli.typ
- creature_stat.typ
- damage_shield_type.typ
- ecosystem.typ
- edit.typ
- effect_type.typ
- filename.typ
- float.typ
- floradensity.typ
- formulae.typ
- fx_repeat_mode.typ
- game_creature.typ
- gender.typ
- iboolean.typ
- int.typ
- item.typ
- item_ammo_type.typ
- item_animset.typ
- item_armor_max_protection.typ
- item_armor_protection.typ
- item_attack_type.typ
- item_category.typ
- item_color.typ
- item_cosmetics_types.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_effect_type.typ
- item_family.typ
- item_firing_range.typ
- item_guild_option_type.typ
- item_hitpoint_formuli.typ
- item_magazine_size.typ
- item_map.typ
- item_memorization_slot_types.typ
- item_mp_category.typ
- item_mp_faber_property.typ
- item_mp_faber_type.typ
- item_mp_family.typ
- item_mp_group.typ
- item_mp_property.typ
- item_mp_property_depth.typ
- item_mp_protection_type.typ
- item_mp_use.typ
- item_origine.typ
- item_service.typ
- item_shield_category.typ
- item_slot.typ
- item_slot_type.typ
- item_special_effect.typ
- item_taming_range.typ
- item_taming_tool_type.typ
- item_teleport_type.typ
- item_type.typ
- item_weapon_max_damage.typ
- item_weight.typ
- item_workshop_needed.typ
- job_mode.typ
- outpost_building_type.typ
- people.typ
- plant_name.typ
- plantscalemax.typ
- plantscalemin.typ
- point_name.typ
- primitive.typ
- randomseed.typ
- range_weapon_type.typ
- reaction.typ
- region_list.typ
- role.typ
- season.typ
- sint8.typ
- sint16.typ
- sint32.typ
- sint64.typ
- sky_color_mode.typ
- sky_object_priority.typ
- sky_ref_color.typ
- spell_cast_stage.typ
- spell_id.typ
- spell_mode.typ
- spell_type.typ
- stick_mode.typ
- string.typ
- teleport_type.typ
- test.typ
- timed_fx_mode.typ
- town_list.typ
- trigger.typ
- type_property.typ
- uint8.typ
- uint16.typ
- uint32.typ
- uint64.typ
- Type de MP selon l'usage artisanal
- _typ.dfn
- typ.dfn
- _type.typ
- alpha.typ
- angle.typ
- boolean.typ
- distance.typ
- doppler.typ
- filename.typ
- float.typ
- gain.typ
- iboolean.typ
- int.typ
- parameter_id.typ
- pattern_mode.typ
- priority.typ
- rolloff.typ
- string.typ
- transposition.typ
- typ
Résultats plein texte:
- _crafting_skills.dfn @fr:ds
- ft ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== Burning2hSwordCraft ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== BurningAxeCraft ===== // Liste de choix (basée sur [[fr:
- animation_set.dfn @fr:ds
- r </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filename="boolean.typ" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMEN
- _craft_skills.dfn @fr:ds
- SC ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCA ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCAH ===== // Liste de choix (basée sur [[fr:ds:rcdstypc
- sphrase.dfn @fr:ds
- ple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ B
- Client interface's configuration @en
- Note:** Local localisation's identifier of string type (reference to an //id// from [[gitlab>khaganat/k... ation/work/wk.uxt|wk.uxt]] for exemple). The grid type of the localisation identifier is //integrate//.... resize it| ===== VIEWS ===== A //VIEW// have a type which is define by the ''type=""'' parameter. All the //VIEWS// share this parameters : ^ Element
- Configuration de l'interface client @fr
- **Note:** Identifiant de localisation locale de type string (fait référence à un //id// de [[gitlab>k... r exemple). Identifiant de localisation réseau de type //integer//. ===== BASICS ===== Chaque //VIEW/... e resizer| ===== VIEWS ===== Une //VIEW// a un type qui est définit par le paramètre ''type=""''. Toutes les //VIEWS// partagent ce paramètre : ^ Élém
- saiphrase.dfn @fr:ds
- ple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ B
- _defense_skills.dfn @fr:ds
- SD ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDA ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDAH ===== // Liste de choix (basée sur [[fr:ds:rcdstypc
- automaton_state.dfn @fr:ds
- <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/>
- animset_type.dfn @fr:ds
- ====== animset_type.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center rou... e documenter </WRAP> <ELEMENT Name="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.ty
- aiaction.dfn @fr:ds
- par script, merci de le documenter </WRAP> ===== type ===== // Liste de choix (basée sur [[fr:ds:rcdstypaiaction_type|aiaction_type.typ]]) // ===== SpeedFactor ===== //Nombre à virgule // \\ Exemple : //1.0// \\ Basé
- continent.dfn @fr:ds
- //machainedecaracteres// \\ Basé sur [[fr:ds:rcdstypstring|string.typ]] ===== LightLandscapeDay ===== // Sous ensemble de caractéristiques (basées sur [... ple : //mon_fichier.ext// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== PacsGR ===== //Nom de fichier// \\ Exemple : //mon_fichier.ext// \\ Ba
- _sbrick_basics.dfn @fr:ds
- Id ===== // Liste de choix (basée sur [[fr:ds:rcdstyp_sbrick_families|_sbrick_families.typ]]) // <ELEMENT Name="IndexInFamily" Type="Type" Filename="_position_in_family.typ" Default="$filename"/> ===== TargetRestriction ===== // List
- automaton_spell_states.dfn @fr:ds
- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMEN
- Datasheets @en
- a_leveldesign/leveldesign</code> \\ The .dfn and .typ files are in the DFN subdirectory. ===== Forms F... > </code> The first thing to indicate is the file type: <code xml> <?xml version="1.0"?> </code> Then, ... definition(and therefore all the definitions and types it contains) before running this data form. \\ ... king at how to define Definitions(.dfn files) and Types(.typ files). ===== The two basic types: .typ a