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- Complex item declaration
- ====== Complex item declaration ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Item declaration in a string format ===== Some parame... body_count$** </WRAP> <WRAP clear></WRAP> ===== Item declarations in an array format ===== Some instructions require complex item declaration in an array format like item/quantity
- pre_requisite
- primitive:mission:start|mission creation]]. This item holder allows to set special conditions that will... to know listed bricks. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** List of couples Facti... ach mentioned faction. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting r
- set_constrains
- y be validated if the player is wearing specified items. Enter “none” to cancel related constrains. {{t
- custom_loot_table
- base for the money amount dropped along with the items. **money_factor** : factor used to define the money amount dropped along with the items. **money_proba** : probability of money drop. M
- npc_group
- lias that are not offered in shop by default. * item : a space separated list of shop item. Items are sheet name without the trailing ‘.item’. * -item : a space separated list of shop item that are
- step_if
- iv * test_guild_fame * test_no_trial * test_item_in_inv: array of <Item> [quantity] [quality]. Test if the specified items (of at least quality given and in sufficient quantit... player inventory (bag or mektoubs). If multiple item line specified, the first OK jump to the YES (=>
- recv_item
- ====== recv_item ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Proper... C tag name. **group (Boolean):** Allows to give items to the whole group at the same time. **Item/quantity/quality:** Array containing given item description. See [[en:primitive:mission:item_guidelines
- Nomenclature guidelines reference document
- code = ES * Kill: Associated code = KI * Give_item: Associated code = GI (To be completed) ==== Ad
- buy
- ion]]. Objective. The player has to buy specific items. It’s possible to force the player to buy from a... al):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See the [[en:primitive:mission:primitivemissiondocitem_guidelines|complex item declaration]] for the formatting requirements.
- forage
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... at need to be foraged. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- loot
- on creation]]. Objective: The player has to loot items on corpses in specified quantities and qualities... al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the description of the items that need to be looted. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting r
- visit
- the step to be displayed in the mission log. **items_worn (Optional):** The player has to wear the items on the list while being in the place to validate the objective. See item_guidelines for the formatting requirements. **o... fault variables ===== place (place): $p$ For item number X : ^ Variable name ^ Formal expression
- npc_bot
- s that are not offered in shop by default. * **item:** a space separated list of shop item. Items are sheet name without the trailing ‘.item’. * **-item:** a space separated list of shop item that
- sell
- . **Objective:** The player has to sell specific items. It’s possible to force the player to sell to a ... l):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be sold. See [[en:primitive:mission:item_guidelines|item guidelines]] for the formatting r
- Information regarding missions
- |depositzone]] * [[en:primitive:mission:destroy_item|destroy_item]] * [[en:primitive:mission:do_mission|do_mission]] * [[en:primitive:mission:dyn_answer... n:forage|forage]] * [[en:primitive:mission:give_item|give_item]] * [[en:primitive:mission:give_money|give_money]] * [[en:primitive:mission:group_fauna|g