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Pages trouvées :
- item_crafting_tool.typ

- The workflow type of work

- _add_valid_target_type.dfn

- _ai_static_type.dfn

- _ai_type_def.dfn

- _action_nature.typ

- _ai_creature_type.typ

- _ai_group_attack.typ

- _ai_group_move.typ

- _ai_init_var.typ

- _ai_motivation.typ

- _ai_motivation_value.typ

- _ai_operator.typ

- _ai_type.typ

- _brick_energy_type.typ

- _brick_families.typ

- _brick_power.typ

- _brick_type.typ

- _career.typ

- _characteristic.typ

- _classification_types.typ

- _damage_value.typ

- _job.typ

- _learning_playable_races.typ

- _position_in_family.typ

- _role_master.typ

- _scores.typ

- _skills.typ

- _specialized_skills.typ

- _suffix_type.typ

- boolean.typ

- character_characteristics.typ

- color.typ

- edit.typ

- filename.typ

- float.typ

- game_creature.typ

- int.typ

- item_animset.typ

- item_color.typ

- item_crafting_tool.typ

- item_damage_type.typ

- item_family.typ

- item_map.typ

- item_origine.typ

- item_slot_type.typ

- item_type.typ

- string.typ

- Type of MP according to artisanal use

- _typ.dfn

- typ.dfn

- _type.typ

- alpha.typ

- angle.typ

- boolean.typ

- distance.typ

- doppler.typ

- filename.typ

- float.typ

- gain.typ

- iboolean.typ

- int.typ

- parameter_id.typ

- pattern_mode.typ

- priority.typ

- rolloff.typ

- rcdstypstring

- transposition.typ

Résultats plein texte:
- _fauna_races.dfn @en:ds

- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== balduse ===== // Boolean | Default = f... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== bul ===== // Boolean | Default = false... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] == === capryni ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== chonari ===== // Boolean | Default = f
- background_sound_item @en:ds:sound

- \ Based on [[en:ds:sound:rcdstypfilename|filename.typ]] ===== Filter00 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter01 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter02 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter03 ===== // Boolean | Default =
- _brick_basics.dfn @en:ds

- on [[en:ds:rcdstyp_brick_families|_brick_families.typ]]) // ===== IndexInFamily ===== // Selection l... ds:rcdstyp_position_in_family|_position_in_family.typ]]) // ===== EnergyType ===== // Selection list... n:ds:rcdstyp_brick_energy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formulae.typ" Default = "0.1 *" HP Default " ===== Difficult
- Datasheets

- a_leveldesign/leveldesign</code> \\ The .dfn and .typ files are in the DFN subdirectory. ===== Forms F... how to define Definitions(.dfn files) and Types(.typ files). ===== The two basic types: .typ and .dfn ===== There are two basic types: .typ (type) and .dfn (definition). \\ Definitions express th
- _ai_combatif.dfn @en:ds

- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== grudge_initial ===== // Number with co... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_warlike ===== // Number with... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_attack ===== // Number with ... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== weight_survival ===== // Number with c
- _brick_valid_targets.dfn @en:ds

- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Creature ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] / ===== Deposit ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Flora ===== // Boolean | Default = fal... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Homin ===== // Boolean | Default = fal
- sound.dfn @en:ds:sound

- \ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== Gain ===== // Selection list(based on [[en:ds:sound:rcdstypgain | gain.typ]]) | Default = 0dB // ===== Transpose ===== //... [en:ds:sound:rcdstyptransposition | transposition.typ]]) | Default = 0 // ===== InternalConeAngle ==... list(based on [[en:ds:sound:rcdstypangle | angle.typ]]) | Default = 360 // ===== ExternalConeAngle
- _brick_client.dfn @en:ds

- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Icon ===== // File name whose extensio... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconBack ===== // File name whose exte... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconOver ===== // File name whose exte... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconOver2 ===== // File name whose ext
- typ.dfn @en:ds:sound

- ====== typ.dfn ====== Located in: ''sound/DFN/basics'' <WRAP center round tip 60%> Document generated... list(based on [[en:ds:sound:rcdstyp_type | _type.typ]]) // ===== Enum ===== // Boolean // \\ Exampl... \ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== Formula ===== // String // \\ Example:... \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== Lowlimit ===== // String // \\ Example
- _absorb_score.dfn @en:ds

- tion list(based on [[en:ds:rcdstyp_scores|_scores.typ]]) // ===== Absorb Ratio ===== // Number with ... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Absorb Resisted Ratio ===== // Number w... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Absorb Additional Amount ===== // Inte... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Absorb Additional Resisted Amount =====
- complex_sound.dfn @en:ds:sound

- [[en:ds:sound:rcdstyppattern_mode | pattern_mode.typ]]) | Default = Chained // ===== SoundList ===== ... (based on[[en:ds:sound:rcdstypfilename | filename.typ]] - Array values ARRAY) // ===== SoundSeq =====... \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== DelaySeq ===== // String // \\ Example... \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== Beat ===== // Number with comma | Defa
- _ai_population.dfn @en:ds

- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Population ===== //Whole number // \\ ... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MinSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MaxSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== CreatureType ===== //File name// \\ Exa
- _homins_races.dfn @en:ds

- tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== matis ===== // S... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== tryker ===== // ... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== zorai ===== // S... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== karavan ===== //
- _item_3d.dfn @en:ds

- n list (based on [[en:ds:rcdstypitem_map|item_map.typ]]) // \\ Example: // Low Quality // Objects shari... ications RGB (based on [[en:ds:rcdstypcolor|color.typ]]) | Default = "255,255,255" // \\ Example: //32,... dications RGB(based on [[en:ds:rcdstypcolor|color.typ]]) | Default = "255,255,255" // \\ Example: //32,... ications RGB (based on [[en:ds:rcdstypcolor|color.typ]]) | Default = "255,255,255" // \\ Example: //32,
- _item_basics.dfn @en:ds

- based on [[en:ds:rcdstypitem_origine|item_origine.typ]]) // \\ Example: //fyros// The nationality of t... t(based on [[en:ds:rcdstypitem_family|item_family.typ]]) // \\ Example: //melee weapon// The kind of o... list(based on [[en:ds:rcdstypitem_type|item_type.typ]]) // \\ Example: //Magician Staff// The specifi... tion list(based on [[en:ds:rcdstyp_skills|_skills.typ]])|Default = none // \\ Example: //SFM1BMM// The





