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Pages trouvées :
- Ryzom Core Game Client Commands
- Creating an object that can be held in game
- Installing the game client under linux
- Running the game
- Game-data updates for the Lirria server
- The game server database
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- Game server installation trace
- Translate the game
- _ai_game_var.dfn
- game_creature.typ
- MMORPG Game Design
- Godot Client: Specifications
- Game Design
Résultats plein texte:
- _ai_behaviour.dfn @en:ds
- ===== _ai_behaviour.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _valid_target_races.dfn @en:ds
- _valid_target_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Docume
- item_type.typ @en:ds
- ====== item_type.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different types
- _ai_creature_type.typ @en:ds
- = _ai_creature_type.typ ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _action_nature.typ @en:ds
- ==== _action_nature.typ ====== Located in: ''DFN/game_elem/_role'' <WRAP center round tip 60%> Documen
- item_crafting_tool.typ
- item_crafting_tool.typ ====== Located in: ''/DFN/game_elem/_item'' List of craft tools that can be use
- Unified network
- === * TOCK (from mirror_service) * TOCK (from game_share) * GU (graph update in MOD_OP) * HRGU (... kArray[] = { { "QWERTY", 0, }, }; //entities_game_service/modules/easter_egg.cpp NLNET::TUnifiedCal... DIED", cbOutpostSquadLeaderDied }, }; //entities_game_service/client_messages.cpp TUnifiedCallbackItem ... { "TGenNpcDescMsg", genNpcDescCb}, }; //entities_game_service/common_shard_callbacks.cpp TUnifiedCallba
- Client interface's configuration
- configuration ====== The client interface of the game (commonly called GUI : [[https://fr.wikipedia.org... ==1|retourne NOT bit à bit de l'argument.| ===== GAME EXPRESSIONS ===== ^ Nom ^ Arg. ^ Description
- _ai_type_def.dfn @en:ds
- ====== _ai_type_def.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _ai_comportement.dfn @en:ds
- == _ai_comportement.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%>
- _ai_behaviour_param.dfn @en:ds
- _ai_behaviour_param.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _ai_pastatoid.dfn @en:ds
- ===== _ai_pastatoid.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- item_family.typ @en:ds
- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object families that can be used in the game: ^ Name ^ Explanation ^ System value ^ |**undefin
- _brick_mp.dfn @en:ds
- ====== _brick_mp.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document
- _ai_viande.dfn @en:ds
- ====== _ai_viande.dfn ====== Located in: ''DFN/game_elem/_ai/flesh'' <WRAP center round tip 60%> Docum