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- var_npc @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **npc_function :** (optional) Actual function (i... the npc entity in the related primitive. **npc_name :** Actual name of the npc entity in the related primitive. **var_name :** Variable tag to be used in
- kill @en:primitive:mission
- veral kill objectives. ===== Properties ===== **name**: Objective name, only used by the mission designer. **faction/quantity**: Faction code name and number of kills needed. See [[en:primitive:mi... or the formatting requirements. **group**: Group name tag. The player needs to kill the whole group. *
- npc_bot @en:primitive:mission
- pace separated list of shop item. Items are sheet name without the trailing ‘.item’. * **-item:** a s... **nitem:** a space separated list of named item. <name>; <price>; <faction_type : kami | karavan | fyros... * **-mission** a space separated list of mission name that are not offered by default. * **op** (Op... hand. The only one parameter is the weapon sheet name (including filename extension) or write “**none**
- teleport_destination @en:primitive:mission
- player and by guild” ===== Properties ===== **name :** name of the destination. 2 destination CANNOT SHARE THE SAME NAME. **type :** * **Uninstanciated** : this is... GuildAnnex** : annex room of a guild **bots :** name of the bots to spawn in a newly created instance
- npc_group @en:primitive:mission
- pace separated list of shop item. Items are sheet name without the trailing ‘.item’. * -item : a space... * -mission : a space separated list of mission name that are not offered by default. NB: the negator ... hand. The only one parameter is the weapon sheet name (including filename extension) or write “none” to remove the item in hand. * LI : define weapon in le
- Text guidelines reference document @en:primitive:mission
- HRASE_SUFFIX** \\ Generated phrase tag: **Mission_name_MY_PHRASE_SUFFIX** </WRAP> * Using variables... th 2 objects of one type needed for the npc which name is declared in the $receiver$ custom variable. \\... HRASE_SUFFIX** \\ Generated phrase tag: **Mission_name_MY_PHRASE_SUFFIX** </WRAP> For objectives with ... > <WRAP column 60%> Generated tags: \\ **Mission_name_MY_PHRASE_SUFFIX_1 \\ Mission_name_MY_PHRASE_SUFF
- buy @en:primitive:mission
- he player to buy from a given NPC by entering its name tag. ===== Properties ===== **name:** Action name, only used by the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to buy
- destroy_item @en:primitive:mission
- ory (bag or mektoubs). ===== Properties ===== **name**: Action name, only used by the mission designer. **npc_name (Optional)**: NPC tag name. Used to write in the sys info who destroyed the items. **Item/quantity/qu
- learn_action @en:primitive:mission
- ion bricks to players. ===== Properties ===== **name**: Action name, only used by the mission designer. **actions**: Action brick codes **group (Boolean)*... tions to the whole group at the same time. **npc_name (Optional)**: Tag name of the giver NPC. ===== Default variables ===== npc_name (bot): ''$b$'' Fo
- sell @en:primitive:mission
- the player to sell to a given NPC by entering its name tag. ===== Properties ===== **name:** Objective name, only used by the mission designer. **npc_name (Optional):** Tag of the NPC that the player has to se
- var_faction @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script
- var_group @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **group_name :** Actual group name to use as variable value. **var_name :** Variable tag to be used in the script
- var_place @en:primitive:mission
- t|mission creation]]. ===== Properties ===== **name :** Variable name only used by the mission designer. **place_name :** Actual place name to use as variable value. **var_name :** Variable tag to be used in the script
- give_item @en:primitive:mission
- tems to a given NPC. ===== Properties ===== **name**: Objective name, only used by the mission designer. **npc_name (Optional)**: Tag of the NPC that the player has to giv... requirements. ===== Default variables ===== npc_name (bot): ''$npc$'' For item number X ^ Variable n
- mission_tree @en:primitive:mission
- ssed from that point. ===== Properties ===== **name**: name of the mission, will be used as name base for all texts produced for the mission. See [[en:primitive:mi... menu of the mission giver. **giver_primitive**: Name of the primitive file where the mission giver has