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- Possible properties of consumables @en:ds
- | |**TA_UNMOUNT**|tbd|tbd| |**TA_CONSUME**|tbd|tbd| |**NUM_VALUES**|tbd|tbd| {{tag>sitem consumable}}
- Nomenclature guidelines reference document @en:primitive:mission
- gits) > **Example:** \\ R_10_02 ===== Phrase tag ===== During the phrase generation process, the mission name is added in front of the phrase tag with an underscore in between. This part will thus only cover tag nomenclature. Tags are built in three parts: phr... 0_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}
- step_ooo @en:primitive:mission
- roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- npc_event_handler_action @en:primitive:mission
- click on “view” to know. **weight :** does not work for random_select {{tag>primitives ryzom_core}}
- popup_msg @en:primitive:mission
- ssion:text_guidelines|text guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- var_quality @en:primitive:mission
- y numeric value needed. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- var_faction @en:primitive:mission
- ission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_in_var_name_field>$''. {{tag>primitives ryzom_core}}
- set_constrains @en:primitive:mission
- r is wearing specified items. Enter “none” to cancel related constrains. {{tag>primitives ryzom_core}}
- learn_action @en:primitive:mission
- roup at the same time. **npc_name (Optional)**: Tag name of the giver NPC. ===== Default variables... mal expression ^ Example ^ | actions (brick) | $brick<X>$ | $brick1$ | {{tag>primitives ryzom_core }}
- fail @en:primitive:mission
- Default variables ===== **phrase_fail (phrase)**: ''$mission_title$'' {{tag>primitives ryzom_core }}
- forage @en:primitive:mission
- nt) | $qt<X>$ | $qt1$ | | Item_quality (int) | $quality<X>$ | $qual1$ | {{tag>primitives ryzom_core }}
- buy @en:primitive:mission
- ayer to buy from a given NPC by entering its name tag. ===== Properties ===== **name:** Action name, ... y the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to buy from. **hi... </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- Example of a realese note!
- help us test the deployment of our free MMORPG server!! </body> </html> </code> {{tag> Tag_to_add}}
- _ai_init_var.typ @en:ds
- life**|tbd|WeigthLife| |**danger_perception**|tbd|DangerPerception| |**Level**|tbd|Level| {{tag>typ}}