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- Nel files
- /material color). * LightMap: * - Texture of stage 0 is blended with sum of lightmaps (see setLight... srcalpha/invsrcalpha. * - NB: if no texture in stage 0, undefined result. * - UV0 is the UV for dec... l the lightmaps. * Specular: * - Texture of stage 0 is added to the multiplication of Texture Alpha of stage 0 and Texture of stage 1 * - This is done in
- Creating your first article @en:wikitools:redac
- ces using the <catlist -noHead -noAddPageButton > tag Listing of sub-categories (tags) using the {{count>+&namespace1:namespace2}} tag Categories of the section filled in with tags with the {{tag>tag1}} tag </file> <WRAP center round hel
- Text guidelines reference document @en:primitive:mission
- delines reference document]] for help on creating tags for rites. ===== Generic phrase requirements ===== * Using directly a phrase tag that refers to an existing string in the translated file. <WRAP box 95%> Example: \\ **PHRASE_TAG** \\ There must be a phrase in the translated file with the “PHRASE_TAG” tag. </WRAP> <WRAP clear></WRAP> For objectives
- Client interface's configuration
- * The text view can take the shape of //TextFormatTagged//. But **only the multilingual text view intepret correclty the tags **. \\ Possible tags are: * @{F3DF} : Color tag (in hexadecimal, define with 0 to F (0 to 15 maximum so) for each RGBA c
- Ryzom Core @en:tag:informatique:ryzom_core
- ====== Ryzom Core ====== {{ :fr:tag:informatique:ryzom_core:ryzom_core.jpg?400 |}} This is the game engine used to create the [[um1>Khanat]] [[en:tag:informatique:mmorpg:start|MMORPG]]. This is a fre... %> <WRAP center align> **Primitives**</WRAP> [[en:tag:informatique:ryzom_core:datasheet:primitives:star... ments(like objects, creatures, etc..). \\ \\ [[en:tag:informatique:ryzom_core:datasheet:start|>Director
- Credits Nevrax
- ork code) Benjamin 'Ben' LEGROS (Network code) Stagiaires: Jean Baptiste CARDOUAT, Tirdad CHAHARLENGI... Barbak' WIZENBERG Christophe 'Raskous' GARNIER Stagiaire: Chadi 'cant mine copter' El ZIBAOUI Stagiaire: Ludovic 'Nales' SADRI-FAURE Stagiaire: Nicolas 'cerber barrier lover' SNIEG Marco 'defenestrat
- Welcome to the Khaganat project
- ntertaining universes. \\ <WRAP rightalign>**[[en:tag:association:start|=> Know more]]**</WRAP> </WRAP>... in.jpg?direct&300 |}} The client is in its alpha stage and is available for Linux, Windows Systems and... about game conception. \\ <WRAP rightalign>**[[en:tag:gamedesign:start|=> Know more]]**</WRAP> ---- <WR... he website's design... \\ <WRAP rightalign>**[[en:tag:graphisme:start|=> Know more]]**</WRAP> ---- <WRA
- character_characteristics.typ @en:ds
- **AgilityModifier**|tbd|AgilityModifier| |**CurrentAgility**|tbd|CurrentAgility| |**BaseAgilityRegenerate**|tbd|BaseAgilityRegenerate| |**AgilityRegenerateM... odifier**|tbd|AgilityRegenerateModifier| |**CurrentAgilityRegenerate**|tbd|CurrentAgilityRegenerate| |**BaseAgilityRegenerateRate**|tbd|BaseAgilityRegenerat
- Nomenclature guidelines reference document @en:primitive:mission
- The goals of this nomenclature are: * Keep the tags short to limit data transfer * Help identifica... gits) > **Example:** \\ R_10_02 ===== Phrase tag ===== During the phrase generation process, the mission name is added in front of the phrase tag with an underscore in between. This part will thus only cover tag nomenclature. Tags are built in three parts: phr
- Portal : Association @en:tag:association
- ns]] * [[en:afk|Vocabulary: the AFK] * [[en:tag:association:credits:start]] * [[en:tag:association:regles:start|Rules]] * [[fr:association:start... is an automatic list of all the items bearing the tag **Association**. </wrap> {{topic>Association&noheader&sort¬ags}} ===== Subcategories ===== ~~NOCACHE~~ <catlis
- Game Design @en:tag:gamedesign
- good players(and sometimes even cheaters). The [[tag:computer:gameplay:start|gameplay]] and the gamede... his is an automatic list of all items wearing the tag ** gamedesign **. </WRAP> <WRAP box round 36% right> //**Tags**// ~~NOCACHE~~ <catlist -noHead -noAddPageButton> </WRAP> {{Topic> en? Gamedesign & noheader & sort & notags}} {{Tag> tagged: gamedesign}}
- Formatting Syntax @en:wikitools:syntaxe
- g), enclose the area either with ''%%<nowiki>%%'' tags or even simpler, with double percent signs ''<no... e used for the previous examples) or by using the tags ''%%<code>%%'' or ''%%<file>%%''. This is tex... e syntax to be highlighted is included inside the tag, e.g. ''<nowiki><code java></nowiki>'' or ''<nowi... ents by using the ''%%<html>%%'' or ''%%<php>%%'' tags. (Use uppercase tags if you need to enclose bloc
- Shard commands
- :GM:EM| Set a position flag: <flag name>| |setPvPTag|| Set player character PvP tag to true or false| |setSkillsToMaxValue|:DEV:SGM:GM:EM:| Set player sk... te for the NPC group to execute | |eventSetFaunaBotAggroRange|:DEV:SGM:GM:EM:| Set the aggro ranges (n... d hunting) of a fauna creature| |eventResetFaunaBotAggroRange|:DEV:SGM:GM:EM:| Reset the aggro range o
- The System localization/translation of the Ryzom Core
- find a string in the clause file. The other advantage is that the person who wrote the phrase file can... will be | INSTRUCTOR_MIS_1_TITLE | | The text of Stage 1 of the mission will be | INSTRUCTOR_MIS_1_STEP_1 | | The text of Stage 2 of the Mission will be | INSTRUCTOR_MIS_1_STEP... the log's step texts depend on the nature of the stage(see Nicolas Brigand). For mission progress tex
- Shape specifications
- 2 VertexFlags uint8 NumCoords[CVertexBuffer::MaxStage] // how many coordinates each uvw uses (2 or 3) uint8 UVRouting[CVertexBuffer::MaxStage] // uv routing table, each uv channel can be rou... ctor Normal NLMISC::CUVW Uvws[CVertexBuffer::MaxStage] NLMISC::CRGBA Color NLMISC::CRGBA Specular ... t) * **IShape** (CMesh, CMeshBase, CMeshMRM, CMeshMRMSkinned, CMeshMultiLod) {{tag>Tag_a_ajouter}}