Ceci est une ancienne révision du document !
Skills
Sur cette page je vais essayer de resumer toute mes recherches sur les skills leur génération a partir de fichiers, ce qu'il faut modifier pour en ajouter, …
Issue corespondante sur gitlab: https://git.khaganat.net/khaganat/khanat-ressources/issues/2
Scoui
Nomentlature
Les nom des skill peuvent se décomposer en PLACEHOLDER parties.
La première lettre sera toujours la même signifiant simplement que c'est un skill.
S = Skill
La deuxieme lettre correspond au type de la compétence comme suit.
C = Craft D = Défense F = Fight H = Harvest M = Magic
skill_extractor
Structure des fichiers xml
<STRUCT Name="NormalizedSkillName"> <ATOM Name="Skill" Value="SkillName" /> <ATOM Name="SkillCode" Value="Code" /> <ATOM Name="MaxSkillValue" Value="Code" /> <ATOM Name="Type of Stage" Value="MaxValue" /> <ATOM Name="ParentSkill" Value="ParentSkill" /> <ATOM Name="ParentSkill\" Value="" /> <ARRAY Name="ChildSkills"> <ATOM Name="Children_NormalizedSkillName" Value="Children_SkillName" /> </ARRAY> </STRUCT>
Man
Create a file .typ for george contained a subset of skills
SKILL_EXTRACTOR <output file> <input file skills> <[<selector> ...]
param 1 : create tree (yes) or no (no)\n");
if output file have .typ extension, generate .typ george file format
if output file have .dfn extension, generate .dfn george file format
param 3 is sheet2 of SkillCategory.xls exported in csv format
Selector is category present in input file, selectors begins by '+' for or operation and by '.' for and operation
the first selector must be or operation (begin by '+' character)
skill_extractor.cfg
// csv file CsvDir // path for the generated source files SrcDir // path for the generated source files PdsDir // path for the generated dfn DfnDir // path for the generated skill tree SkillTreeDir
Matériel de recherche
Liste des fichiers utiles
Correspondance entre le code et le nom littérale de la compétence
Lien vers la partie création de la compétence de l'activité pêche
Liste des skills
Source: khanat-code\code\ryzom\common\src\game_share\skills.h
enum ESkills { SC = 0, SCA, SCAH, SCAHB, SCAHBE, SCAHBEM, SCAHG, SCAHGE, SCAHGEM, SCAHH, SCAHHE, SCAHHEM, SCAHP, SCAHPE, SCAHPEM, SCAHS, SCAHSE, SCAHSEM, SCAHV, SCAHVE, SCAHVEM, SCAL, SCALB, SCALBE, SCALBEM, SCALG, SCALGE, SCALGEM, SCALP, SCALPE, SCALPEM, SCALS, SCALSE, SCALSEM, SCALV, SCALVE, SCALVEM, SCAM, SCAMB, SCAMBE, SCAMBEM, SCAMG, SCAMGE, SCAMGEM, SCAMP, SCAMPE, SCAMPEM, SCAMS, SCAMSE, SCAMSEM, SCAMV, SCAMVE, SCAMVEM, SCAS, SCASB, SCASBE, SCASBEM, SCASS, SCASSE, SCASSEM, SCJ, SCJA, SCJAA, SCJAAE, SCJAAEM, SCJB, SCJBA, SCJBAE, SCJBAEM, SCJD, SCJDA, SCJDAE, SCJDAEM, SCJE, SCJEA, SCJEAE, SCJEAEM, SCJP, SCJPA, SCJPAE, SCJPAEM, SCJR, SCJRA, SCJRAE, SCJRAEM, SCM, SCM1, SCM1A, SCM1AE, SCM1AEM, SCM1D, SCM1DE, SCM1DEM, SCM1M, SCM1ME, SCM1MEM, SCM1P, SCM1PE, SCM1PEM, SCM1S, SCM1SE, SCM1SEM, SCM1T, SCM1TE, SCM1TEM, SCM2, SCM2A, SCM2AE, SCM2AEM, SCM2M, SCM2ME, SCM2MEM, SCM2P, SCM2PE, SCM2PEM, SCM2S, SCM2SE, SCM2SEM, SCMC, SCMCA, SCMCAE, SCMCAEM, SCR, SCR1, SCR1P, SCR1PE, SCR1PEM, SCR2, SCR2A, SCR2AE, SCR2AEM, SCR2L, SCR2LE, SCR2LEM, SCR2R, SCR2RE, SCR2REM, SF, SFM, SFM1, SFM1B, SFM1BM, SFM1BMM, SFM1BS, SFM1BSM, SFM1P, SFM1PS, SFM1PSM, SFM1S, SFM1SA, SFM1SAM, SFM1SS, SFM1SSM, SFM2, SFM2B, SFM2BM, SFM2BMM, SFM2P, SFM2PP, SFM2PPM, SFM2S, SFM2SA, SFM2SAM, SFM2SS, SFM2SSM, SFMC, SFMCA, SFMCAD, SFMCADM, SFMCAH, SFMCAHM, SFR, SFR1, SFR1A, SFR1AP, SFR1APM, SFR2, SFR2A, SFR2AA, SFR2AAM, SFR2AL, SFR2ALM, SFR2AR, SFR2ARM, SH, SHF, SHFD, SHFDA, SHFDAE, SHFDAEM, SHFF, SHFFA, SHFFAE, SHFFAEM, SHFJ, SHFJA, SHFJAE, SHFJAEM, SHFL, SHFLA, SHFLAE, SHFLAEM, SHFP, SHFPA, SHFPAE, SHFPAEM, SM, SMD, SMDA, SMDAA, SMDAAE, SMDAAEM, SMDH, SMDHA, SMDHAE, SMDHAEM, SMO, SMOA, SMOAA, SMOAAE, SMOAAEM, SMOE, SMOEA, SMOEAE, SMOEAEM, NUM_SKILLS, unknown, any, };





