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Pages trouvées :
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _action_nature.typ
- _ai_creature_type.typ
- _ai_group_attack.typ
- _ai_group_move.typ
- _ai_init_var.typ
- _ai_motivation.typ
- _ai_motivation_value.typ
- _ai_operator.typ
- _ai_type.typ
- _brick_energy_type.typ
- _brick_families.typ
- _brick_power.typ
- _brick_type.typ
- _career.typ
- _characteristic.typ
- _classification_types.typ
- _damage_value.typ
- _job.typ
- _learning_playable_races.typ
- _position_in_family.typ
- _role_master.typ
- _scores.typ
- _skills.typ
- _specialized_skills.typ
- _suffix_type.typ
- boolean.typ
- character_characteristics.typ
- color.typ
- edit.typ
- filename.typ
- float.typ
- game_creature.typ
- int.typ
- item_animset.typ
- item_color.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_family.typ
- item_map.typ
- item_origine.typ
- item_slot_type.typ
- item_type.typ
- string.typ
- Type of MP according to artisanal use
- _typ.dfn
- typ.dfn
- _type.typ
- alpha.typ
- angle.typ
- boolean.typ
- distance.typ
- doppler.typ
- filename.typ
- float.typ
- gain.typ
- iboolean.typ
- int.typ
- parameter_id.typ
- pattern_mode.typ
- priority.typ
- rolloff.typ
- rcdstypstring
- transposition.typ
Résultats plein texte:
- _ai_behaviour.dfn
- based on [[en:ds:rcdstyp_ai_operator|_ai_operator.typ]]) // ===== Params ===== // Subset of characte
- _ai_location.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Boundary ===== // String // \\ Example... cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclusions" Type="Type" Filename="string.typ" Array="true"/>
- _ai_motivation_param_fatigue.dfn
- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Very hungry ===== // Number with comma... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Starve ===== // Number with comma | Default = 900 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]]
- _ai_motivation_param_hunger.dfn
- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Very hungry ===== // Number with comma... e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Starve ===== // Number with comma | Default = 900 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]]
- _ai_population.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Population ===== //Whole number // \\ ... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MinSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MaxSpawnTime ===== //Whole number // \\... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== CreatureType ===== //File name// \\ Exa
- _ai_model_creature.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Behaviours ===== // Subset of characte
- _ai_manager_param.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Creature ===== // Subset
- _item_equipment_info.dfn
- d on [[en:ds:rcdstypitem_slot_type|item_slot_type.typ]]) // \\ Example: //chest// List of available ob
- _ai_manager.dfn
- cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== CreatureLimit ===== //Whole number // ... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Boundary ===== // String // \\ Example:... cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Exclusions ===== // String // \\ Examp... cteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "Spawn" Type = "Type" File
- mixer_config.dfn @en:ds:sound
- \ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== HighestPriorityReserve ===== // Intege... //1// \\ Based on [[en:ds:sound:rcdstypint | int.typ]] ===== HighPriorityReserve ===== // Integer | ... //1// \\ Based on [[en:ds:sound:rcdstypint | int.typ]] ===== MidPriorityReserve ===== // Integer | D... //1// \\ Based on [[en:ds:sound:rcdstypint | int.typ]] ===== LowPriorityReserve ===== // Integer | D
- _ai_player.dfn
- sicPlayer // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]]
- _ai_group_action.dfn
- d on [[en:ds:rcdstyp_ai_group_move|_ai_group_move.typ]]) // ===== Attack ===== // Selection list(bas... [[en:ds:rcdstyp_ai_group_attack|_ai_group_attack.typ]]) // ===== Target ===== // Selection list(based on [[en:ds:rcdstyp_career|_career.typ]]) //
- _area_effect.dfn
- e: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== MaxNbEntities ===== // Integer | Defau... xample: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== CenterOnTarget ===== // Boolean | Defau... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== UsePrimaryTargetTypes ===== // Boolean... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Valid Secondary Target Races ===== //
- _typ.dfn @en:ds:sound
- ====== _typ.dfn ====== This file is located in: ''sound/DFN/basic'' <WRAP center round tip 60%> Docum... // \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== Substitute ===== // String // \\ Example: // machainedecaracteres // \\ Based on [[en:ds:sound:rcdstypstring|string.typ]]
- _fauna_races.dfn
- alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== balduse ===== // Boolean | Default = f... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== bul ===== // Boolean | Default = false... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] == === capryni ===== // Boolean | Default = ... alse// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== chonari ===== // Boolean | Default = f