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Pages trouvées :
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _action_nature.typ
- _ai_creature_type.typ
- _ai_group_attack.typ
- _ai_group_move.typ
- _ai_init_var.typ
- _ai_motivation.typ
- _ai_motivation_value.typ
- _ai_operator.typ
- _ai_type.typ
- _brick_energy_type.typ
- _brick_families.typ
- _brick_power.typ
- _brick_type.typ
- _career.typ
- _characteristic.typ
- _classification_types.typ
- _damage_value.typ
- _job.typ
- _learning_playable_races.typ
- _position_in_family.typ
- _role_master.typ
- _scores.typ
- _skills.typ
- _specialized_skills.typ
- _suffix_type.typ
- boolean.typ
- character_characteristics.typ
- color.typ
- edit.typ
- filename.typ
- float.typ
- game_creature.typ
- int.typ
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- string.typ
- Type of MP according to artisanal use
- _typ.dfn
- typ.dfn
- _type.typ
- alpha.typ
- angle.typ
- boolean.typ
- distance.typ
- doppler.typ
- filename.typ
- float.typ
- gain.typ
- iboolean.typ
- int.typ
- parameter_id.typ
- pattern_mode.typ
- priority.typ
- rolloff.typ
- rcdstypstring
- transposition.typ
Résultats plein texte:
- _fauna_races.dfn
- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== balduse ===== // Boolean | Default = f... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== bul ===== // Boolean | Default = false... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] == === capryni ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== chonari ===== // Boolean | Default = f
- _brick_basics.dfn
- lyId ===== // Selection list(based on [[en:ds:rcdstyp_brick_families|_brick_families.typ]]) // ===== IndexInFamily ===== // Selection list(based on [[en:ds:rcdstyp_position_in_family|_position_in_family.typ]]) // ===== EnergyType ===== // Selection list(based on
- background_sound_item @en:ds:sound
- \ Based on [[en:ds:sound:rcdstypfilename|filename.typ]] ===== Filter00 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter01 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter02 ===== // Boolean | Default = ... \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter03 ===== // Boolean | Default =
- _item_basics.dfn
- based on [[en:ds:rcdstypitem_origine|item_origine.typ]]) // \\ Example: //fyros// The nationality of t... t(based on [[en:ds:rcdstypitem_family|item_family.typ]]) // \\ Example: //melee weapon// The kind of o... list(based on [[en:ds:rcdstypitem_type|item_type.typ]]) // \\ Example: //Magician Staff// The specifi... kill ===== // Selection list(based on [[en:ds:rcdstyp_skills|_skills.typ]])|Default = none // \\ Exampl
- _absorb_score.dfn
- core ===== // Selection list(based on [[en:ds:rcdstyp_scores|_scores.typ]]) // ===== Absorb Ratio ===== // Number with comma | Default = 0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Absorb Resisted Ratio ===== // Number w... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Absorb Additional Amount ===== // Inte
- _ai_combatif.dfn
- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== grudge_initial ===== // Number with co... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_warlike ===== // Number with... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_attack ===== // Number with ... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== weight_survival ===== // Number with c
- _brick_valid_targets.dfn
- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Creature ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] / ===== Deposit ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Flora ===== // Boolean | Default = fal... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Homin ===== // Boolean | Default = fal
- sound.dfn @en:ds:sound
- \ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== Gain ===== // Selection list(based on [[en:ds:sound:rcdstypgain | gain.typ]]) | Default = 0dB // ===== Transpose ===== //... [en:ds:sound:rcdstyptransposition | transposition.typ]]) | Default = 0 // ===== InternalConeAngle ==... list(based on [[en:ds:sound:rcdstypangle | angle.typ]]) | Default = 360 // ===== ExternalConeAngle
- typ.dfn @en:ds:sound
- ====== typ.dfn ====== Located in: ''sound/DFN/basics'' <WRAP center round tip 60%> Document generated... ==== // Selection list(based on [[en:ds:sound:rcdstyp_type | _type.typ]]) // ===== Enum ===== // Boolean // \\ Example: //False// \\ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== Formula ===== // String // \\ Example:
- _brick_client.dfn
- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Icon ===== // File name whose extensio... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconBack ===== // File name whose exte... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconOver ===== // File name whose exte... ga// \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== IconOver2 ===== // File name whose ext
- _brick_learning.dfn
- Race ===== // Selection list(based on [[en:ds:rcdstyp_learning_playable_races|_learning_playable_races.typ]]) // ===== Career ===== // Selection list(based on [[en:ds:rcdstyp_career|_career.typ]]) // ===== Job ===== // Selection list(based on [[en:ds:rcdstyp_job|_job.typ]])
- complex_sound.dfn @en:ds:sound
- [[en:ds:sound:rcdstyppattern_mode | pattern_mode.typ]]) | Default = Chained // ===== SoundList ===== ... (based on[[en:ds:sound:rcdstypfilename | filename.typ]] - Array values ARRAY) // ===== SoundSeq =====... \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== DelaySeq ===== // String // \\ Example... \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== Beat ===== // Number with comma | Defa
- _ai_creature_spawn.dfn
- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== SpawnTime ===== // Number with comma |... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Type ===== //File name// \\ Example: //... ext/ \\ Based on [[en:ds:rcdstypfilename|filename.typ]] ===== Class ===== // Selection list(based on [[en:ds:rcdstyp_ai_creature_type|_ai_creature_type.typ]]) // =
- _ai_population.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Population ===== //Whole number // \\ ... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MinSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MaxSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== CreatureType ===== //File name// \\ Exa
- _homins_races.dfn
- tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== matis ===== // S... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== tryker ===== // ... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== zorai ===== // S... tion list(based on [[en:ds:rcdstypboolean|boolean.typ]]) | Default = false // ===== karavan ===== //