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classDiagram

WindowManager ..> DataSheetVirtualDesktop WindowManager ..> ContextualWindow WindowManager ..> GameWindow

  class WindowManager{
      export active_virtual_desktop: int = 0
      export default_virtual_desktop_list: Array[DataSheetVirtualDesktop]
      export user_virtual_desktop_list: Array[DataSheetVirtualDesktop]
      contextual_window_template: PackedScene
      _active_contextual_window: ContextualWindow
      _contextual_window_enabled: bool = false
      
      _gui_input(event) -> void
      _ready() -> void
      _save_window_parameter(window_name: String) -> void
      _place_content(content_node_placeholder:Control, new_content: Control) -> void
      _apply_user_preference(default_system_parameters: DataSheetVirtualDesktop, user_parameters: DataSheetVirtualDesktop) -> DataSheetVirtualDesktop
      _on_contextual_window(window: GameWindow, contextual_elements: Array, active:bool) -> void
      _window_build(window: DataSheetWindow, window_theme: DataSheetClientTheme) -> void
      _window_contextual_build(window: GameWindow, contextual_elements: Array) -> void
      _window_contextual_place(margin: Vector2 = Vector2(16, 16)) -> void
  }
  class DataSheetVirtualDesktop{
      export windows: Array[DataSheetWindow]
      export client_theme: DataSheetClientTheme
  }
  class ContextualWindow{
      onready contextual_elements: VBoxContainer
      onready opacity_button: Button
      onready lock_button: Button
      onready help_button: Button
      
      add_contextual_elements(context: Array) -> void
  }
  class GameWindow{
      signal window_closed
      signal contextual_window
      enum ResizeDirection
      export icon_image: Texture2D
      export icon_image: Texture2D
      export maxify_icon: Texture2D
      export header_on: bool
      export footer_on: bool
      export accept_resize: bool
      export has_contextual_window: bool
      export has_contextual_opacity: bool
      export has_contextual_lock: bool
      export has_contextual_help: bool
      contextual_elements: Array = []
      _is_resizing: bool = false
      _is_moving: bool = false
      _resize_direction: ResizeDirection = ResizeDirection.NONE
      _initial_mouse_position: Vector2
      _initial_geometry: Rect2
      _is_maxed: bool = true
      _maxed_size: float = size.y
      _store_mini_height: float = custom_minimum_size.x
      onready header_bar: PanelContainer
      onready icon: TextureRect
      onready header_title: Label
      onready header_buttons: HBoxContainer
      onready content: Control
      onready minmax: Button
      onready close: Button
      onready footer_bar: PanelContainer
      onready contextual_info: Label
      onready outer_border: Panel
      _gui_input(event) -> void
      _ready() -> void
      _process(_delta) -> void
      set_window_icon(icon_path: String) -> void
      _close_window()
      _get_resize_direction(local_mouse_pos: Vector2, border_width: int = 4) -> ResizeDirection
      _handle_resize(current_mouse_global: Vector2) -> void
      _mini_max() -> void
      _populate_contextual_window() -> void
      _update_mouse_icon() -> void
      _check_for_content_signal(signal_name: String) -> bool
      _on_contextual_footer_changed(text:String) -> void
      _on_mouse_entered() -> void
      _on_mouse_exited() -> void
  }
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fr/godot/client/window_manager.1768475356.txt.gz · Dernière modification : de YannK

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