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classDiagram WindowManager ..> DataSheetVirtualDesktop WindowManager ..> ContextualWindow WindowManager ..> GameWindow class WindowManager{ export active_virtual_desktop: int = 0 export default_virtual_desktop_list: Array[DataSheetVirtualDesktop] export user_virtual_desktop_list: Array[DataSheetVirtualDesktop] contextual_window_template: PackedScene _active_contextual_window: ContextualWindow _contextual_window_enabled: bool = false _gui_input(event) -> void _ready() -> void _save_window_parameter(window_name: String) -> void _place_content(content_node_placeholder:Control, new_content: Control) -> void _apply_user_preference(default_system_parameters: DataSheetVirtualDesktop, user_parameters: DataSheetVirtualDesktop) -> DataSheetVirtualDesktop _on_contextual_window(window: GameWindow, contextual_elements: Array, active:bool) -> void _window_build(window: DataSheetWindow, window_theme: DataSheetClientTheme) -> void _window_contextual_build(window: GameWindow, contextual_elements: Array) -> void _window_contextual_place(margin: Vector2 = Vector2(16, 16)) -> void } class DataSheetVirtualDesktop{ export windows: Array[DataSheetWindow] export client_theme: DataSheetClientTheme } class ContextualWindow{ onready contextual_elements: VBoxContainer onready opacity_button: Button onready lock_button: Button onready help_button: Button add_contextual_elements(context: Array) -> void } class GameWindow{ signal window_closed signal contextual_window enum ResizeDirection export icon_image: Texture2D export icon_image: Texture2D export maxify_icon: Texture2D export header_on: bool export footer_on: bool export accept_resize: bool export has_contextual_window: bool export has_contextual_opacity: bool export has_contextual_lock: bool export has_contextual_help: bool contextual_elements: Array = [] _is_resizing: bool = false _is_moving: bool = false _resize_direction: ResizeDirection = ResizeDirection.NONE _initial_mouse_position: Vector2 _initial_geometry: Rect2 _is_maxed: bool = true _maxed_size: float = size.y _store_mini_height: float = custom_minimum_size.x onready header_bar: PanelContainer onready icon: TextureRect onready header_title: Label onready header_buttons: HBoxContainer onready content: Control onready minmax: Button onready close: Button onready footer_bar: PanelContainer onready contextual_info: Label onready outer_border: Panel _gui_input(event) -> void _ready() -> void _process(_delta) -> void set_window_icon(icon_path: String) -> void _close_window() _get_resize_direction(local_mouse_pos: Vector2, border_width: int = 4) -> ResizeDirection _handle_resize(current_mouse_global: Vector2) -> void _mini_max() -> void _populate_contextual_window() -> void _update_mouse_icon() -> void _check_for_content_signal(signal_name: String) -> bool _on_contextual_footer_changed(text:String) -> void _on_mouse_entered() -> void _on_mouse_exited() -> void }

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fr/godot/client/window_manager.1768475384.txt.gz · Dernière modification : de YannK

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