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Locations used by the deployment pipeline

Current page

The installation of all the data must correspond to a certain organization for the various deployment scripts to work properly(the build_gamedata scripts).

The installation was originally under Windows environment, with the use of Cygwin for some additional tools. As our goal is to bring the system to a completely free platform, it will be necessary to re-address the sites after having identified there precise roles.

Original location in pipeline Name in build script Usage Current location
C:/Program Files (x86)/Autodesk/3ds Max 2010MaxDirectory
os.path.normpath(os.environ[“LOCALAPPDATA”] + “/Autodesk/3dsMax/2010 - 32bit/enu”)MaxUserDirectory
C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86WindowsExeDllCfgDirectories[0]
D:/libraries/external/binToolDirectories[2]
D:/libraries/external/binWindowsExeDllCfgDirectories[1]
L:/commonLeveldesignDataCommonDirectory
L:/leveldesignLeveldesignDirectory /khaganat/khanat-ressources/leveldesign
L:/leveldesign/DFNLeveldesignDfnDirectory /khaganat/khanat-ressources/leveldesign/DFN
L:/leveldesign/worldLeveldesignWorldDirectory khaganat/khanat-ressources/leveldesign/world
L:/primitivesPrimitivesDirectory khaganat/khanat-ressources/primitives
L:/shardLeveldesignDataShardDirectory khaganat/khanat-ressources/shard
L:/translationTranslationDirectory khanat-ressources/translation
L:/workspaceWorkspaceDirectory khaganat/khanat-ressources/workspace
R:/build/dev/bin/ReleaseToolDirectories[1]Directory /build/dev/bin created to construct the executables, in khanat-code/code
R:/build/dev/bin/ReleaseWindowsExeDllCfgDirectories[2]Directory /build/dev/bin created to construct the executables, in khanat-code/code
R:/build/dev/bin/ReleaseWindowsExeDllCfgDirectories[2]Directory /build/dev/bin created to construct the executables, in khanat-code/code
R:/code/nel/libWindowsExeDllCfgDirectories[4]
R:/code/nel/tools/build_gamedataScriptDirectory khaganat/khanat-code/tree/develop/code/build_gamedata
R:/code/ryzom/binWindowsExeDllCfgDirectories[5]
R:/code/ryzom/client/data/gamedevGamedevDirectory khaganat/khanat-code/code/ryzom/client/data/gamedev
R:/code/ryzom/clientWindowsExeDllCfgDirectories[3] khaganat/khanat-code/code/ryzom/client
R:/code/ryzom/common/data_commonDataCommonDirectory khaganat/khanat-code/code/ryzom/common
R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_filesWorldEditorFilesDirectory khaganat/khanat-code/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files
R:/code/ryzom/server/data_shardDataShardDirectory khaganat/khanat-code/code/ryzom/server/data_shard
R:/code/ryzom/server/patchman_cfg/admin_installPatchmanCfgAdminDirectory khaganat/khanat-code/code/ryzom/server/patchman_cfg/admin_install
R:/code/ryzom/server/patchman_cfg/defaultPatchmanCfgDefaultDirectory khaganat/khanat-code/code/ryzom/server/patchman_cfg/default
R:/code/ryzom/tools/client/client_config/binWindowsExeDllCfgDirectories[6]khaganat/khanat-code/code/ryzom/tools/client has several subdirectories client_config but none with a subdirectory bin
S:/devls_x64/binLinuxServiceExecutableDirectory
S:/devl_x64/binLinuxClientExecutableDirectory
T:/bridge_serverPatchmanBridgeServerDirectory
T:/client_devClientDevDirectory
T:/client_installClientInstallDirectory
T:/client_patchClientPatchDirectory
T:/exportExportBuildDirectory
T:/installInstallDirectory
T:/shardShardInstallDirectory
T:/worldeditWorldEditInstallDirectory
W:/databaseDatabaseDirectory khaganat/khanat-assets/tree/master/database
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en/pipeline_emplacements.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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