Recherche
Voici les résultats de votre recherche.
Pages trouvées :
- _item_crafting_tool.dfn
- _absorb_score.dfn
- _add_valid_target_type.dfn
- _affect_aggressors.dfn
- _ai_animal.dfn
- _ai_bag.dfn
- _ai_behaviour.dfn
- _ai_behaviour_param.dfn
- _ai_charogne.dfn
- _ai_combatif.dfn
- _ai_comportement.dfn
- _ai_comportement_chase.dfn
- _ai_comportement_eat.dfn
- _ai_comportement_explore.dfn
- _ai_comportement_fight.dfn
- _ai_comportement_sleep.dfn
- _ai_comportement_tolk.dfn
- _ai_comportement_walk.dfn
- _ai_creature.dfn
- _ai_creature_elem.dfn
- _ai_creature_spawn.dfn
- _ai_dynmaic_object.dfn
- _ai_fame.dfn
- _ai_fish.dfn
- _ai_food.dfn
- _ai_gabari.dfn
- _ai_game_var.dfn
- _ai_group_action.dfn
- _ai_herbe.dfn
- _ai_init_var.dfn
- _ai_init_var_value.dfn
- _ai_is_a.dfn
- _ai_lair.dfn
- _ai_location.dfn
- _ai_manager.dfn
- _ai_manager_param.dfn
- _ai_model_creature.dfn
- _ai_motivation.dfn
- _ai_motivation_dfn.dfn
- _ai_motivation_explore.dfn
- _ai_motivation_fatigue.dfn
- _ai_motivation_health.dfn
- _ai_motivation_hunger.dfn
- _ai_motivation_influence.dfn
- _ai_motivation_param.dfn
- _ai_motivation_param_fatigue.dfn
- _ai_motivation_param_hunger.dfn
- _ai_mouvable.dfn
- _ai_nourriture.dfn
- _ai_object.dfn
- _ai_operational.dfn
- _ai_pastatoid.dfn
- _ai_pastatoid_def.dfn
- _ai_patate.dfn
- _ai_path_elm.dfn
- _ai_path_finding.dfn
- _ai_player.dfn
- _ai_poisson.dfn
- _ai_population.dfn
- _ai_relation.dfn
- _ai_static_object.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_vegetal.dfn
- _ai_vegetal_terrestre.dfn
- _ai_viande.dfn
- _ai_viande_terrestre.dfn
- _ai_virtual_dfn_arry.dfn
- _ai_vitesse.dfn
- _area_effect.dfn
- _berserk.dfn
- _bot_buy_sell.dfn
- _brick_basics.dfn
- _brick_client.dfn
- _brick_learning.dfn
- _brick_level_adjustment_line.dfn
- _brick_mp.dfn
- _brick_valid_targets.dfn
- _fauna_races.dfn
- _flora_races.dfn
- _homins_races.dfn
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- _valid_target_races.dfn
- _typ.dfn
- background_sound_item
- background_flag_config.dfn
- background_sound.dfn
- complex_sound.dfn
- context_sound.dfn
- direction.dfn
- listener.dfn
- mixer_config.dfn
- music_sound.dfn
- simple_sound.dfn
- sound.dfn
- sound_group.dfn
- sound_group_item.dfn
- soundbank.dfn
- stream_file_sound.dfn
- stream_sound.dfn
- typ.dfn
- user_var_binding.dfn
- _absorb_score.dfn
- _add_valid_target_type.dfn
- _affect_aggressors.dfn
- _ai_animal.dfn
- _ai_bag.dfn
- _ai_behaviour.dfn
- _ai_behaviour_param.dfn
- _ai_charogne.dfn
- _ai_combatif.dfn
- _ai_comportement.dfn
- _ai_comportement_chase.dfn
- _ai_comportement_eat.dfn
- _ai_comportement_explore.dfn
- _ai_comportement_fight.dfn
- _ai_comportement_sleep.dfn
- _ai_comportement_tolk.dfn
- _ai_comportement_walk.dfn
- _ai_creature.dfn
- _ai_creature_elem.dfn
- _ai_creature_spawn.dfn
- _ai_dynmaic_object.dfn
- _ai_fame.dfn
- _ai_fish.dfn
- _ai_food.dfn
- _ai_gabari.dfn
- _ai_game_var.dfn
- _ai_group_action.dfn
- _ai_herbe.dfn
- _ai_init_var.dfn
- _ai_init_var_value.dfn
- _ai_is_a.dfn
- _ai_lair.dfn
- _ai_location.dfn
- _ai_manager.dfn
- _ai_manager_param.dfn
- _ai_model_creature.dfn
