Ceci est une ancienne révision du document !
Stanza magie
brouillon
Magie offensive
brick générale
Cette brick définie la brique de magie offensive. Elle est placé dans :
leveldesign/game_element/sbrick/magic/root/bmpa01.sbrick
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.19 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BMPA"/>
<ATOM Name="SabrinaCost" Value="0"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
<ATOM Name="MinCastTime" Value="28"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Atysian.tga"/>
<ATOM Name="IconBack" Value="MP_Back_Offensive.tga"/>
</STRUCT>
<STRUCT Name="Mandatory">
<ATOM Name="f0" Value="BMOETEA"/>
</STRUCT>
<STRUCT Name="Optional">
<ATOM Name="f0" Value="BMOF"/>
<ATOM Name="f1" Value="BMOG"/>
<ATOM Name="f2" Value="BMOH"/>
<ATOM Name="f3" Value="BMOV"/>
<ATOM Name="f4" Value="BMOR"/>
</STRUCT>
<STRUCT Name="Credit">
<ATOM Name="f0" Value="BMCA"/>
<ATOM Name="f1" Value="BMCR"/>
<ATOM Name="f2" Value="BMCC"/>
<ATOM Name="f3" Value="BMCP"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>
brick type de sort
Cette brick définie l'effet de sort offensive. Elle est placé dans :
leveldesign/game_element/sbrick/magic/effect/offensive/bmoetea01.sbrick
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BMOETEA"/>
<ATOM Name="SabrinaCost" Value="0"/>
<ATOM Name="SPCost" Value="37"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SM 0"/>
<ATOM Name="Action Nature" Value="OFFENSIVE_MAGIC"/>
<ATOM Name="Skill" Value="SMOEAEM"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Acid.tga"/>
<ATOM Name="IconBack" Value="EF_Back.tga"/>
</STRUCT>
<STRUCT Name="Parameter">
<ATOM Name="f0" Value="BMOETMA"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
</FORM>
Pour changer l'effet du sort :
<STRUCT Name="Parameter">
<ATOM Name="f0" Value="BMOETMA"/>
Voici les paramètres : * BMOETMA Acid Damage * BMOETMC Cold Damage * BMOETMR Rot Damage * BMOETME Electricity Damage * BMOETMF Fire Damage * BMOETMP Poison Damage * BMOETMS Shockwave Damage





