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en:primitive:mission:primitivemissiondocmission_tree [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondocmission_tree à en:primitive:mission:primitivemissiondocmission_tree zatalyzen:primitive:mission:primitivemissiondocmission_tree [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== mission_tree ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-Mission framework containing a variable folder and the mission step arborescence. 
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-Generic mission parameters can be accessed from that point. 
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-===== Properties ===== 
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-**name**: name of the mission, will be used as name base for all texts produced for the mission. See [[en:primitivemissiondocrite_nomenclature_guidelines|rite_nomenclature_guidelines]] for help on creating tags for rites. 
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-**audience**: Indicates whether the mission is designed for a single player, a group or a guild. 
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-**automatic (Boolean)**: Marks the mission as automatic. Automatic missions are entered through the contextual talk menu of the mission giver. 
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-**giver_primitive**: Name of the primitive file where the mission giver has been declared. 
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-**global_replay_timer (Optional)**: Delay (in ticks) before anyone on the server can start the mission again. Starts when the mission is completed. 
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-**mission_description**: Gives the player a description of the mission. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-**mission_giver**: Name of the NPC that gives the mission. 
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-**mission_title**: Mission title to be displayed in the interface. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-**mono_instance (Boolean)**: Sets the mission to be run only once at any given time. Generally used for missions requiring complex IAS event synchronization. 
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-**not_in_journal (Boolean)**: Prevents the mission to be displayed in the mission log. 
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-**not_proposed (Boolean)**: Prevents the mission to be proposed in the mission interface. Automatic missions are not proposed as well. 
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-**parent_missions (Optional)**: Creates a dependency between missions. When a parent mission ends, all its children missions fail. 
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-**phrase_auto_menu**: Text of the contextual menu choice that triggers the mission if it is set as automatic. 
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-**player_replay_timer (Optional)**: Delay (in ticks) before the player that took the mission on the server can start the mission another time. Starts when the mission is completed. 
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-**replayable (Boolean)**: Decides if a given player can replay the mission. By default, this parameter is set to false. 
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-**run_only_once (Boolean)**: Indicates that if the mission is completed it won’t be proposed anymore. 
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-{{tag>primitives ryzom_core }} 
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