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Shard commands

Here is a list of the commands that can be used on the “shard”(the universe of the game) classified by themes and provided that they have the appropriate rights. The list of commands in alphabetical order is ici.

The rights

Label Title Explanation of the law1)
: DEV: Developer Rights developer, has all rights.
: SGM: Senior Game Master (CSR) This is the supreme (or almost) authority for the server. It resolves conflicts as a last resort, and takes care of tickets that others can not handle
: GM: Game Master (CSR) They are the entry point for all requests for support. Their role is to handle all requests (tickets and tell), and to answer online on the CeB. They have all the necessary tools to direct your request to the right people/services.
: VG: Veteran Guide (CSR) Veterans Guides are experienced guides. They perform the same tasks as guides, they are also allowed to resolve conflicts between players, to monitor the server in order to detect possible worries or bad behaviors(insults).
: SG: Senior Guide
: G: Guide (CSR) They are the entry point for all requests for support. Their role is to handle all requests(tickets and tell), and to answer online on the CeB. They have all the necessary tools to direct your request to the right people/services
:OBSERVER:
:EM: Event Manager (Animation)
:EG: Event Guide (Animation)

The orders

These “shard” commands are entered directly in your chat console. They are available in three versions depending on whether the command applies to “self”(/a), to the targeted entity(/b), or to the entity whose name is specified in the first parameter(/c).

  • /a <Order> [which applies to itself]
  • /b <Command> [which applies to the selected target]
  • /c <Target> <Command> [which applies to the target whose name is given as the first parameter]

example:

The “info” command displays information about an avatar. Declined with /a, /b or /c, it then shows:

  • /a infos : Displays information about yourself.
  • /b infos : Displays information about the targeted player at the time the command is entered.
  • /c Zatalyz info : Displays information about the avatar named “Zatalyz”.

Move commands

Different commands:

Command Action Example
Teleport Teleports to the selected target. Without indication and on either, advances a few meters(which allows to cross the walls) /a teleport Zatalyz
Position <x>, <y> [, <z>] / <bot name> / <player name> / home Teleports to exact coordinates or to an entity, player or flag. The z coordinates are superfluous /a Position 2500, -25000
TpPosFlag <flag> Teleport to the specified flag / A tpPosFlag aelius
Summon Convenes target before CSR ?
Dismiss Returns the target where it was before the convocation ?

Does the “summon” and “dismiss” command have their place here or are they related to CSR commands?

Command Action Example
AddPosFlag <flag> Add a flag to call on the map /a addPosFlag goo
SetPosFlag <flag> “Set a flag position”: does not work? How do we translate it exactly? ?
DelPosFlag <flag> Destroy a flag /a delPosFlag goo
ListPosFlags List flags (in a long format with coordinates /a listPosFlags
LPosFlags List flags (in short format: radius in meters) /a lPosFlags

Note: On the server in the folder “~ /ryzomcore/code/ryzom/server/” the folder “save_shard” is created when starting the server, and the contents are the data of this shard. In it you can find the file “position_flags.xml” which saves all the positions created by the family of commands “PosFlag”

Contents of this file on our shard:

<?xml version="1.0"?>
<PositionFlags size="8">
  <Flag name="aelius" x="25047" y="-24370" z="59"/>
  <Flag name="champignon" x="6480" y="-13212" z="-1"/>
  <Flag name="fosse" x="7197" y="-16986" z="99"/>
  <Flag name="goo" x="9319" y="-11722" z="1"/>
  <Flag name="olkern" x="25472" y="-29802" z="-3"/>
  <Flag name="plaine" x="9340" y="-11787" z="-63"/>
  <Flag name="portevent" x="6336" y="-11373" z="-1"/>
  <Flag name="salledesprinces" x="2395" y="-16554" z="-101"/>
</PositionFlags>

