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en:world_editor:missions [2016/12/20 11:59] – created Domperss | en:world_editor:missions [2021/12/03 19:19] (current) – external edit 127.0.0.1 | ||
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Otherwise, unfold the mission primitive with a left click(for example '' | Otherwise, unfold the mission primitive with a left click(for example '' | ||
- | {{:en: | + | {{:fr: |
- | The same mission tree window will open in both cases. | + | The "mission tree" |
<WRAP center round tip 60%> | <WRAP center round tip 60%> | ||
- | To be sure to compile | + | To have sureness of compiling |
+ | As an example, all missions of the type " | ||
- | Otherwise, there will end up being a lot of primitives for an area, with the risk of getting lost a bit. | + | Otherwise, there is an risk of "getting lost" with a huge bunch of primitives for one area!! |
</ | </ | ||
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The Mission property window opens. | The Mission property window opens. | ||
- | {{:en: | + | {{:fr: |
- | The more this property window is filled, the more easy it is :-) | + | The more this property window is filled, the more easier |
- | To fill : | + | To edit: |
* **name**: give the name identifying the mission. For example qabb20160603b | * **name**: give the name identifying the mission. For example qabb20160603b | ||
* **audience**: | * **audience**: | ||
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==== Objectives first ==== | ==== Objectives first ==== | ||
===add_talk_to=== | ===add_talk_to=== | ||
- | The PC must go to an NPC for the NPC to talk to him to validate the target! \\ | + | The PC must go to an NPC(in need of talking) |
[[primitive: | [[primitive: | ||
=== add_kill === | === add_kill === | ||
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[[en: | [[en: | ||
=== add_forage === | === add_forage === | ||
- | The PJ must go to hravest | + | The PJ must go to harvest |
[[en: | [[en: | ||
=== add_loot === | === add_loot === | ||
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[[primitive: | [[primitive: | ||
=== add_buy === | === add_buy === | ||
- | The PC must go buy a mps/item to validate the lens! \\ | + | The PC must go buy a mps/item to validate the quest! \\ |
[[primitive: | [[primitive: | ||
=== add_give_item === | === add_give_item === | ||
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[[primitive: | [[primitive: | ||
=== add_skill === | === add_skill === | ||
- | The PJ must have a stanza(skill) and a minimum | + | The PC must have a minimum |
[[primitive: | [[primitive: | ||
===add_do_mission=== | ===add_do_mission=== | ||
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[[primitive: | [[primitive: | ||
=== add_queue_start === | === add_queue_start === | ||
- | The PC must wait for a pop scenario to validate the goal! | + | The PC must wait for a populated |
(to test)\\ | (to test)\\ | ||
[[primitive: | [[primitive: | ||
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===== Creating a mission with dialogues ===== | ===== Creating a mission with dialogues ===== | ||
Now we add the dialogs. \\ | Now we add the dialogs. \\ | ||
- | It is absolutely necessary to place the PC before the NPC before starting a dialogue !!!!!!!! | + | OBS: It is absolutely necessary to place the __PC before the NPC before starting a dialogue__!! |
Choose a //dynamic chat//: | Choose a //dynamic chat//: | ||
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*[[en: | *[[en: | ||
- | {{tag> | + | {{tag> |