- _ai_motivation.dfn
- _ai_motivation_dfn.dfn
- _ai_motivation_explore.dfn
- _ai_motivation_fatigue.dfn
- _ai_motivation_health.dfn
- _ai_motivation_hunger.dfn
- _ai_motivation_influence.dfn
- _ai_motivation_param.dfn
- _ai_motivation_param_fatigue.dfn
- _ai_motivation_param_hunger.dfn
- _ai_mouvable.dfn
- _ai_nourriture.dfn
- _ai_object.dfn
- _ai_operational.dfn
- _ai_pastatoid.dfn
- _ai_pastatoid_def.dfn
- _ai_patate.dfn
- _ai_path_elm.dfn
- _ai_path_finding.dfn
- _ai_player.dfn
- _ai_poisson.dfn
- _ai_population.dfn
- _ai_relation.dfn
- _ai_static_object.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_vegetal.dfn
- _ai_vegetal_terrestre.dfn
- _ai_viande.dfn
- _ai_viande_terrestre.dfn
- _ai_virtual_dfn_arry.dfn
- _ai_vitesse.dfn
- _area_effect.dfn
- _berserk.dfn
- _bot_buy_sell.dfn
- _brick_basics.dfn
- _brick_client.dfn
- _brick_learning.dfn
- _brick_level_adjustment_line.dfn
- _brick_mp.dfn
- _brick_valid_targets.dfn
- _building_power.dfn
- _building_powers.dfn
- _cancel_effect.dfn
- _cancel_effet_type.dfn
- _change_ai_state.dfn
- _change_behaviour.dfn
- _change_sentence_latency.dfn
- _check_armor_set.dfn
- _check_continent.dfn
- _check_target_actions.dfn
- _check_target_level.dfn
- _civilization_skills.dfn
- _combat_move.dfn
- _cost_modifier.dfn
- _craft_skills.dfn
- _crafting_skills.dfn
- _creature_3d.dfn
- _creature_3d_equipment.dfn
- _creature_3d_ground_fx.dfn
- _creature_3d_shadow.dfn
- _creature_bag.dfn
- _creature_basics.dfn
- _creature_characteristics.dfn
- _creature_collision.dfn
- _creature_combat.dfn
- _creature_combat_move.dfn
- _creature_damage_shield.dfn
- _creature_derivated_scores.dfn
- _creature_equipment.dfn
- _creature_harvest.dfn
- _creature_ia.dfn
- _creature_items.dfn
- _creature_loot.dfn
- _creature_movespeed.dfn
- _creature_mp.dfn
- _creature_phrases.dfn
- _creature_phrases_buffer.dfn
- _creature_phrases_healer.dfn
- _creature_phrases_mage.dfn
- _creature_phrases_melee.dfn
- _creature_phrases_shooter.dfn
- _creature_properties.dfn
- _creature_resists.dfn
- _creature_shopkeeper_type.dfn
- _creature_text_id.dfn
- _data_elem.dfn
- _default_equipment.dfn
- _defense_skills.dfn
- _deposit_mp.dfn
- _deposit_mp_season.dfn
- _difficulty_modifier.dfn
- _disengage.dfn
- _display_static_texts.dfn
- _effect.dfn
- _effect_modifier.dfn
- _engage.dfn
- _engage_mode.dfn
- _entity_msgs.dfn
- _fauna_races.dfn
- _flora_races.dfn
- _fog.dfn
- _functionality.dfn
- _functionality_attribute.dfn
- _fx_ps.dfn
- _fx_ps_user_params_critical.dfn
- _fx_ps_user_params_standard.dfn
- _fx_ps_user_params_strong.dfn
- _fx_ps_user_params_strong_combo.dfn
- _fx_ps_user_params_weak.dfn
- _fx_ps_user_params_weak_combo.dfn
- _fx_trail.dfn
- _generic_skills.dfn
- _global_resist.dfn
- _harvest_skills.dfn
- _homins_races.dfn
- _ignore_protection.dfn
- _item_3d.dfn
- _item_3d_fx.dfn
- _item_3d_fx_static.dfn
- _item_ammo.dfn
- _item_armor.dfn
- _item_bag.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_consumable.dfn
- _item_cosmetic.dfn
- _item_crafting_tool.dfn
- _item_effects.dfn
- _item_equipment_info.dfn
- _item_equipment_modifier.dfn
- _item_faber.dfn
