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- _ai_behaviour.dfn @en:ds
- ===== _ai_behaviour.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _ai_creature.dfn @en:ds
- ====== _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document ... et of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Values in array ARRAY) // ===== Motivations ===== // Character set(based on
- _ai_comportement.dfn @en:ds
- == _ai_comportement.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%>
- _ai_behaviour_param.dfn @en:ds
- _ai_behaviour_param.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _valid_target_races.dfn @en:ds
- _valid_target_races.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Docume
- _ai_pastatoid.dfn @en:ds
- ===== _ai_pastatoid.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- _brick_mp.dfn @en:ds
- ====== _brick_mp.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document
- _ai_viande.dfn @en:ds
- ====== _ai_viande.dfn ====== Located in: ''DFN/game_elem/_ai/flesh'' <WRAP center round tip 60%> Docum
- _ai_vegetal_terrestre.dfn @en:ds
- i_vegetal_terrestre.dfn ====== Located in: ''DFN/game_elem/_ai/flesh'' <WRAP center round tip 60%> Doc
- _ai_object.dfn @en:ds
- ====== _ai_object.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document ge
- _brick_level_adjustment_line.dfn @en:ds
- _adjustment_line.dfn ====== Located in: '' DFN / game_elem / _brick '' It is... <WRAP center round tip
- _ai_creature_elem.dfn @en:ds
- = _ai_creature_elem.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document
- Fundamental orientations
- =4&t=116). * To make an ethical approach of the game, by working on the various philosophies that can ... " to other free projects, including management of game universes, by the use of languages already existi... encounters, and gatherings.. in order to make the game experience as free and appealing as possible(http... ications between characters redesigned to fit the game world as well as a handy way for the players( htt
- Client interface's configuration
- configuration ====== The client interface of the game (commonly called GUI : [[https://fr.wikipedia.org... // files which are in the "code/ryzom/client/data/gamedev/interfaces_v3" source's repertory. \\ There is... ction handler="set" params="target_property=ui:outgame:charsel:char3d:fx1:started|value=1" /> </code> <... appelé fx1 dans la scène char3d de charsel de outgame de l'ui. Un exemple typique : <WRAP prewrap 65
- Example of a realese note!
- ! ====== <code bash> ~/patch_service$ nano patch_game/patch/index.php </code> <code html index.php> <ht