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fr:client_config

Client.cfg et client_default.cfg

Les fichiers client.cfg et client_default.cfg situés dans la racine du dossier client contiennent un certain nombre d'informations intéressantes. Leur configuration peut changer beaucoup de choses. On peut ajouter ou enlever des options pour prendre des screenshots avec une profondeur de champ, faire accélérer son perso (ce qui est un bel exploit ; y'a des outils internes au serveur qui surveillent ça), régler le nombre de détails affichés à l'écran, décider à quel serveur on se connecte…

Documenter les options à mettre dans ces fichiers est intéressant, afin de décider quelles sont celles à mettre “de base” (fichier client_default.cfg) ou celles à personnaliser suivant le joueur (client.cfg). Mais aussi de voir quelles options sont dangereuses et comment les bloquer côté client.

Toutes les options se trouvent dans /code/ryzom/client/src/client_cfg.cpp.

Contenu du fichier

Voici les option telles que générées en dur dans le code de RyzomCore, ce qu'on remet dans le .cfg écrase ces valeurs par défaut.

???

  • IsInvalidated = 0; bool 0 ou 1
  • TestBrowser = 0; bool 0 ou 1
  • Light = false; Default is no client light version
  • SaveConfig = 0; bool 0 ou 1
  • SkipIntro = 0; bool 0 ou 1
  • SelectCharacter = -1; Default is no auto select
  • SelectedSlot = 0; Default is slot 0

Fenêtre

Position et taille de la fenêtre. Par défaut, Width est à 800 et Height à 600.

  • PositionX = 0;
  • PositionY = 0;
  • Width = 800;
  • Height = 600;

Rafraîchissement de l'écran

  • Frequency = 60;

Mode fenêtré (0) ou plein écran (1)

  • Windowed = 0;

Options graphiques

  • Depth = 32; Default Bit per Pixel. * Driver3D = DrvAuto; Select best driver depending on hardware.
  • Contrast = 0.0; Default Monitor Contrast. * Luminosity = 0.0; Default Monitor Luminosity.
  • Gamma = 0.0; Default Monitor Gamma. * VREnable = 0; bool 0 ou 1
  • VRDisplayDevice = “Auto”;
  • VRDisplayDeviceId = “”;

