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- Game-data updates for the Lirria server
- ect the "content" of this tutorial for use of the scripts, which now make use of Git and Mercurial </WRAP>... files, datasheets), it can then be wise to create scripts that do the operations quickly for you. This is... have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious... eds/environment. The architecture on which these scripts are based is the architecture detailed in [[en:i
- Formatting Syntax @en:wikitools:syntaxe
- ''combine''//__** all these. You can use <sub>subscript</sub> and <sup>superscript</sup>, too. You can use <sub>subscript</sub> and <sup>superscript</sup>, too. You can mark something as <del>deleted</del> as well. You can
- Client interface's configuration
- tion : **Note:** in the parameter's syntax and description, the indicate value is the value by default. ... s possible to change dynamicly a parameter in the script (with a link for exemple). **Note:** //**OBLIGAT... ent//. ^ Element ^ Default value ^ Use / Description ^ |id| |element id. **OBLIGATOIRE**| |active|... eters : ^ Element ^ Default value ^ Use / Description ^ |alpha| |integrate **MODIFIABLE**| ==== <v
- Script organization reference document @en:primitive:mission
- ====== Script organization reference document ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Mission script elements ===== The mission script is based on a linear execution of steps containing actions and objectives. **Variables** are used when a script will use several occurrences of the same element.
- Unified network
- claredRange }, { "SDSE", cbRecvDataSetEntitiesSubscription }, { "SPROP", cbRecvPropSubscription }, { "SYNC_MS", cbRecvSyncMS }, { "SYNCMI", cbRecvSyncMi }, {... ANCE", cbR2StartInstance }, { "R2_NPC_BOT_SCRIPT_BY_ID", cbR2NpcBotScriptById }, { "R2_NPC_GROUP_SCRIPT_BY_NAME", cbR2NpcGroupScriptByName }, { "O
- Ryzom Core Game Client Commands
- shardId:guildId> <new_guild_name> | | F setGuildDescription | set a guild description | <guild_name>%%|%%<shardId:guildId> <new_guild_description> | | F setGuildIcon | set a guild icon | <gu... self%%|%%-360..360> [<name> [<x> [<y>]]]]]] | | eScript | executes a script on an event npc group | <pl
- Django models of the databases @en:nel_mysql
- host_php = models.CharField(max_length=255) description = models.CharField(max_length=200, blank=True,... ess_level = models.CharField(max_length=20) description = models.TextField() lang = models.CharFie... title = models.CharField(max_length=32) description = models.TextField() author = models.CharF... parent_scenario = models.IntegerField() description = models.TextField() relation_to_parent =
- Shard commands
- nts of a guild: <guild name> <points>| |setGuildDescription|:DEV:SGM:GM:EM:| Set a guild description: <guild name> <new guild description>| |setGuildLeader|:DEV:SGM:GM:EM:| Set the leader of a guild: <g... eNpcGroup|:DEV:SGM:GM:EM:| Create a npc group| |eScript|:DEV:SGM:GM:EM:| Execute a script on an event np
- step_dyn_chat @en:primitive:mission
- ween the NPC and the player. From this point, the script continues on branches based on the different answ... d to the player. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step
- step @en:primitive:mission
- :mission:start|mission creation]]. Basic mission script element. Contains a pre-action and post-action folders to execute scripted actions, organized around a single objective. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document
- step_ooo @en:primitive:mission
- ed in any order. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name:** Name of the step,... objective (Optional):** Allow to set a specific description of the mission to be displayed in the mission
- step_if @en:primitive:mission
- d on the parameters entered. From this point, the script continues on branches based on the result of the test. The script then continues on the yes branch if the result is... it is negative. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document
- step_any @en:primitive:mission
- of them is done. More information about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script guidelines]] reference document. ===== Properties ===== **name :** Name of the step... verload_objective :** Allow to set a specific a description of the mission to be displayed in the mission
- Installing the shard
- h PATH variables(for linux) ==== For a permament script: <code> nano /home/compil/.bashrc </code> For a script to run at each session: <code> nano shard.sh </code> Variables to put in your script: <code> export RYHOME=/home/compil/khanat-opennel... /home/compil/khanat-opennel-code/code/ryzom/tools/scripts/linux export RYDATA=/home/compil/khanat-ressourc
- F.A.Q
- funding ===== ==== Is the game a pay-to-play/subscription game? ==== Khaganat is above all a free projec... o the classic modes, like with cash shop, with subscription, etc. But we want to explore other ways of fin... nguages ===== ==== Why use the lojban and the D-script in game? ==== Many people like to "get away" into... largug. To know the Lojban, and to decipher the D-script, you will undoubtedly enjoy some jokes on the way