Animation commands

Command Action Example
/a renamePlayerForEvent <name_of_avatar_a_rename> <new_name> $ # <title> Rename a player temporarily and if you add the option, give it a temporary title /a renamePlayerForEvent Zatalyz Choupinette$#Queen of cabbages
/a resetName Allows to recover its original name, erasing the temporary rename /a resetName
CreateItemInBag <sheetid> <quantity> <quality> Makes things pop in the bag. Quantity and quality must be equal to or less than 999 /a createItemInBag dapper 10 100
/a eventCreateNpcGroup <number of entities> <sheetid> <radius> <number (1)> <Self> <Name $ Title $> X Y Create a group. <Number of entities>: quantity; <Sheetid>: code of the object / accessory / mob to be displayed (without its extension); <Radius>: Angle on which the pop will be made; <Number (1)>:? ; <Self>: The pop will look in the same direction as the character that makes popper <Name $ Title $>: Pop name and Pop title, which must match a translated term, not its translation, Calling); X Y: positions in X and Y of the center where the pop must be made /a eventCreateNpcGroup 2 holopod 90 1 self Holopod

Orders for animals

Command Rights Action Example
SetPetAnimalName <eid> <petIndex (0..3)> <name> Rename an animal /a setPetAnimalName 0 Patapouf
SetPetAnimalSatiety <petIndex> full / <value> <nameForAnswer> : DEV: SGM: GM: EM: Adjusts the satiety of the animal /a setPetAnimalSatiety 0 full
AddPetAnimal <PetTicket> : DEV: SGM: GM: EM: Adds an animal to the character
GetPetAnimalSatiety <petIndex> [<nameForAnswer>] : DEV: SGM: GM: EM: Get the satiety of pet (petIndexin 0..3)

The petIndex is the number of the animal in the inventory: 0 for the first, 1 for the second, and so on. PetTicket must match the type of animal.

The moderation commands

Cf. “Mute,” muteUniverse “, etc …

Administration commands

The missions

etc ...

BULK TO SORT

Formatting and examples of commands to fill in!

List of required privileges for client commands. If present, the second column may contain a service name between [] to forward the command Warning: leaving the second column blank means that everyone can use the command R2 Commands