???bis

  • Local = 0; bool 0 ou 1, Default is Net Mode. * FSHost = “”; Default Host.
  • FlyAccel = 1000.0; Default Acceleration for the fly, in m.s-2 * AllowDebugCommands = false; Add debug commands at startup
  • ForceDeltaTime = 0; Default ForceDeltaTime, disabled by default * si windows
  • DisableDirectInput = 0; bool 0 ou 1 * Sinon
  • DisableDirectInput = 1; bool 0 ou 1, no direct input on linux * DisableDirectInputKeyboard = 1; bool 0 ou 1, Default DisableDirectInput fort he keyboard only
  • HardwareCursor = 1; bool 0 ou 1, Default HardwareCursor * HardwareCursorScale = 0.85f; * CursorSpeed = 1.0; Default CursorSpeed
  • CursorAcceleration = 0; Default CursorAcceleration * FreeLookSpeed = 0.001; Default FreeLookSpeed
  • FreeLookAcceleration = 0; Default FreeLookAcceleration * FreeLookSmoothingPeriod = 0.0; when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle
  • FreeLookInverted= 0; bool 0 ou 1 * AutomaticCamera= 1; bool 0 ou 1
  • DblClickMode= 1; bool 0 ou 1, when in dbl click mode, a double click is needed to execute default contextual action * AutoEquipTool= 1; bool 0 ou 1, when true player will auto-equip last used weapon or forage tool when doing an action
  • BGColor= CRGBA(100,100,255); Default Background Color. * LandscapeTileNear = 50.0; Default Landscape Tile Near.
  • LandscapeThreshold = 1000.0; Default Landscape Threshold. * Vision= 500.0; Player vision.
  • Vision_min= 200.0; Player vision min. * Vision_max= 800.0 * SkinNbMaxPoly = 40000; * FxNbMaxPoly= 10000; * Cloud= 1; bool 0 ou 1
  • CloudQuality= 160.0;
  • CloudUpdate= 1;
  • NbMaxSkeletonNotCLod= 20;
  • CharacterFarClip= 200.0;
  • ScreenAspectRatio= 0.0; Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto * FoV= 75.0; Default value for the FoV.
  • ForceDXTC= 0; bool 0 ou 1, Default is no DXTC Compression. * AnisotropicFilter= 0; Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled)
  • DivideTextureSizeBy2= 0; bool 0 ou 1, Divide texture by 2 * DisableVtxProgram= 0; bool 0 ou 1, Disable Hardware Vertex Program.
  • DisableVtxAGP= 0; bool 0 ou 1, Disable Hardware Vertex AGP. * DisableTextureShdr= 0; bool 0 ou 1, Disable Hardware Texture Shader.
  • MicroVeget= 1; bool 0 ou 1, Default is with MicroVeget. * MicroVegetDensity= 100.0; * HDEntityTexture= 0; bool 0 ou 1
  • HDTextureInstalled= 0; bool 0 ou 1 * Fog = 1; bool 0 ou 1, Fog is on by default
  • WaitVBL = 0; bool 0 ou 1 * Bloom = 1; bool 0 ou 1
  • SquareBloom = 1; bool 0 ou 1 * DensityBloom = 255.0; * GlobalWindPower = 0.100; Default is 0.25
  • GlobalWindDirection = CVector(1,0,0); Default direction is X>0, 1)
  • MovieShooterMemory= 0; MovieShooter disabled * MovieShooterFramePeriod = 0.040; default is 25 fps
  • MovieShooterBlend= 0; bool 0 ou 1 * MovieShooterFrameSkip = 0; default not skip frame
  • MovieShooterPrefix = “shot_”;
  • CameraRecorderPrefix = “cam_rec”;
  • CameraRecorderBlend = true;
  • ScreenShotWidth= 0;
  • ScreenShotHeight = 0;
  • ScreenShotFullDetail = 1; bool 0 ou 1 * ScreenShotZBuffer = 0; bool 0 ou 1
  • MaxNumberOfTimedFXInstances = 20;
  • SelectionFX = “sfx_selection_mouseover.ps”;
  • MouseOverFX = “sfx_selection_mouseover.ps”;
  • SelectionFXSize = 0.8;
  • si windows * PatchWanted = 1; bool 0 ou 1
  • sinon 2) * PatchWanted = 0; bool 0 ou 1
  • PatchUrl = “”;
  • PatchletUrl = “”;
  • PatchVersion = “”;
  • PatchServer = “”;
  • WebIgMainDomain = “atys.ryzom.com”;
  • WebIgTrustedDomains.push_back(WebIgMainDomain); 3)
  • RingReleaseNotePath = “http:”+WebIgMainDomain+“/releasenotes_ring/index.php”; * ReleaseNotePath = “http:”+WebIgMainDomain+“/releasenotes/index.php”;

Animation

With a bigger angle, rotation is animated.

  • AnimatedAngleThreshold= 25.0;
  • BlendFrameNumber= 5;
  • DestThreshold= 0.01; Destination Threshold * PositionLimiterRadius= 0.1; * SignificantDist = 0.0001; Significant Distance

