Recherche
Voici les résultats de votre recherche.
Pages trouvées :
Résultats plein texte:
- Game-data updates for the Lirria server
- _d_un_serveur_de_patchs]]. All names begin with ''script_'' so that they easily are listed next to each ot... irria client data" for a future patch ===== This script get's the organized client data from a dedicated ... o a FULL update(client included). <code bash script_regenerer_bnps_client.sh> #!/bin/bash # Script to retrieve data from the repository. # Make the .bnp . #
- Script organization reference document @en:primitive:mission
- ====== Script organization reference document ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Mission script elements ===== The mission script is based on a linear execution of steps containing actions and objectives. **Variables** are used when a script will use several occurrences of the same element.
- step_if @en:primitive:mission
- d on the parameters entered. From this point, the script continues on branches based on the result of the test. The script then continues on the yes branch if the result is... it is negative. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document
- user_model @en:primitive:mission
- a new George Sheet. Basically, a user_model is a script in which you describe the properties of the npc a... the model id in the equip params of the npc. **script :** Script describing what attributes will be redefined by the model. The syntax is: "Category.attribute value". This script handles C-style comments. The categories and attr
- step @en:primitive:mission
- :mission:start|mission creation]]. Basic mission script element. Contains a pre-action and post-action fo... ingle objective. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step,
- step_dyn_chat @en:primitive:mission
- ween the NPC and the player. From this point, the script continues on branches based on the different answ... d to the player. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- Installing the shard
- h PATH variables(for linux) ==== For a permament script: <code> nano /home/compil/.bashrc </code> For a script to run at each session: <code> nano shard.sh </code> Variables to put in your script: <code> export RYHOME=/home/compil/khanat-opennel
- custom_loot_set @en:primitive:mission
- n as a int value of a percentage (75 for 75%). **script** : each line of the script corresponds to one item contained by the custom loot set. The syntax is "site... ntity itemQuality". Ex: ixpca01.sitem 50 42. This script handles C-style comments. See also [[en:primitiv
- step_any @en:primitive:mission
- of them is done. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- Ryzom Core Game Client Commands
- <name> [<x> [<y>]]]]]] | | eScript | executes a script on an event npc group | <player eid> <groupname> <script> | | eventNpcGroupScript | Pour faire apparaître des objets, mob ou pnj | <bot eid> <script> | | eventSetBotName | changes the name of a bo
- step_failure @en:primitive:mission
- to remain empty. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- step_ooo @en:primitive:mission
- ed in any order. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name:** Name of the step,
- Unified network
- ANCE", cbR2StartInstance }, { "R2_NPC_BOT_SCRIPT_BY_ID", cbR2NpcBotScriptById }, { "R2_NPC_GROUP_SCRIPT_BY_NAME", cbR2NpcGroupScriptByName }, { "OUTPO... cbEventCreateNpcGroup }, { "EVENT_NPC_GROUP_SCRIPT", cbEventNpcGroupScript }, { "EVENT_FAUNA_BO
- Information regarding missions @en:primitive:mission
- enclature_guidelines]] * [[en:primitive:mission:script_guidelines|script_guidelines]] * [[en:primitive:mission:sell|sell]] * [[en:primitive:mission:set_cons
- Added fishing activity
- that is OK and run the command: <code bash> ~/$ ./script_regenerer_bnps_client.sh </code> ===== Updating ... fine and then run the command: <code bash> ~/$ ./script_mise_a_jour_data_serveur.sh </code> {{tag>anim