dssTarget:: ask DSS to perform a GM action on the player's target

Commands

addGuildMember:DEV:SGM:GM:EM: Add a new member to a guild: <guild name> <member name>
addGuildXp:DEV:SGM:GM:EM: Add xp to a guild: <guild name> <xp (positive or negative)>
addPetAnimal:DEV:SGM:GM:EM: Add pet animal to character: <PetTicket>
addPosFlag:DEV:SGM:GM:EM: Add a new position flag: <flag name>
addSkillPoints:DEV:SGM:GM:EM: Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP>
addXPToSkill:DEV:SGM:GM:EM: Gain experience in the given skill: <xp> <skill> [<count>]
broadcast:DEV:SGM:GM:EM:VG: Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message>
changeHairCut:DEV:SGM:GM:EM: Change the haircut of a player: <sheet name>
changeMode:DEV:SGM:GM:EM: Change mode of a player: <mode>
changeVar:DEV:SGM:GM:EM: Change a variable of a player: <var> <val>
checkTargetSP:DEV:SGM:GM: Check target player skill points
clearEventFaction:DEV:SGM:GM:EM: Clear the event faction of player: <player name>
clearFriendsList:DEV:SGM:GM: Clear the friend list of a player
clearGuildMessage Clear the guild message of the day
clearIgnoreList:DEV:SGM:GM: Clear the ignore list of a player
clearIsFriendOfList:DEV:SGM:GM: Clear the “is friend of” list of a player
createItemInBag:DEV:SGM:GM:EM: Create an item and put it in the player bag: <sheetId><sheetName> <quantity> <quality>
createItemInInv:DEV: Create an item and put it in the given player inventory: <invId> <sheetId><sheetName> <quantity> <quality>
createItemInTmpInv:DEV:SGM:GM:EM: Create an item and put it in the player temp inventory: <sheetId><sheetName> <quantity> <quality>
createNamedItemInBag :DEV:SGM: Create a named item and put it in the player bag: <item name> [<quantity>]
createFullArmorSet:DEV:SGM:GM:EM: Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
delPosFlag:DEV:SGM:GM:EM: Delete a position flag: <flag name>
dismiss:DEV:SGM:GM:VG:SG:EM:EG: Teleport a player back to its former position (before last call to summonPlayer): <player name>
displayForageRM:DEV:SGM:GM:EM: Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
displayInfosOnTarget:DEV:SGM:GM:EM: Display infos on entity target
dodge Set the defense mode to dodge
execPhrase:DEV:SGM:GM: Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>…]
executeSabrinaPhrase:DEV:SGM:GM: Execute a sabrina phrase: <cyclic 0/1> <phraseId>
failMission:DEV:SGM:GM: Force mission failure: <mission idx>
forceTargetToDie:DEV:SGM:GM:EM: Force entity target to die
getEventFaction:DEV:SGM:GM:EM: Get the event faction of player: <player name>
giveRespawnPoint:DEV:SGM:GM: Give a respawn point to a player: <respawn point name>
guildInvite Send a guild invite to a player character without distance constrainte
roomInvite Send a room invite
roomKick Remove a room invite
guildMOTD Set the guild message of the day, command effective only for officer and more graded guild members
ignoreTells:DEV:SGM:GM:VG:SG:EM:EG: Ignore incoming tell: <0/false/1/true>
infos:DEV:SGM:GM:VG:SG:G:EM:EG: Give info on character (GodMode, Invisible…)
killMob:DEV:SGM:GM:EM:EG: Kill a mob (/b killMob)
learnAllBricks:DEV:SGM:GM:EM: Specified player learns all possible bricks for his skill values
learnAllForagePhrases:DEV:SGM:GM:EM: Learn all forage phrases, begin at specified index: <index>
learnAllPhrases:DEV:SGM:GM:EM: Specified player learns all possible phrases for his skill values
learnBrick:DEV:SGM:GM:EM: Specified player learns given brick: <brick sheet>
unlearnBrick:DEV:SGM:GM:EM: Specified player unlearns given brick: <brick sheet>
learnPhrase:DEV:SGM:GM:EM: Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet>
listGuildMembers:DEV:SGM:GM:EM: Display guild members list: <guild name>
listPosFlags:DEV:SGM:GM:VG:SG:G:EM:EG: List position flags (long format): [<radius in meters>]
loadFromPDR:DEV:SGM: Load a character from a binary PDR file: <file name>