- _item_faber_component.dfn
- _item_faber_learning.dfn
- _item_faber_mp_parameters.dfn
- _item_faber_plan.dfn
- _item_food.dfn
- _item_guild_option.dfn
- _item_harvest_tool.dfn
- _item_melee_weapon.dfn
- _item_mp.dfn
- _item_mp_param.dfn
- _item_pet.dfn
- _item_range_weapon.dfn
- _item_regen_characteristic_modifier.dfn
- _item_regen_scores_modifier.dfn
- _item_scores_modifier.dfn
- _item_scroll.dfn
- _item_service.dfn
- _item_shield.dfn
- _item_skills_modifier.dfn
- _item_special_effect.dfn
- _item_special_effects.dfn
- _item_taming_tool.dfn
- _item_teleport.dfn
- _item_training_tool.dfn
- _item_xp_catalyser.dfn
- _kamic_impregnation.dfn
- _knowledge_market.dfn
- _knowledge_mp.dfn
- _latency_modifier.dfn
- _length.dfn
- _light.dfn
- _localisation_size_adjustment.dfn
- _localisation_table_line.dfn
- _loot.dfn
- _loot_money.dfn
- _loot_set_row.dfn
- _loot_table_row.dfn
- _magic_alteration_skills.dfn
- _magic_attack_skills.dfn
- _magic_healer_skills.dfn
- _magic_skills.dfn
- _magical_damage.dfn
- _melee_skills.dfn
- _mission_logic_table_entry.dfn
- _modifier.dfn
- _modify_var.dfn
- _modify_var_temp.dfn
- _move_competences.dfn
- _outpost_building_driller.dfn
- _outpost_building_driller_mp.dfn
- _paliers.dfn
- _physical_damage.dfn
- _plant_3d_info.dfn
- _plant_fx_info.dfn
- _plant_game_param.dfn
- _plant_instance.dfn
- _player_default_equipment.dfn
- _primitive.dfn
- _protections.dfn
- _range.dfn
- _range_combat_damage_modifiers.dfn
- _range_skills.dfn
- _regen.dfn
- _restore_mp.dfn
- _rgba.dfn
- _root_add_to_train.dfn
- _root_common.dfn
- _root_default_attack.dfn
- _root_faber.dfn
- _root_harvest.dfn
- _root_magic.dfn
- _root_melee_combat.dfn
- _root_range_combat.dfn
- _root_refine_item.dfn
- _root_repair_item.dfn
- _root_tame.dfn
- _root_tracking.dfn
- _root_training.dfn
- _sbrick_basics.dfn
- _sbrick_credit.dfn
- _sbrick_mandatory.dfn
- _sbrick_optional.dfn
- _sbrick_parameter.dfn
- _season_light_cycle.dfn
- _sentence.dfn
- _sentence_modifier.dfn
- _set_dispell_transfert.dfn
- _set_effect_duration.dfn
- _set_effect_dynamic_modifier.dfn
- _set_effect_modifier.dfn
- _set_localisation.dfn
- _set_sentence_nb_cycles.dfn
- _skill_data.dfn
- _skill_stage_association.dfn
- _skill_type_and_associated_carac.dfn
- _specialized_skill_type_and_associated_carac.dfn
- _static_string.dfn
- _stats.dfn
- _stun.dfn
- _success_chances_line.dfn
- _target_beasts_train.dfn
- _target_pets.dfn
- _temporal_acceleration.dfn
- _text_emote.dfn
- _title_unblock.dfn
- _trading_skills.dfn
- _training_characteristic_skills.dfn
- _training_progression.dfn
- _training_score_skills.dfn
- _transfert.dfn
- _typ.dfn
- _type.dfn
- _valid_target_races.dfn
- _vector.dfn
- _world_continent.dfn
- _world_map.dfn
- _world_map_child.dfn
- action_xp_factor.dfn
- actionlist.dfn
- actions_groupe.dfn
- ai_charognard_lair.dfn
- ai_herbivore_lair.dfn
- ai_manager.dfn
- ai_omnivore_lair.dfn
- ai_pastatoid_def.dfn
- ai_poisson_lair.dfn
- ai_predateur_lair.dfn
- aiaction.dfn
- aimgr.dfn
- animation.dfn
- animation_fx.dfn
- animation_fx_set.dfn
- animation_fx_set_by_lvl.dfn
- animation_magic.dfn
- animation_set.dfn
