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Pages trouvées :
- _item_crafting_tool.dfn

- item_crafting_tool.typ

- Consumable items

- _item_3d.dfn

- _item_basics.dfn

- _item_command_ticket.dfn

- _item_crafting_tool.dfn

- _item_equipment_info.dfn

- item_animset.typ

- item_color.typ

- item_crafting_tool.typ

- item_damage_type.typ

- item_family.typ

- item_map.typ

- item_origine.typ

- item_slot_type.typ

- item_type.typ

- The objects(.sitem)

- background_sound_item

- sound_group_item.dfn

- destroy_item

- give_item

- Complex item declaration

- recv_item

- var_item

Résultats plein texte:
- Shops

- ist of objects sold by presenting as below: <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.sitem 250 10000 </code> It means
- The shops @en:ds

- different items from an NPC, be it an equipe'able item or a teleport pact. Families or certain services(... of "objects"(that are to be sold) follows: <code> item: itarmor.sitem 50 100 Item: itarmor.sitem 100 500 Item: itarmor.sitem 150 1000 Item: itarmor.sitem 200 5000 Item: itarmor.sitem 25
- Unified network

- D", cbClientReturnToMainland }, { "CLIENT:ITEM:DROP", cbClientItemDrop }, { "CLIENT:ITEM:PICK_UP_CLOSE", cbClientItemPickUpClose }, { "CLIENT:ITEM:SWAP", cbClientItemSwap }, { "CLIENT:ITEM:HARVEST", cbClientItemHarvest }, { "CLIENT:ITEM:HARV
- Client interface's configuration

- ==== <ctrl type="sheet" /> ==== GOAL : Display a item special's button, brick... SYNTAX: <WRAP prewrap... ET, and can have QUANTITY and/or QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... item="" col_noitem="true" // "true": when no item, modulate the color with the global color oncli
- Added fishing activity

- fugee"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> ... Larva"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> ... pclap"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> ... <STRUCT Name="Body"> <ATOM Name="Item" Value="clapclap_chest.item"/> </STRUCT>
- pre_requisite @en:primitive:mission

- primitive:mission:start|mission creation]]. This item holder allows to set special conditions that will... to know listed bricks. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** List of couples Facti... ach mentioned faction. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting r
- Complex item declaration @en:primitive:mission

- ====== Complex item declaration ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Item declaration in a string format ===== Some parame... body_count$** </WRAP> <WRAP clear></WRAP> ===== Item declarations in an array format ===== Some instructions require complex item declaration in an array format like item/quantity
- EGS commands

- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... GameCycleSaleStore **: maximum time game cycle an item stay in sale store before been destroyed * **27... *271 MaxLevelNpcItemInStore **: Maximum level for item solded by NPC * **272 MaxMagicProtection **: Ma... : Number of minutes of log off time after no rent item are deleted * **276 MaxPVPDeltaLevel **: maximu
- The System localization/translation of the Ryzom Core

- ame parameterName : identifier parameterType : ‘item’ | ‘place’ | ‘creature’ | ‘skill’ | ‘role’ | ‘eco... wing replacements(in English): ''"Report me ** $ item.da $ $ item.name $ ** "'' And the file will contain the following names: Item name da Hammer hammer L’ échelle l’ échelle
- _item_basics.dfn @en:ds

- ====== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virtually ... lection list(based on [[en:ds:rcdstypitem_origine|item_origine.typ]]) // \\ Example: //fyros// The nati... election list(based on [[en:ds:rcdstypitem_family|item_family.typ]]) // \\ Example: //melee weapon// Th
- item_family.typ @en:ds

- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object familie... |**very big seed**|tbd| VERY_BIG_SEED| |**mission item**|tbd| MISSION_ITEM| |**crystallized spell**|tbd| CRYSTALLIZED_SPELL| |**item sap recharge**|tbd| ITEM_
- destroy_item @en:primitive:mission

- ====== destroy_item ====== Function used in [[en:primitive:mission:start|mission creation]]. Action wh... s the items that match the given filters: * The item sheet must match. * The quality must be at leas... tem: * selects first the lowest quality of the item possible. * search in the player inventory (bag... rite in the sys info who destroyed the items. **Item/quantity/quality**: Array containing given item d
- Armor @en:ds

- ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Yet to be defined!! * [[en:ds:rcdsdfn_item_crafting_tool | cr
- Information regarding missions @en:primitive:mission

- |depositzone]] * [[en:primitive:mission:destroy_item|destroy_item]] * [[en:primitive:mission:do_mission|do_mission]] * [[en:primitive:mission:dyn_answer... n:forage|forage]] * [[en:primitive:mission:give_item|give_item]] * [[en:primitive:mission:give_money|give_money]] * [[en:primitive:mission:group_fauna|g
- Formatting Syntax @en:wikitools:syntaxe

- rts ordered and unordered lists. To create a list item, indent your text by two spaces and use a ''*'' f... ordered ones. * This is a list * The second item * You may have different levels * Another item - The same list but ordered - Another item - Just use indention for deeper levels - That's i