loadFromXML:DEV:SGM: Load a character from an XML file: <file name>
logXpGain:DEV:SGM:GM: Log or not xp gain infos for specified player: <on/off>
lPosFlags:DEV:SGM:GM:VG:SG:G:EM:EG: List position flags (short format): [<radius in meters>]
monitorMissions:DEV:SGM:GM: Monitor missions of the given player: <player name>
motd:DEV:SGM:GM:EM:VG: Set the current message of the day: <message to be displayed>
mute:DEV:SGM:GM:EM:VG:SG: Mute a user: <player name> <duration>
muteUniverse:DEV:SGM:GM:EM:VG:SG: Mute the universe channel: <duration>
outpostBanGuild:DEV:SGM:GM:EM: Ban a guild for an outpost conflict: <outpost_id> <guild_name> [<allatkdef>]
outpostBanPlayer:DEV:SGM:GM:EM: Ban a character for an outpost conflict: <outpost_id> <eid> [<allatkdef>]
outpostUnbanGuild:DEV:SGM:GM:EM: Unban a guild for an outpost conflict: <outpost_id> <guild_name> [<allatkdef>]
outpostUnbanPlayer:DEV:SGM:GM:EM: Unban a character for an outpost conflict: <outpost_id> <eid> [<allatkdef>]
parry Set the defense mode to parry
progressMission:DEV:SGM:GM: Force mission progression: <mission idx> [repeat]
renameGuild:DEV:SGM:GM:EM: Rename a guild: <guild name> <new guild name>
renamePlayer[SU]:DEV:SGM:GM:EM: Rename a player: <player name> <new playerName>
renamePlayerForEvent:DEV:SGM:GM:EM:EG: Rename a player temporarily for an event: <player name> <new playerName>
resetPowerFlags:DEV:SGM:GM:EM: Reset the ineffective aura and the power flags for given character
respawnAfterDeath Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
resurrected Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
root:DEV:SGM:GM:EM:VG:SG: Root a player: <player name> <time in seconds>
saveToPDR:DEV:SGM: Save a character to a binary PDR file: <file name>
saveToXML:DEV:SGM: Save a character to an XML file: <file name>
setEventFaction:DEV:SGM:GM:EM: Set the event faction of player: <player name> <event faction>
setGMGuild:DEV:SGM:GM: Set the current GM guild
setGuildChargePoint:DEV:SGM:GM:EM: Set the charge points of a guild: <guild name> <points>
setGuildDescription:DEV:SGM:GM:EM: Set a guild description: <guild name> <new guild description>
setGuildLeader:DEV:SGM:GM:EM: Set the leader of a guild: <guild name> <member name>
setGuildMemberGrade:DEV:SGM:GM:EM: Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader>
setGuildMessage Set the guild message of the day: <message>
setItemSapLoad:DEV:SGM:GM:EM: Set an item sap load: <slot index in bag (starts at 0)> <float value>
setPosFlag:DEV:SGM:GM:EM Set a position flag: <flag name>
setPvPTag Set player character PvP tag to true or false
setSkillsToMaxValue:DEV:SGM:GM:EM: Set player skills to max value
showCSR:DEV:SGM:GM:VG:SG:G:EM:EG: Show CSR title if the player is a CSR
showFBT:DEV:SGM:GM:EM: Show Focus Beta Tester title if the player is a FBT
startEvent:DEV:SGM:GM:EM: Start an event with the given name: <event name>
stopEvent:DEV:SGM:GM:EM: Stop previous started event
stopMonitorMissions:DEV:SGM:GM: Stop monitoring missions of the given player
summon:DEV:SGM:GM:VG:SG:EM: Summon a player in front of the CSR: <player name>
targetInfos:DEV:SGM:GM:EM: Give infos on the target
teamInvite Send a team invite to a player character
connectUserChannel Connect to User Channel Chat
webExecCommand Execute web command (need HMAC signature)
webDelCommandsIds Delete web transactions for web_app
webAddCommandsIds Add web command transactions for web_app
teleport:DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: Teleport the CSR in front of a player: <player name>
tpPosFlag:DEV:SGM:GM:VG:SG:G:EM:EG: Teleport a player to a position flag: <flag name>
universe:DEV:SGM:GM:EM: Chat in universe mode: <boolean>
unmute:DEV:SGM:GM:EM:VG:SG: Unmute a user: <player name>
unmuteUniverse:DEV:SGM:GM:EM:VG:SG: Unmute the universe channel