- animation_state.dfn
- animset_list.dfn
- animset_mode.dfn
- animset_type.dfn
- area.dfn
- armor.dfn
- armorpiece.dfn
- attack.dfn
- attack_id.dfn
- attack_list.dfn
- attack_list_entry.dfn
- audiofx.dfn
- automaton.dfn
- automaton_atk_states.dfn
- automaton_generic_states.dfn
- automaton_list.dfn
- automaton_mode_states.dfn
- automaton_motion_states.dfn
- automaton_other_states.dfn
- automaton_spell_states.dfn
- automaton_state.dfn
- body_to_bone.dfn
- bot_chat.dfn
- bot_chat_option.dfn
- brick.dfn
- brick_base.dfn
- brick_level_adjustment_table.dfn
- building.dfn
- carrier_phrases.dfn
- cast_fx.dfn
- cast_ray.dfn
- caster_attack_group_action.dfn
- caster_buffer_group_action.dfn
- civilisation.dfn
- commission.dfn
- continent.dfn
- creature.dfn
- dataset.dfn
- death_impact.dfn
- deathpact.dfn
- deposit.dfn
- ecosystem.dfn
- emot.dfn
- encyclo_album.dfn
- encyclo_thema.dfn
- faber_group_action.dfn
- faction.dfn
- fight_config.dfn
- flora.dfn
- forage_source.dfn
- fx.dfn
- group_actions.dfn
- harvester_group_action.dfn
- healer_group_action.dfn
- id_to_string.dfn
- id_to_string_array.dfn
- item.dfn
- itemstat.dfn
- lair.dfn
- landmark.dfn
- law.dfn
- light_cycle.dfn
- localisation_size_adjustment_table.dfn
- localisation_table.dfn
- loot_set.dfn
- loot_table.dfn
- melee_fighter_group_action.dfn
- mission_icon.dfn
- mission_logic_table.dfn
- outpost.dfn
- outpost_building.dfn
- outpost_squad.dfn
- phrase.dfn
- plant.dfn
- player.dfn
- prices_table.dfn
- race.dfn
- race_stats.dfn
- range_fighter_group_action.dfn
- regen_table.dfn
- region.dfn
- role.dfn
- role_definition.dfn
- saibrick.dfn
- saiphrase.dfn
- sbrick.dfn
- sbrick_magic_range.dfn
- sitem.dfn
- skill_stage_type_table.dfn
- skill_tree.dfn
- sky.dfn
- sky_color_gradient_info.dfn
- sky_color_info.dfn
- sky_object.dfn
- sky_object_version.dfn
- spell.dfn
- spell_id.dfn
- spell_list.dfn
- sphrase.dfn
- starting_role.dfn
- stick_mode.dfn
- string_array.dfn
- succes_chances_table.dfn
- success_chances_table.dfn
- text_emotes.dfn
- text_id_correspondance.dfn
- titles.dfn
- trader_group_action.dfn
- tribe.dfn
- village.dfn
- village_ig.dfn
- weather_function.dfn
- weather_function_modifier.dfn
- weather_function_params.dfn
- weather_function_visual.dfn
- weather_setup.dfn
- world.dfn
- xp_table.dfn
- zc.dfn
- _typ.dfn
- background_sound_item
- background_flag_config.dfn
- background_sound.dfn
- complex_sound.dfn
- context_sound.dfn
- direction.dfn
- listener.dfn
- mixer_config.dfn
- music_sound.dfn
- simple_sound.dfn
- sound.dfn
- sound_group.dfn
- sound_group_item.dfn
- soundbank.dfn
- stream_file_sound.dfn
- stream_sound.dfn
- typ.dfn
- user_var_binding.dfn
- dfn
Résultats plein texte:
- Les objets (.sitem) @fr:ds
- ffects|Les objets à pouvoir spéciaux_item_effects.dfn]] Il faut compter aussi une catégorie d'objets r
- Emote @fr
- n\game_element\anim\anim_set\homin\\ leveldesign/DFN/game_elem/_anim/animation_set.dfn\\ leveldesign/DFN/game_elem/_anim/animation_state.dfn\\ leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_def
- _ai_behaviour.dfn @en:ds
