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- Possible properties of consumables
- r round todo 60%> To be tested/verified </WRAP> The list of properties may be in code/ryzom/server/sr
- item_type.typ
- d in: ''/DFN/game_elem/_item'' This is a list of the different types of objects: ^ Description ^ Expla
- item_origine.typ
- == Located in: ''/DFN/game_elem/_item'' This is the list of national technologies/crafts/productions:
- item_color.typ
- /game_elem _item'' Obviously it allows to define the color of an object, not its icon but its color va... todo 60%> Check how this is handled when creating the associated .shape </WRAP> ^ Description ^ Expla
- _position_in_family.typ
- = Located in: ''/DFN/game_elem/_brick'' This is the list of different index values that a "sbrick" ca... nd a maximum of 63 at this value(0 by default for the first value, or if there is only "one sbrick in t
- The ticks
- ====== The ticks ====== Time on the server is harmonized with a "ticks counting service"(1/10th of a second) that also harmonizes between all the clients in case of slowdown(server overload). ^ ... | 25 920 000 | These times are an approximate in the sense that for ex, if the server restarts, the ac
- item_family.typ
- d in: ''/DFN/game_elem/_item'' This is a list of the different object families that can be used in the game: ^ Name ^ Explanation ^ System value ^ |**undef
- _classification_types.typ
- p ====== Located in: ''/DFN/game_elem'' This is the list of different creature types: ^ * **Unknown
- Parameters to be filled in according for usage of Mps
- of Mps ====== When specifying raw material DS's, the [[en:ds:rcmptypeperusage|usages]] are defined usi... s of characteristics(blade, hammer, tip, etc.) in the artisanal plans. Each of these groupings must be... f characteristics in order to function correctly! The table below indicates which characteristics is used for informing(accordingly to the selected group). Reading the headline as well:
- alpha.typ @en:ds:sound
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: Edit \\ Default: 0 \\ Min = "
- float.typ
- ly by script, please document it </WRAP> Name of the type: Double \\ UI: EditSpin Default = "0.0" Min
- The calculated fields in the Data Sheets
- ====== The calculated fields in the Data Sheets ====== <WRAP center round todo 60%> Do some tests and question Ulukyn/kervala on the topic :-D </WRAP> Calculations(addition, subtrac... ange_limit | ammunitions]]) indicates to multiply the field ''long range limit'' of the section ''ammo'
- sound.dfn @en:ds:sound
- ====== Located in: ''sound/DFN/sound'' This is the one to define all sounds that will be called by the primitives, creature animations, particle systems, etc. No sound can be transmitted by the client without having it defined by the file type: XXX.sound. ===== Definition of the type of sound ==
- _item_crafting_tool.dfn
- DFN/game_elem/_item'' Contains information about the tools needed to make such an object. ===== type ... ) | Default: None // \\ Example: // ArmorTool // The required tool.CSS). {{tag>dfn sitem armor craft}
- The .creature
- ====== The .creature ====== The ".creature" files are datasheets that fill's the game world. They can be used to create animals, plants, objects and NPCs. The simplest kind of creature is a simple object that