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- Client interface's configuration
- e à la hauteur totale des fils on_active="" // nom d’un handler appelé quand la fenêtre est activée ... quand la fenêtre est activée on_deactive="" // nom d’un handler appelé quand la fenêtre est désactiv... l on peut resizer la fenêtre on_open="" // nom dun handler appelé quand le container est ouvert ... quand le container est ouvert on_close="" // nom dun handler appelé quand le container est fermé
- Installing the shard
- d and install=== For linux : <code> make -jX (X= nombres de coeur +1, si ça plante n'utiliser que "mak... r in $RYDATA/translation/translated/*_en.txt; do nomfic=${var##*/}; ln -s $nomfic ${var%/*}/${nomfic/_en/_de}; done for var in $RYDATA/translation/translated/*_en.txt; do nomfic=${
- Game server installation trace
- slave replicate, which will allow to be more autonomous while remaining synchronized. In a first step,... ryzom/server/translation/translated/*_en.txt; do nomfic=${var##*/}; ln -s $nomfic ${var%/*}/${nomfic/_en/_de}; done for var in khanat-code/code/ryzom/server/translation/translated/*
- Presentation of the original interface of Ryzom Core
- = Configuration minimale === Après avoir fait de nombreux essais, il est possible de lancer un client ... lt// au lancement, ceci dans le but de réduire le nombre de fichier à étudier. ===== La base de donnée... ichier. \\ On peut y remarquer, le lien entre les noms attribués aux images dans les appels des autres ... * La fenêtre d'informations diverses (barres, noms, statut PvP) sur le personnage joueur ; * La
- EGS commands
- pawn (in ticks) * **236 ItemPriceCoeff **0: polynom coeff of degree 0 in the price formula * **237 ItemPriceCoeff **1: polynom coeff of degree 1 in the price formula * **238 ItemPriceCoeff **2: polynom coeff of degree 2 in the price formula * **239 ... disabling the Monkey Load simulation * **295 MonoMissionTimout **: default timout of mono mission
- Text guidelines reference document @en:primitive:mission
- sion creation]]. See [[en:primitive:mission:rite_nomenclature_guidelines|nomenclature guidelines reference document]] for help on creating tags for rites. ... different creatures, forage different MPs …) the nomenclature would be the following: <WRAP box 95%> *... different creatures, forage different MPs …) the nomenclature would be the following. <WRAP box 95%> <
- Creating an object icon
- a_height\n"; exit; } my $tgafile=$ARGV[0]; # nom du fichier tga de texture my $txtfile=$ARGV[1]; # nom du fichier txt listant les icones my $w=$ARGV[2];... nname = $array[0]; # premier élément de la ligne, nom de l'icone my $x1 = round($array[1]*$w); # co
- Inheritance in datasheets @en:ds
- </code> It is advisable to organize the [[en:rcdsnomenclature | DS nomenclature]] in order to be able to identify it quickly, and also to quickly identify ... rs are populated and which ones are absent if the nomenclature is explicit. <WRAP center round tip 60
- Nomenclature guidelines reference document @en:primitive:mission
- ====== Nomenclature guidelines reference document ====== Rules and information used in [[en:primitive:... sion:start|mission creation]]. The goals of this nomenclature are: * Keep the tags short to limit da... re in between. This part will thus only cover tag nomenclature. Tags are built in three parts: phrase
- First steps in the constellation
- it and make it grow. It is also a social and economical experiment. The Khaganat’s participants explo... me fully accessible" could generate a positive economy ((Yes, you can use Khaganat’s drawings on T-shir
- Name of the bots
- mitive". {{ https://khaganat.net/wikhan/_media/fr:nommage_bots_001.png }} \\ In this example, there is... ots will have nice names over their heads. {{ :fr:nommage_bots_002.png?direct&300 |}} {{tag>Tutorial
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- ?400 |}} By doing this test, you can notice an anomaly: the toy is hold by its foot, which isn't nece... file uses the following format for each line: NomFichierIcone u1 v1 u2 v2 Where: * u1,v1 is the
- Mission documentation
- ecv_xp|recv_xp]] * [[en:primitivemissiondocrite_nomenclature_guidelines|rite_nomenclature_guidelines]] * [[en:primitivemissiondocscript_guidelines|scrip
- Missions @en:world_editor
- om the description of the mission, for example ui_nom_mission_DESC * **mission_giver**: put the ident... nslate the title of the mission, for example ''ui_nom_mission_TITLE'' * **mono_instance** : <wrap tod
- mission_tree @en:primitive:mission
- for the mission. See [[en:primitive:mission:rite_nomenclature_guidelines|rite_nomenclature_guidelines]] for help on creating tags for rites. **audience**: