automaton_other_states.dfn
Situé dans : DFN/game_elem/_anim
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Document généré automatiquement par script, merci de le documenter
<!-- Use --> <ELEMENT Name="use_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="use_post_end" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Loot --> <ELEMENT Name="loot_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="loot_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="loot_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="loot_end" Type="Dfn" Filename="automaton_state.dfn"/>
loot_post_end
Sous ensemble de caractéristiques (basées sur automaton_state.dfn)
<!-- Prospect --> <ELEMENT Name="prospecting_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="prospecting_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="prospecting_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="prospecting_end" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="prospecting_post_end" Type="Dfn" Filename="automaton_state.dfn"/> <!-- Care --> <ELEMENT Name="care_init" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="care_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="care_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="care_end" Type="Dfn" Filename="automaton_state.dfn"/>
care_post_end
Sous ensemble de caractéristiques (basées sur automaton_state.dfn)
<ELEMENT Name="sit_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="emote" Type="Dfn" Filename="automaton_state.dfn"/>