automaton_state.dfn
Situé dans : DFN/game_elem/_anim
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<ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="attack" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="slide" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="default next" Type="Type" Filename="string.typ" Default="idle" /> <ELEMENT Name="next automaton" Type="Type" Filename="string.typ" Default=""mode""/> <ELEMENT Name="max duration" Type="Type" Filename="float.typ" Default="-1.0"/> <ELEMENT Name="max loop" Type="Type" Filename="int.typ" Default="0"/>
<ELEMENT Name="brk at destination" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="on move forward" Type="Type" Filename="string.typ" Default=""/> <!--"idle.on move forward"" /> --> <ELEMENT Name="on move backward" Type="Type" Filename="string.typ" Default=""/> <!--"idle.on move backward""/> --> <ELEMENT Name="on move left" Type="Type" Filename="string.typ" Default=""/> <!--"idle.on move left"" /> --> <ELEMENT Name="on move right" Type="Type" Filename="string.typ" Default=""/> <!--"idle.on move right"" /> --> <ELEMENT Name="on rotation left" Type="Type" Filename="string.typ" /> <ELEMENT Name="on rotation right" Type="Type" Filename="string.typ" /> <ELEMENT Name="on big bend left" Type="Type" Filename="string.typ" /> <ELEMENT Name="on big bend right" Type="Type" Filename="string.typ" /> <ELEMENT Name="on min speed" Type="Type" Filename="string.typ" /> <ELEMENT Name="on max speed" Type="Type" Filename="string.typ" /> <ELEMENT Name="on bad heading forward" Type="Type" Filename="string.typ" /> <ELEMENT Name="on bad heading backward" Type="Type" Filename="string.typ" /> <ELEMENT Name="on bad heading left" Type="Type" Filename="string.typ" /> <ELEMENT Name="on bad heading right" Type="Type" Filename="string.typ" /> <ELEMENT Name="bad heading min" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="bad heading max" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="adjust orientation" Type="Type" Filename="boolean.typ" Default="false"/>
<ELEMENT Name="dir factor" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="rot factor" Type="Type" Filename="float.typ" Default="1.0"/> <ELEMENT Name="on atk" Type="Type" Filename="string.typ" /> <ELEMENT Name="breakable on impact" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="x factor" Type="Type" Filename="float.typ" Default="0.0"/> <ELEMENT Name="y factor" Type="Type" Filename="float.typ" Default="1.0"/> <ELEMENT Name="z factor" Type="Type" Filename="float.typ" Default="0.0"/> <!-- Modes --> <ELEMENT Name= "alert mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "combat mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "combat_float mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "death mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "normal mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "eat mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "hungry mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "mount_normal mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "rest mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "sit mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "swim mode transition" Type="Type" Filename="string.typ" Default=""/> <ELEMENT Name= "swim_death mode transition" Type="Type" Filename="string.typ" Default=""/>