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Pages trouvées :
- _item_crafting_tool.dfn
- item_crafting_tool.typ
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
- destroy_item
- give_item
- Complex item declaration
- recv_item
- var_item
Résultats plein texte:
- Unified network
- Callbacks are added in arrays of TUnifiedCallbackItem using the addCallbackArray function of CUnifiedNetwork. Example: <code> TUnifiedCallbackItem cbArray[] = { { "MY_NEW_MSG", cbMyNewMs... mirror_service/mirror_service.cpp TUnifiedCallbackItem MirrorCallbackArray[] = { { "DATASETS", cbDeclar... //mirror_service/tick_proxy.cpp TUnifiedCallbackItem cbTickProxyArray[] = { { "REGISTER", cbRegister
- The shops @en:ds
- different items from an NPC, be it an equipe'able item or a teleport pact. Families or certain services(... of "objects"(that are to be sold) follows: <code> item: itarmor.sitem 50 100 Item: itarmor.sitem 100 500 Item: itarmor.sitem 150 1000 Item: itarmor.sitem 200 5000 Item: itar
- Shops
- ist of objects sold by presenting as below: <code>item : itarmor.sitem 50 100 item : itarmor.sitem 100 500 item : itarmor.sitem 150 1000 item : itarmor.sitem 200 5000 item : itarmor.site
- Added fishing activity
- == Create the directory leveldesign/game_element/sitem/fishing_tool and add: * The file icrtfi.sitem <code xml icrtfi.sitem> <?xml version="1.0"?> <FORM Revision="$Revision: 1.2 $" State="modified"> <ST... fugee"/> <ATOM Name="family" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/>
- Client interface's configuration
- ==== <ctrl type="sheet" /> ==== GOAL : Display a item special's button, brick... SYNTAX: <WRAP prewrap... ET, and can have QUANTITY and/or QUALITY nature="item" // "item", "brick", "spell" brick_type="" // "COMBAT", "MAGIC". may be important for some f... le filter like this: "COMBAT|MAGIC|HARVEST" tx_noitem="" col_noitem="true" // "true": when no item
- _item_basics.dfn @en:ds
- ====== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virtually all static objects(the .sitem) It is not mandatory to enter information, espec... translations(which are based on the name of the .sitem file). ===== origin ===== // Selection list(based
- pre_requisite @en:primitive:mission
- primitive:mission:start|mission creation]]. This item holder allows to set special conditions that will... to know listed bricks. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** List of couples Facti... ach mentioned faction. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting r
- Armor @en:ds
- ''armor'' parameter is entered in [[en:ds:rcdstypitem_family | feature ''family '']]. As usual, I pres... n object that contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' plus the sec... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Y
- Complex item declaration @en:primitive:mission
- ====== Complex item declaration ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Item declaration in a string format ===== Some parame... body_count$** </WRAP> <WRAP clear></WRAP> ===== Item declarations in an array format ===== Some instructions require complex item declaration in an array format like item/quantity
- Cosmetics @en:ds
- er the ''cosmetic'' parameter in the [ 'ds:rcdstypitem_family | feature ''family''] in the''basics'' sec... simple object contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' but also pos... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics (_item_basics.dfn)]]; * [[en:ds:rcdsdfn_item_cosmetics | Cosmetics (_item_cosmetics.
- The objects(.sitem) @en:ds
- ====== The objects(.sitem) ====== [[en:ds:rcdsdfnsitem|objects of the type .sitem]] are those that can be used in game for the character to interact with his ... mmodation and services. There are [[en:ds:rcdstypitem_family|families]] to which objects must belong(bu
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- u have to create an icon to show the teddy-gubani item in the inventory and in the action bar. This icon... , such as the dagger's example below. __icrm1pd.sitem ( datasheet for the refugee dagger):__ <code xm... $" State="modified"> <PARENT Filename="_c_m1pd.sitem"/> <STRUCT> <STRUCT Name="basics"> <A... ommon"/> <ATOM Name="family" Value="handled item"/> <ATOM Name="ItemType" Value="Staff"/>
- To file tickets @en:ds
- d ticket'' parameter is entered in [[en:ds:rcdstypitem_family | feature ''family'']]. As usual, I will ... contains only the "normal sections" of a given .sitem object, namely ''basics'' and ''3D''. It is ther... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics (_item_basics.dfn)]]; * [[en:ds:rcdsdfn_item_command_ticket | CommandTicket (_item_c
- Consumable items @en:ds
- meter in the ''basics'' section in [[en:ds:rcdstypitem_family | feature ''family'']]. [[en:ds:rcdsconso... object contains only the "normal sections" of a .sitem object, namely ''basics'' and ''3D'', plus the se... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics (_item_basics.dfn)]]; * [[en:ds:rcdsdfn_item_consumable | Consumable (_item_consumab
- EGS commands
- ight * **48 DelayBeforeItemTP **: delay between item use and teleportation * **49 DelayBetweenAttack... GameCycleSaleStore **: maximum time game cycle an item stay in sale store before been destroyed * **27... *271 MaxLevelNpcItemInStore **: Maximum level for item solded by NPC * **272 MaxMagicProtection **: Ma... : Number of minutes of log off time after no rent item are deleted * **276 MaxPVPDeltaLevel **: maximu