Son

  • SoundOn = true; Default is with sound. * DriverSound = SoundDrvAuto; * SoundForceSoftwareBuffer = true; * SoundOutGameMusic= “Main Menu Loop.ogg”; * SoundSFXVolume= 1.0; * SoundGameMusicVolume= 1.0; * SoundTPFade= 500; * EnableBackgroundMusicTimeConstraint = true; * SoundPackedSheetPath= “data/sound/”; Default path for sound packed sheets
  • SampleBankDir= “data/sound/samplebanks”; Default path for samples * UserEntitySoundLevel = 0.5; Default volume for sound in 1st person
  • UseEax= 1; bool 0 ou 1, Default to use EAX; * UseADPCM= 0; bool 0 ou 1, Defualt to PCM sample, NO ADPCM
  • MaxTrack= 32; DEfault to 32 track * ColorShout= CRGBA(150,0,0,255); Default Shout color. 4) * ColorTalk= CRGBA(255,255,255,255); Default Talk color. 5) * UpdatePackedSheet= 0; bool 0 ou 1, Update packed sheet if needed
  • EndScreenTimeOut= 0.0; Default time out for the screen at the end of the application. * Loading_BG= “loading_bg.tga”; Default name for the loading background file.
  • LoadingFreeTrial_BG= “loading_free_trial_bg.tga”; Default name for the loading background file in FreeTrial mode. * Launch_BG= “launcher_bg.tga”; Default name for the launch background file.
  • TeleportKami_BG= “teleport_kami_bg.tga”;
  • TeleportKaravan_BG= “teleport_caravan_bg.tga”;
  • Elevator_BG= “elevator_bg.tga”; Default name for the loading background file. * ResurectKami_BG= “resurect_kami_bg.tga”; * ResurectKaravan_BG= “resurect_caravane_bg.tga”; * End_BG= “end_bg.tga”; Default name for the last background file.
  • IntroNevrax_BG= “launcher_nevrax.tga”;
  • IntroNVidia_BG= “launcher_nvidia.tga”;
  • TipsY= 0.07;
  • TeleportInfoY= 0.23;
  • SceneName= “”;
  • IdFilePath= “sheet_id.bin”;
  • PacsPrimDir.push_back(“data/3d/”);
  • Shadows= 1; bool 0 ou 1, Draw Shadows by default. * ShadowsClipFar= 10.0; Shadows are disabled after this distance.
  • ShadowsLodDist= 3.0; Shadows draw with just 1 part after this distance. * ShadowZDirClampLandscape= -0.5; On landscape, allow a minimum Phi angle of -30 degrees
  • ShadowZDirClampInterior= -0.86; On Interior, allow a minimum Phi angle of -60 degrees * ShadowZDirClampSmoothSpeed= 0.5; * ShadowMaxDepthLandscape= 8.0; * ShadowMaxDepthInterior= 2.0; * ShadowMaxDepthSmoothSpeed= 6.0; * Names = 0; bool 0 ou 1, Don't draw Names by default.
  • Sleep = -1; Default : client does not sleep. * ProcessPriority = 0; Default : NORMAL
  • ShowPath = 0; bool 0 ou 1, Default : do not display the path. * DrawBoxes = 0; bool 0 ou 1, Default : Do not draw the selection.
  • UserSheet = “fyros.race_stats”; Default sheet used. * Sex = 0; Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3
  • PrimitiveHeightAddition= 2.0; Default : 2.f * AttackDist = 0.5; * RyzomDay = 0; * RyzomTime = 0.0; * ManualWeatherSetup = 0; bool 0 ou 1
  • ChaseReactionTime = 0.4; Reaction time before chasing someone. * TimeToAdjustCamera = 1000.0; * ChangeDirAngle = 1.70; Default Angle.
  • GuildSymbolSize = 0.3; Default Guild Symbol Size. * SelectionDist = 150.0; Default dist in meter.
  • SelectionOutBBoxWeight= 16.0; Default factor * LootDist = 4.0; Default loot/harvest distance (in meter).
  • SpaceSelectionDist= 50.0;
  • SpaceSelectionMaxCycle= 1;
  • ForceLanguage= 0; bool 0 ou 1 * LanguageCode= “en”; Default to english
  • DebugStringManager= false; Default to no debug ==== TUNING ==== * WaterOffset = -1.085; * FyrosWaterOffset= -1.0; * MatisWaterOffset= -1.08; * TrykerWaterOffset= -0.88; * ZoraiWaterOffset= -1.25; * WaterOffsetCreature = -1.6; * TimeToRemoveCol= 1000; * MoveToTimeToStopStall = 500; * TPVMinPitch= -1.5; * TPVMaxPitch= 1.5; * MaxHeadTargetDist= 30.0; * DeadFXName= “misc_dead.ps”; * ImpactFXName= “impact.ps”; * SkillUpFXName= “misc_levelup.ps”; * MinDistFactor= 0.5; * NameScale= 1.0; Default Scale to display Names.
  • NamePos= 0.02;
  • NameFontSize= 20;
  • MaxNameDist= 50.0;
  • ConstNameSizeDist= 20.0;
  • StaticNameHeight= 1; bool 0 ou 1 * BarsHeight= 0.002; * BarsWidth= 0.05; * FightAreaSize= 1.5; * BubbleZBias= -3.; * ForageInterfaceZBias= -10.0; * FyrosScale= 1.0; * MatisScale= 1.08; * TrykerScale= 0.88; * ZoraiScale= 1.25; * EnableRacialAnimation = true; ==== OPTIONS ==== * RunAtTheBeginning= 1; bool 0 ou 1
  • SelectWithRClick= 0; bool 0 ou 1, Default right click cannot select. * RotKeySpeedMax= 3.0; * RotKeySpeedMin= 1.0; * RotAccel= 0.001; * PutBackItems= 0; bool 0 ou 1
  • ShowNameUnderCursor= 1; bool 0 ou 1 * ShowNameSelected= 1; bool 0 ou 1
  • ShowNameBelowDistanceSqr= 400.0; 6) * ForceIndoorFPV= 0; bool 0 ou 1
  • FollowOnAtk= 1; bool 0 ou 1 * AtkOnSelect= 0; bool 0 ou 1
  • TransparentUnderCursor = 0; bool 0 ou 1 ==== PREFERENCES ==== * FPV = 0; bool 0 ou 1
  • CameraHeight= 2.5;
  • CameraDistance= 3.0;
  • CameraDistStep= 1.0;
  • CameraDistMin= 1.0;
  • CameraDistMax= 100.0;
  • DmCameraDistMax= 25.0;
  • CameraAccel = 0.2;
  • CameraSpeedMin= 0.2;
  • CameraSpeedMax= 1.0;
  • CameraResetSpeed= 2.0;

