Recherche
Voici les résultats de votre recherche.
Pages trouvées :
- _item_3d.dfn
- _item_basics.dfn
- _item_command_ticket.dfn
- _item_crafting_tool.dfn
- _item_equipment_info.dfn
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- The objects(.sitem)
- background_sound_item
- sound_group_item.dfn
Résultats plein texte:
- Possible properties of consumables
- rcdsconsumable | consumables]] in [[en:ds:rcdsdfn_item_consumable? &#Property_0 | part Property]]. It's... d| |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- item_origine.typ
- ====== item_origine.typ ====== Located in: ''/DFN/game_elem/_item'' This is the list of national technologies/craf... e**|tbd|Tribe| |**karavan**|tbd|Karavan| |**refugee**|tbd|Refugee| |**kami**|tbd|Kami| {{tag>item typ}}
- Inheritance in datasheets
- ugh the call: <code=xml> <PARENT Filename="xxxx.sitem"/> </code> It is advisable to organize the [[en:
- color.typ
- itor, the choice is made by calling a standard palette. {{:En:colortyp.jpg? Nolink|}} {{tag>sitem typ}}
- item_map.typ
- ====== item_map.typ ====== Located in: ''/DFN/game_elem _item'' This concerns the different quality of an object,... w Quality** (value=0) * **Medium Quality** (value=1) * **High Quality** (value=2) {{tag>sitem typ}}
- Armor
- ''armor'' parameter is entered in [[en:ds:rcdstypitem_family | feature ''family '']]. As usual, I pres... n object that contains the normal sections of a .sitem object, namely ''basics'' and ''3D'' plus the sec... ith the following sections: * [[en:ds:rcdsdfn_item_basics | basics(_item_basics.dfn)]]; * [[eh:ds:rcdsdfn_item_armor | armor(_item_armor.dfn)]]; <-- Y
- _item_3d.dfn
- ====== _item_3d.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the visual information of the objects to a... ===== // Selection list (based on [[en:ds:rcdstypitem_map|item_map.typ]]) // \\ Example: // Low Quality // Objects sharing the same ".shape" can have several
- _item_basics.dfn
- ====== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to virtually all static objects(the .sitem) It is not mandatory to enter information, espec... translations(which are based on the name of the .sitem file). ===== origin ===== // Selection list(based
- _item_crafting_tool.dfn
- ====== _item_crafting_tool.dfn ====== Located in: ''/DFN/game_elem/_item'' Contains information about the tools needed to... ===== // List of choices(based on [[en:ds:rcdstypitem_crafting_tool_type | item_crafting_tool_type.typ]]) | Default: None // \\ Example: // ArmorTool // The
- The calculated fields in the Data Sheets
- ive fields: ** Example: ** ''0.5 * "(ex: rcdsdfn_item_ammo#medium_range_limit | ammunitions]]) indicate
- sound_group.dfn @en:ds:sound
- ristics(based on [[en:ds:sound:rcdsdfnsound_group_item | sound_group_item.dfn]] - Array values ARRAY) //
- item_type.typ
- ====== item_type.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different types of objects... HELMET| |ToolMaker|tbd|ToolMaker| |Job element|tbd|JOB_ELEMENT| |Generic|tbd|GENERIC| {{tag>item typ}}
- item_family.typ
- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object familie... |**very big seed**|tbd| VERY_BIG_SEED| |**mission item**|tbd| MISSION_ITEM| |**crystallized spell**|tbd| CRYSTALLIZED_SPELL| |**item sap recharge**|tbd| ITEM_
- item_color.typ
- ====== item_color.typ ====== Located in: ''/DFN/game_elem _item'' Obviously it allows to define the color of an o... reen|tbd|2| |Turquoise|tbd|3| |Blue|tbd|4| |Violet|tbd|5| |White|tbd|6| |Black|tbd|7| {{tag>sitem typ}}
- item_crafting_tool.typ
- ====== item_crafting_tool.typ ====== Located in: ''/DFN/game_elem/_item'' List of crafting tools that can be used to mak... geWeaponTool| |**MeleeWeaponTool**|tbd|MeleeWeaponTool| |**ToolMaker**|tbd|ToolMaker| {{tag>sitem typ}}