- ====== _ai_behaviour.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... ds:rcdsdfn_ai_behaviour_param|_ai_behaviour_param.dfn]] - Array values ARRAY) // ===== MotivationInf... n [[en:ds:rcdsdfn_ai_motivation_influence|_ai_motivation_influence.dfn]] - Array values ARRAY) //
- _ai_food.dfn @en:ds
- ====== _ai_food.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Meat ===== // Subset of characteri... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Poisson ===== // Subset of charact
- _ai_location.dfn @en:ds
- ====== _ai_location.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall
- _ai_motivation_param_fatigue.dfn @en:ds
- ====== _ai_motivation_param_fatigue.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... WRAP> <PARENT Name = "_ ai_motivation_fatigue.dfn" /> ===== Hunger ===== // Number with comma | Def
- _ai_motivation_param_hunger.dfn @en:ds
- ====== _ai_motivation_param_hunger.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... /WRAP> <PARENT Name = "_ ai_motivation_hunger.dfn" /> ===== Hunger ===== // Number with comma | Def
- _ai_population.dfn @en:ds
- ====== _ai_population.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall
- _ai_lair.dfn @en:ds
- ====== _ai_lair.dfn ====== Located in: ''DFN/game_elem/_ai/creature'' <WRAP center round tip 60%> Document generated aut... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Omnivore ===== // Subset of charac... based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]]) // ===== Herbivore ===== // Subset of chara
- _ai_model_creature.dfn @en:ds
- ====== _ai_model_creature.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%> Document generated au... ocument it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== ClassName ===== // String | Default = B... [[en:ds:rcdsdfn_ai_comportement|_ai_comportement.dfn]]) // ===== Fame ===== // Character set(based
- _ai_manager_param.dfn @en:ds
- ====== _ai_manager_param.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automaticall... n:ds:rcdsdfn_ai_creature_spawn|_ai_creature_spawn.dfn]] - Array values ARRAY) // ===== Object ===== ... characteristics(based on [[en:ds:rcdsdfn_ai_static_type|_ai_static_type.dfn]] - Array values ARRAY) //
- _item_equipment_info.dfn @en:ds
- ====== _item_equipment_info.dfn ====== Located in: ''/DFN/game_elem _item'' Contain zone information for equip objects(to be able to... be considered as a % of additional expenditure for a given action = 10% more cost. ^ {{tag>dfn sitem}}
- _valid_target_races.dfn @fr:ds
- ====== _valid_target_races.dfn ====== Situé dans : ''DFN/game_elem/_brick'' Il s'agit de... <WRAP center round tip 60%> Document gé... sées sur [[fr:ds:rcdsdfn_fauna_races|_fauna_races.dfn]])// ===== All Flora ===== //Booléen | Défaut ... sées sur [[fr:ds:rcdsdfn_flora_races|_flora_races.dfn]])// ===== All Homins ===== //Booléen | Défaut
- _ignore_protection.dfn @fr:ds
- ====== _ignore_protection.dfn ====== Situé dans : ''DFN/game_elem/_brick/functionalities'' Il s'agit de... <WRAP center round tip
- _magic_specialized_skills.typ @fr:ds
- gic_specialized_skills.typ ====== Situé dans : ''DFN/game_elem/_skills'' Il s'agit de... <WRAP center