VERBOSES

  • VerboseVP = 0; bool 0 ou 1 * VerboseAnimUser= 0; bool 0 ou 1
  • VerboseAnimSelection= 0; bool 0 ou 1 * VerboseAllTraffic= 0; bool 0 ou 1

DEBUG

  • DisplayMissingAnimFile = 0; bool 0 ou 1 * DefaultEntity = “ccafb1.creature”; * RestrainPI = 1; bool 0 ou 1
  • DumpVSIndex = 0; bool 0 ou 1 * HelpFontSize = 12; * HelpFontColor = CRGBA(255,255,255); 7) * HelpLineStep = 0.025; * DebugFontSize = 16; * DebugFontColor = CRGBA(250, 250, 250); 8) * DebugLineStep = 0.02; * HeadOffset = CVector(0.f, 0.f, 0.f); 9) * Check = 0; bool 0 ou 1
  • BlendForward = 1; bool 0 ou 1 *
  • FPExceptions = 0; bool 0 ou 1, Disable Floating Point Exceptions. * DisplayWeapons = 0; bool 0 ou 1, Do not dusplay weapons in first person.
  • NeedComputeVS = 0; bool 0 ou 1, Do not need to compute Visual Slots. *
  • GroundFXMaxDist = 40.0;
  • GroundFXMaxNB = 10;
  • GroundFXCacheSize = 10;
  • * AutoReloadFiles = 0; bool 0 ou 1
  • BlendShapePatched = 1; bool 0 ou 1 * ExtendedCommands = 0; bool 0 ou 1
  • WaterEnvMapUpdateTime = 1.0;
  • NumFrameForProfile = 0;
  • SimulateServerTick = 0; bool 0 ou 1 * TimerMode= 0; * KlientChatPort= “”; * PreCacheShapes = 1; bool 0 ou 1
  • ResetShapeBankOnRetCharSelect = 0; bool 0 ou 1 * LandscapeEnabled = 1; bool 0 ou 1
  • VillagesEnabled = 1; bool 0 ou 1 * EAMEnabled = 1; bool 0 ou 1
  • CacheUIParsing = 0; bool 0 ou 1 * MicroLifeEnabled = 1; bool 0 ou 1
  • SkipEULA = 0;
  • StageLCTUsage= StageUsePosOnlyLCT; 10) * SimulatePacketLossRatio= 0; * CheckMemoryEveryNFrame= -1; * LogMemoryAllocation=0; bool 0 ou 1
  • LogMemoryAllocationSize=8;
  • DamageShieldEnabled = 0; bool 0 ou 1 * LevelDesignEnabled = 0; bool 0 ou 1