unroot:DEV:SGM:GM:EM:VG:SG: Stop rooting a player: <player name>
updateGuildMembersList:DEV:SGM:GM: update guild members list on members clients: <guild name>
validateRespawnPoint Validate re-spawn point: <Re-spawn point idx>
setPvpClan:DEV: choose a clan for pvp
summonPet player can summon it's pet one time only
allowSummonPet:DEV:SGM:GM: autorize player to summon it's pet one time per pet
displayShopSelector:DEV:SGM: display shop selector for a NPC
addFactionAttackableToTarget:DEV: add attackable possibility for player on target for specified faction
forceMissionProgress:DEV: force mission step progression (for debug purpose only)
savePlayerActiveChar:DEV:SGM: save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
reloadPlayer:DEV:SGM: set next filename used for loading a character (must be offline and log later) or reload an online character to previous backup or with a specified filename.
farTPPush:DEV:SGM:GM:VG:SG:EM: used to tp on a specific session
farTPReturn:DEV:SGM:GM:VG:SG:EM: used to tp back to your previous session
characterMissionDump:DEV:SGM:GM: Dump mission list for a character
removeMission:DEV:SGM:GM: Remove a mission of a character
addMission:DEV:SGM:GM: add a mission to a character
Variables
Aggro:DEV:SGM:GM:VG:SG:EM:EG: Mobs can aggro a player?
CreateCharacterStartSkillsValue:DEV:SGM:GM:EM: Create character start skills, skill point and money
FBT:DEV:SGM:GM:VG:EM: Is a Focus Beta Tester?
God:DEV:SGM:GM:EM: God mode, invulnerability
Invulnerable:DEV:SGM:GM:EM: Invulnerable mode, invulnerability to all
ShowFactionChannels:DEV:SGM:GM:VG:SG:G: Show faction channel for moderation
HP:DEV:SGM:GM:EM: Hit points of a player
MaxHP:DEV:SGM:GM:EM: Max hit points of a bot
Invisible:DEV:SGM:GM:VG:SG:EM:EG: Invisibility of a player
Money:DEV:SGM:GM:EM: Money of a player
Name:DEV:SGM:GM:EM: Name of a player
Position:DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: Position of a player (in meters) <posx>,<posy>[,<posz>]] <bot name> <player name> home
Priv:DEV: User privilege
PriviledgePVP:DEV:SGM:GM:EM:EG: Turns PVP on/off on character (blame coder for typo)
RyzomDate:DEV:SGM:GM:EM: Current ryzom date
RyzomTime:DEV:SGM:GM:EM: Current ryzom time
eventCreateNpcGroup:DEV:SGM:GM:EM: Create a npc group
eScript:DEV:SGM:GM:EM: Execute a script on an event npc group (new version)
eventNpcGroupScript:DEV:SGM:GM:EM: Execute a script on an event npc group
eventSetBotName:DEV:SGM:GM:EM: Set the name of a bot
eventSetBotScale:DEV:SGM:GM:EM: Set the scale of a bot
eventSetNpcGroupAggroRange:DEV:SGM:GM:EM: Set the aggro range of a NPC group
eventSetNpcGroupEmote:DEV:SGM:GM:EM: Set the emote for the NPC group to execute
eventSetFaunaBotAggroRange:DEV:SGM:GM:EM: Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature
eventResetFaunaBotAggroRange:DEV:SGM:GM:EM: Reset the aggro range of a fauna creature to sheet values
eventSetBotCanAggro:DEV:SGM:GM:EM: Define if a creature can take aggro for another entity
eventSetItemCustomText:DEV:SGM:GM:EM: Set the custom text of an item. For scroll-like items it's the text displayed in the help window.
eventResetItemCustomText:DEV:SGM:GM:EM: Reset the custom text of an item to an empty string.
eventSetBotSheet:DEV:SGM:GM:EM: Changes the sheet of a bot: <.creature sheet>
eventSetBotFaction:DEV:SGM:GM:EM: Changes the faction of a bot: <faction name>
eventSetBotFameByKill:DEV:SGM:GM:EM: Changes the amount of fame earned for bot faction when killing it: <fame value>
eventSetBotURL:DEV:SGM:GM:EM: Set the url of a bot
eventSetBotURLName:DEV:SGM:GM:EM: Set the url name of a bot
eventSpawnToxic:DEV:SGM:GM:EM: Add toxic cloud
1)
Source of explanations given on forum Ryzom
CC Attribution-Share Alike 4.0 International Driven by DokuWiki
en/commandes_shard.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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