Stanza magie
brouillon
Magie offensive
brick générale
Cette brick définie la brique de magie offensive. Elle est placé dans :
leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick
<?xml version="1.0"?> <FORM Revision="$Revision: 1.19 $" State="modified"> <STRUCT> <STRUCT Name="Basics"> <ATOM Name="FamilyId" Value="BMPA"/> <ATOM Name="SabrinaCost" Value="0"/> <ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/> <ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/> <ATOM Name="MinCastTime" Value="28"/> </STRUCT> <STRUCT Name="Client"> <ATOM Name="Icon" Value="ICO_Atysian.tga"/> <ATOM Name="IconBack" Value="MP_Back_Offensive.tga"/> </STRUCT> <STRUCT Name="Mandatory"> <ATOM Name="f0" Value="BMOETEA"/> </STRUCT> <STRUCT Name="Optional"> <ATOM Name="f0" Value="BMOF"/> <ATOM Name="f1" Value="BMOG"/> <ATOM Name="f2" Value="BMOH"/> <ATOM Name="f3" Value="BMOV"/> <ATOM Name="f4" Value="BMOR"/> </STRUCT> <STRUCT Name="Credit"> <ATOM Name="f0" Value="BMCA"/> <ATOM Name="f1" Value="BMCR"/> <ATOM Name="f2" Value="BMCC"/> <ATOM Name="f3" Value="BMCP"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> <LOG></LOG> </FORM>
brick type de sort
Cette brick définie l'effet de sort offensive. Elle est placé dans :
leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick
<?xml version="1.0"?> <FORM Revision="$Revision: 1.3 $" State="modified"> <STRUCT> <STRUCT Name="Basics"> <ATOM Name="FamilyId" Value="BMOETEA"/> <ATOM Name="SabrinaCost" Value="0"/> <ATOM Name="SPCost" Value="37"/> <ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/> <ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/> <ATOM Name="Skill" Value="SMOEAEM"/> </STRUCT> <STRUCT Name="Client"> <ATOM Name="Icon" Value="ICO_Acid.tga"/> <ATOM Name="IconBack" Value="EF_Back.tga"/> </STRUCT> <STRUCT Name="Parameter"> <ATOM Name="f0" Value="BMOETMA"/> </STRUCT> </STRUCT> <STRUCT/> <STRUCT/> <STRUCT/> <STRUCT/> </FORM>
Pour changer l'effet du sort :
<STRUCT Name="Parameter"> <ATOM Name="f0" Value="BMOETMA"/>
Voici les paramètres :
- BMOETMA Acid Damage
- BMOETMC Cold Damage
- BMOETMR Rot Damage
- BMOETME Electricity Damage
- BMOETMF Fire Damage
- BMOETMP Poison Damage
- BMOETMS Shockwave Damage
Pour changer l'icône :
<STRUCT Name="Client"> <ATOM Name="Icon" Value="ICO_Acid.tga"/>
Voici les parametres :
- ICO_Cold.tga
- ICO_Rot.tga
- ICO_Electric.tga
- ICO_Fire.tga
- ICO_Poison.tga
- ICO_Shockwave.tga
Brick force du sort
Cette brick définie la force du sort offensive. Elle est placé dans :
leveldesign/game_element/sbrick/magic/modifier/offensive/direct_damage/special/bmoetma00003.sbrick
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BMOETMA"/>
<ATOM Name="IndexInFamily" Value="1"/>
<ATOM Name="SabrinaCost" Value="3"/>
<ATOM Name="SPCost" Value="7"/>
<ATOM Name="Property 0" Value="MA: moet"/>
<ATOM Name="Property 1" Value="MA_DMG: 15: 0: 0"/>
<ATOM Name="Property 2" Value="MA_DMG_TYPE: acid"/>
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ACID"/>
<ATOM Name="Property 5" Value="MA_END"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Power.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>
<ATOM Name="FamilyId" Value="BMOETMA"/>
Voici les paramètres :
- BMOETMA Acid Damage
- BMOETMC Cold Damage
- BMOETMR Rot Damage
- BMOETME Electricity Damage
- BMOETMF Fire Damage
- BMOETMP Poison Damage
- BMOETMS Shockwave Damage
<ATOM Name="Property 2" Value="MA_DMG_TYPE: acid"/>
Voici les paramètres :
- MA_DMG_TYPE: cold
- MA_DMG_TYPE: rot
- MA_DMG_TYPE: elec
- MA_DMG_TYPE: fire
- MA_DMG_TYPE: poison
- MA_DMG_TYPE: shock
<ATOM Name="Property 4" Value="SET_BEHAVIOUR:CAST_ACID"/>
Voici les paramètres :
- SET_BEHAVIOUR:CAST_COLD
- SET_BEHAVIOUR:CAST_ROT
- SET_BEHAVIOUR:CAST_ELEC
- SET_BEHAVIOUR:CAST_FIRE
- SET_BEHAVIOUR:CAST_POISON
- SET_BEHAVIOUR:CAST_SHOCK