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_effect_type.typ

Situé dans : DFN/game_elem/_brick

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Document généré automatiquement par script, merci de le documenter

Nom du type : String
UI : NonEditableCombo
Valeur par défaut : UNKNOWN

Désignation Explications Valeur système renvoyée
UNKNOWNtbdUNKNOWN
BUFF_HPtbdBUFF_HP
DEBUFF_HPtbdDEBUFF_HP
BUFF_HP_REGENtbdBUFF_HP_REGEN
DEBUFF_HP_REGENtbdDEBUFF_HP_REGEN
BUFF_STAMINAtbdBUFF_STAMINA
DEBUFF_STAMINAtbdDEBUFF_STAMINA
BUFF_STAMINA_REGENtbdBUFF_STAMINA_REGEN
DEBUFF_STAMINA_REGENtbdDEBUFF_STAMINA_REGEN
BUFF_SAPtbdBUFF_SAP
DEBUFF_SAPtbdDEBUFF_SAP
BUFF_SAP_REGENtbdBUFF_SAP_REGEN
DEBUFF_SAP_REGENtbdDEBUFF_SAP_REGEN
BUFF_SPEEDtbdBUFF_SPEED
DEBUFF_SPEEDtbdDEBUFF_SPEED
DEBUFF_SKILLtbdDEBUFF_SKILL
SLOW_WOUNDEDtbdSLOW_WOUNDED
BLEEDtbdBLEED
SLOWtbdSLOW
POISONtbdPOISON
STUNtbdSTUN
FEARtbdFEAR
PROTECT_FROM_SLOWtbdPROTECT_FROM_SLOW
PROTECT_FROM_POISONtbdPROTECT_FROM_POISON
DEFENSE_AGAINST_COMBATtbdDEFENSE_AGAINST_COMBAT
SPELL_MAY_FAILtbdSPELL_MAY_FAIL
FABER_MAY_FAILtbdFABER_MAY_FAIL
STRATEGY_MAY_FAILtbdSTRATEGY_MAY_FAIL
ENTITY_MELEE_DEFENSEtbdENTITY_MELEE_DEFENSE
GLOBAL_MELEE_DEFENSEtbdGLOBAL_MELEE_DEFENSE
GLOBAL_MELEE_DEFENSE_HOMINStbdGLOBAL_MELEE_DEFENSE_HOMINS
GLOBAL_MELEE_DEFENSE_CREATUREStbdGLOBAL_MELEE_DEFENSE_CREATURES
ENTITY_RANGE_DEFENSEtbdENTITY_RANGE_DEFENSE
GLOBAL_RANGE_DEFENSEtbdGLOBAL_RANGE_DEFENSE
GLOBAL_RANGE_DEFENSE_HOMINStbdGLOBAL_RANGE_DEFENSE_HOMINS
GLOBAL_RANGE_DEFENSE_CREATUREStbdGLOBAL_RANGE_DEFENSE_CREATURES
BUFF_MELEE_SLASHING_ARMORtbdBUFF_MELEE_SLASHING_ARMOR
BUFF_MELEE_BLUNT_ARMORtbdBUFF_MELEE_BLUNT_ARMOR
BUFF_MELEE_PIERCING_ARMORtbdBUFF_MELEE_PIERCING_ARMOR
MELEE_ATTACK_SLOWtbdMELEE_ATTACK_SLOW
REDUCE_COMBAT_SKILLStbdREDUCE_COMBAT_SKILLS
REDUCE_MAGIC_SKILLStbdREDUCE_MAGIC_SKILLS
DECAY_SAPtbdDECAY_SAP
DECAY_STAMINAtbdDECAY_STAMINA
MAGIC_SHIELD_VS_MELEEtbdMAGIC_SHIELD_VS_MELEE
MAGIC_SHIELD_VS_RANGEtbdMAGIC_SHIELD_VS_RANGE
MULTIPLY_MAGIC_BRICK_LATENCYtbdMULTIPLY_MAGIC_BRICK_LATENCY
MULTIPLY_COMBAT_BRICK_LATENCYtbdMULTIPLY_COMBAT_BRICK_LATENCY
CURSEtbdCURSE
MADNESStbdMADNESS
PROTECT_FROM_BASIC_MAGICtbdPROTECT_FROM_BASIC_MAGIC
PROTECT_FROM_BASIC_SHOOTtbdPROTECT_FROM_BASIC_SHOOT
BUFF_MAGIC_RESISTtbdBUFF_MAGIC_RESIST
PROTECT_FROM_MUSCLE_FEVERtbdPROTECT_FROM_MUSCLE_FEVER
MUSCLE_FEVERtbdMUSCLE_FEVER
PROTECT_FROM_MADNESStbdPROTECT_FROM_MADNESS
WAR_GIFTtbdWAR_GIFT
RANGE_ARMORtbdRANGE_ARMOR
MELEE_ARMORtbdMELEE_ARMOR
COMBAT_ARMORtbdCOMBAT_ARMOR
CREATURE_ARMORtbdCREATURE_ARMOR
WIND_GIFTtbdWIND_GIFT
MAGIC_MIRRORtbdMAGIC_MIRROR
SHOOT_MIRRORtbdSHOOT_MIRROR
STRENGTH_GIFTtbdSTRENGTH_GIFT
MINOR_ALCHEMY_LIFEtbdMINOR_ALCHEMY_LIFE
MINOR_ALCHEMY_STAMINAtbdMINOR_ALCHEMY_STAMINA
MINOR_ALCHEMY_SAPtbdMINOR_ALCHEMY_SAP
MAJOR_ALCHEMY_LIFEtbdMAJOR_ALCHEMY_LIFE
MAJOR_ALCHEMY_STAMINAtbdMAJOR_ALCHEMY_STAMINA
MAJOR_ALCHEMY_SAPtbdMAJOR_ALCHEMY_SAP
MAJOR_STEAL_STAMINA_REGENtbdMAJOR_STEAL_STAMINA_REGEN
MAJOR_STEAL_LIFE_REGENtbdMAJOR_STEAL_LIFE_REGEN
MAJOR_STEAL_SAP_REGENtbdMAJOR_STEAL_SAP_REGEN
VISUAL_WITHERINGtbdVISUAL_WITHERING
HEAR_WITHERINGtbdHEAR_WITHERING
TACTILE_WITHERINGtbdTACTILE_WITHERING
CAMOUFLAGEtbdCAMOUFLAGE
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fr/ds/rcdstyp_effect_type.txt · Dernière modification : 2021/12/03 18:19 de 127.0.0.1

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