Recherche
Voici les résultats de votre recherche.
Pages trouvées :
Résultats plein texte:
- _ai_location.dfn @en:ds
- [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclusions" Type="Type" Filename="string.typ" Ar
- rcdstypstring @en:ds:sound
- cally by script, please document it </WRAP> Type Name: String \\ UI: Edit ^ Description ^ Explanations
- gain.typ @en:ds:sound
- cally by script, please document it </WRAP> Type Name: SignedInt \\ UI: NonEditableCombo \\ Default: 0d
- _ai_group_attack.typ @en:ds
- cally by script, please document it </WRAP> Type Name: UnsignedInt \\ UI: Edit ^ Description ^ Explana
- _ai_motivation.typ @en:ds
- cally by script, please document it </WRAP> Type Name: String \\ UI: NonEditableCombo \\ Default: Healt
- _ai_motivation_value.typ @en:ds
- cally by script, please document it </WRAP> Type Name: UnsignedInt \\ UI: Edit \\ Default: 50 \\ Minimu
- item_family.typ @en:ds
- t object families that can be used in the game: ^ Name ^ Explanation ^ System value ^ |**undefined**|tbd
- commandes_serveur_egs
- alizedChan | Add a new dyn chat channel | <string name of the channel localized name> | | addChan | Add a new dyn chat channel | <string name of the channel localized name> | | removeChan | Remove a new dyn chat channel | <string name of the ch
- _ai_creature_type.typ @en:ds
- cally by script, please document it </WRAP> Type Name: String \\ UI: NonEditableCombo ^ Description ^
- _action_nature.typ @en:ds
- cally by script, please document it </WRAP> Type Name: String \\ UI: NonEditableCombo \\ Default: unkno
- IRC commands
- /nick WikhanMaster''. When you have to write the name of a channel in a command, the hash (#) before the name is always required. Example : ''/j khanat'' does... Action ^ | /nick [your pseudonym] | Changes your name into the chosen pseudonym. Doesn’t consider space... el. Message is optional, as well as the channel’s name. Kicked people can come back immediately after th
- Unified network
- l the display filters accessible now through nel.<name of message>.<name of field> like nel.gateway.message_type and all header fields under nel.header.<name of field> like nel.header.func. <WRAP center rou... { "CHAT_MESSAGE", cbChatMessage }, { "CHARACTER_NAME", cbCharacterName }, // receive a character na
- An commented example of mission creation @en:world_editor
- ty window is filled, the easier it gets :-) * **name** : Here it is ''qabb20160603b'' * **audience**... === Save your work ==== Make file>Save As ... and name your current job. The .worledit files are used to
- Client interface's configuration
- ular treatment : * $p -> replace by the player name * $P -> replace by the player name in capital letters * $b -> replace by the NPC name about what the players is speaking. * $s -> replace by the NPC name about what the players is speaking (without tittl
- _ai_type_def.dfn @en:ds
- i_type.typ]]) | Default = sint32 // <ELEMENT Name="Value" Type="Type" Filename="string.typ" Default