Ring ?

  • R2Mode = 1; bool 0 ou 1 * R2EDEnabled = 0; bool 0 ou 1
  • R2EDExtendedDebug = 0; bool 0 ou 1 * R2EDVerboseParseTime = 0; bool 0 ou 1
  • R2EDDontReparseUnchangedUIFiles = 0; bool 0 ou 1 * R2EDLightPalette = 0; bool 0 ou 1
  • R2EDAutoSaveWait = 300; osqua: le code met 60*5 * R2EDAutoSaveSlot = 9; * R2EDMustVerifyRingAccessWhileLoadingAnimation = 0; bool 0 ou 1
  • R2EDUseVerboseRingAccess = 0; bool 0 ou 1 * R2EDDssNetwork = 3; * DamageShieldEnabled = 0; bool 0 ou 1
  • AllowDebugLua = 0; bool 0 ou 1 * LoadLuaDebugger = 0; bool 0 ou 1
  • DisplayLuaDebugInfo = 0; bool 0 ou 1 * BeepWhenLaunched = 0; bool 0 ou 1
  • LoadingStringCount = 0;
  • LuaDebugInfoGotoButtonEnabled = 0; bool 0 ou 1 * FogDistAndDepthLookupBias = 0.0; * R2EDLoadDynamicFeatures= 0; * CheckR2ScenarioMD5 = 1; bool 0 ou 1
  • DisplayTPReason = 0; bool 0 ou 1 * TPCancelButtonX = 988;
  • TPCancelButtonY = 138; * TPQuitButtonX = 8;
  • TPQuitButtonY = 138; * TPButtonW = 32; * TPButtonH = 32; ==== SAVE ==== * ScenarioSavePath = “./my_scenarios/”; * R2EDClippedEntityBlendTime = 0.18; * BackgroundDownloader = 0; bool 0 ou 1

Affichage des textes en jeu

client_default.cfg gère les paramètres d'affichage des phrases qui sont créées dans le phrase_XX.txt (sur le serveur) lignes 362 et suivantes de client_default.cfg :

 // NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 centeraround", // Broadcast messages
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64  255 over",  // XP Gain
"SP", "255 255 64  255 over",  // SP Gain
"TTL", "255 255 64  255 over",  // Title
"TSK", "255 255 255 255 over",  // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0   0   255 normal", // Damage to me
"DMG", "255 0   0   255 normal", // Damage to me
"DGP", "200 0   0   255 normal", // Damage to me from player
"DGM", "255 128 64  255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"CHKCB","255 255  0  255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60  255 overonly", // PVP timer
"THM", "255 255 64  255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64  255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation
};
1)
osqua : là je n'ai pas testé pour savoir comment se représente un vector via le cfg
2)
osqua : parce que le patcher ne doit pas marcher sous linux et mac si j'ai bien compris
3)
osqua : même chose, je laisse pour ne pas oublier mais pour ce qui est des options à valeur multiple, il faudra voir si c'est possible via le .cfg
4) , 5)
osqua : meme chose que pour les vector
6)
osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement
7)
osqua : même histoire que les vectors
8)
osqua : problème des vectors
9)
osqua : vector toujours
10)
osqua : même problème que les vectors, là, c'est une variable pas une valeur.
fr/client_config.txt · Dernière modification: 2016/09/14 06:52 (modification externe)