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- Added fishing activity
- st 5 tags %% <STRUCT/> %%: <code xml> <STRUCT Name="firework_01"> <ARRAY Name="animations"> <STRUCT> <ATOM Name="filename" Value="FY_HOM_Peche_Init.anim"/> <ATOM Name="next1" Value="1"/> <ATOM Name="next1 w
- Django models of the databases @en:nel_mysql
- d = models.AutoField(primary_key=True) domain_name = models.CharField(unique=True, max_length=32) ... ss = models.CharField(max_length=255) ring_db_name = models.CharField(max_length=255) web_host =... column='PermissionId', primary_key=True) # Field name made lowercase. uid = models.IntegerField(db_column='UId') # Field name made lowercase. domainid = models.IntegerFiel
- Shard commands
- o the targeted entity(/b), or to the entity whose name is specified in the first parameter(/c). * ... get> <Command> [which applies to the target whose name is given as the first parameter] example: The ... port Zatalyz | | Position <x>, <y> [, <z>] / <bot name> / <player name> / home | Teleports to exact coordinates or to an entity, player or flag. The z coordin
- Ryzom Core Game Client Commands
- the targeted entity (/b), or to the entity whose name is specified in the first parameter (/c). *... get> <Command> [which applies to the target whose name is given as the first parameter] Example: The ... eam invite to a player character | <eid> <member name> | | setLeague | Set the League of the team | <user id> [<name>] | | leagueInvite | send a League invite to a p
- The System localization/translation of the Ryzom Core
- file includes the "language-code" embedded in the name. Detail about the file formats follow below: ===... id’ | ‘self’ | ‘creature_model’ | ‘entity’ | ‘bot_name’ | ‘bodypart’ | ‘score’ | ‘sphrase’ | ‘characteri... names. == Information Columns == For ex: If the name of a column starts with '*', then the entire colu... (in English): ''"Report me ** $ item.da $ $ item.name $ ** "'' And the file will contain the following
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- ni_01.max * the first "ge_" prefix in the file name specifies the ecosystem, here _ge_neric (tr: tryk... fyros, etc...). * the second prefix in the file name specifies the type of model (hom: male homin, mo:... .). Here "acc" for _acc_essory. * and last, the name of our model "teddy-gubani", which will be suffix... ill rename the mesh "ge_acc_tedy-gubani_01". This name will be used by the export "NEL" to name the gene
- Client interface's configuration
- ular treatment : * $p -> replace by the player name * $P -> replace by the player name in capital letters * $b -> replace by the NPC name about what the players is speaking. * $s -> replace by the NPC name about what the players is speaking (without tittl
- Armor @en:ds
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="zorai heavy boots"/> <ATOM Name="ItemType" Value="Heavy boots"/> <ATOM Name="family
- Datasheets
- modified"> <STRUCT> <ATOM Name="TestVal1" Value="1"/> <ARRAY Name="TestArray"> <ATOM Value="Ar... > </ARRAY> <ARRAY Name="CoolFilesInfo"> <STRUCT> <ATOM Name="ShortName" Value="Tiger Attack"/>
- Cosmetics @en:ds
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="origin" Value="matis"/> <ATOM Name="family" Value="cosmetic"/> <ATOM Name="ItemType" Value="Tatoo Female"/> <ATOM Name="Saleab
- Creation of a new continent
- === ==== Setting things up ==== - Now.. let's name our new territory, let's call it(as guide example... \leveldesign\install\continents'' with this given name. - Copy all the contents of the directory: ''L... this line and add **after it**: <code><PARAMETER NAME="id" TYPE="const_string" VISIBLE="true"></code> *... HE FOLLOWING LINES:** <code><COMBO_VALUES CONTEXT_NAME="default"> <CONTEXT_VALUE VALUE="dispensaire01"/>
- The craft tools @en:ds
- : 1.0 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Armor Tool"/> <ATOM Name="origin" Value="refugee"/> <ATOM Name="family" Value="craf
- To file tickets @en:ds
- : 1.2 $" State="modified"> <STRUCT> <STRUCT Name="basics"> <ATOM Name="name" Value="Ticket to get money"/> <ATOM Name="origin" Value="tribe"/> <ATOM Name="family" Valu
- commandes_serveur_egs
- alizedChan | Add a new dyn chat channel | <string name of the channel localized name> | | addChan | Add a new dyn chat channel | <string name of the channel localized name> | | removeChan | Remove a new dyn chat channel | <string name of the ch
- Consumable items @en:ds
- gg accelerating this type:</COMMENTS> <STRUCT Name="basics"> <ATOM Name="name" Value="Consommable"/> <ATOM Name="family" Value="consumable"/> <ATOM Name="stackable" Valu