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- Possible properties of consumables @en:ds
- rified </WRAP> The list of properties may be in code/ryzom/server/src/entities_game_service/egs_sheets... heir part property]]. <-- Yet to be defined!! ^ Code ^ Explanation ^ Settings (eg) ^ Settings ^ |**FG_
- Missions @en:world_editor
- rimitivemissiondocvar_npc|Var_npc]] and fill it. <code> exemple: name : givevar = name_NPC (title_NPC) ... itle_NPC npc_name : name_NPC var_name : givevar </code> ===== Creating a mission, first step ===== As a
- Locations used by the deployment pipeline
- ment scripts to work properly(the [[gitlab>khanat-code/tree/develop/code/nel/tools/build_gamedata|build_gamedata]] scripts). The installation was originally ... to construct the executables, in [[gitlab>khanat-code/tree/develop/code|khanat-code/code]]</fs>|<fs x-small> </fs>| |<fs x-small>R:/build/dev/bin/Release</f
- Credits Nevrax
- OULARD (Concept Art) Cyril 'Hulud' CORVAZIER (3D Code) Vianney 'Ace' LECROART (Network Code & Administration) Alain SAFFRAY (Game Development) Eric SIMON ... ==== Engineers ==== Lionel 'Boz' BERENGUIER (3D code) Matthieu 'Trap' BESSON (3D code) Nicolas VIZERIE (3D code) Jérôme VUARAND (AI) Nicolas BRIGAND (Ga
- Create a universe
- Sheets ==== \\ These files(stored in sources in //code/ryzom/common/data_leveldesign/leveldesign//) cont... on their destination. The server stores them in //code/ryzom/common/data_leveldesign/primitives//. \\ No... are stored... \\ This kind of data is stored in //code/ryzom/server/save_shard//, in the form of binary ... creatures. <WRAP tip> Let's take a sample file: //code/ryzom/server/save_shard/characters/001/account_1_
- Fill the user card @en:wikitools:redac
- an-speaking, admin_wiki, moderator, cartographer, code writer//, etc. ===== Help for introducing yourse
- Mercurial
- o compare at a merge, and your login at commit: <code>username=Your username <nom.email@domain.com> editor=nano merge=meld </code> // [[http://www.nano-editor.org/|Nano]] and [[ht
- Packed sheet
- d to conform to the following interface: ====== <code cpp> struct TMyLoader { /** * \brie... and the serial method * is updated so the code will discard old packed sheets. * *... /** * \brief Here you can write custom code for when the packed sheet loader needs to remove ... arely used. */ void removed(); }; </code> Loader Structure/Class Notes A good exampl
- F.A.Q
- ing!! What can be used: server and client source code with all existing gameplay mechanisms, textures a... ion. * It allows to analyze and to optimize the code of the client and the server. * It is a laborat... ree stops(of course) personal data, meaning: "the code is free, not the account numbers". In general, pe... animate this game server(for proposing more than code and assets). But we also take pleasure in the pos
- The making of .bnp files!
- ching process. Therefore, we start by getting the code with the following commands: <code bash> cd /home/compil/patch_service/ git clone https://git.khagan... nat-data-client.git cd khanat-data-client/data/ </code> Next in line is the use of the "bnp_make" execu... Create a new file(perhaps named "make_bnp"?). <code bash> nano make_bnp </code> Put the information(
- Texture of the ground
- ture of the ground ====== ====== Pipeline ====== <code> In the customer: - * .dds(high definition) - * .... es/jungle_wi) jungle_displace.bnp : - unknown </code> ===== Texture DDS ===== In the assets: the basi... are in PNG \\ ==== * .dds ==== We use: tga2dss <code> tga2dds nomdufichier -m exemple: tga2dds j-mous... $FILE -o ../$(basename $FILE .png).dds -m; done </code> ====*_tiles.bnp==== We generate a file with all
- Translate the game @en:ds
- ''languages.txt'' file (which contain language's code to manage) and the ''translation_tools.cgf'' to a... on ''translation'' in the repertory and type : <code bash> $ translation_tools make_string_diff </code> To create the ''diff'' of the wk version, go in the... ck in the ''translation'' repertory and type : <code bash> $ translation_tools merge_string_diff </cod
- Shops
- NPC ===== Fill the 'chat_parameters' area with: <code> shop: </code> then, either with detailed commands, or with product codes, or with one or several aliases defined in <code>/server/data_shard/shop_category.cfg</code> ===== Detailed commands ===== You can just mention the typ
- Ryzom Core @en:tag:informatique:ryzom_core
- rces ==== We compile all the elements from source code, this being the "client, server and tools". Every... es: * Graphical data. * Game data. * Source code for executables. The graphics data are essential
- Hardcoded information
- , it is instead included directly in the original code. \\ Being able to modify them is nevertheless nec... ation to recompile(as long as this data is in C++ code). A [[taf>en:taf:mmorpg:code_c:info_hardcode|task]] has been created on this subject. ===== List of code files containing hard data