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- Complex item declaration
- ====== Complex item declaration ====== Rules and information used in [[en:primitive:mission:start|mission creation]]. ===== Item declaration in a string format ===== Some parame... body_count$** </WRAP> <WRAP clear></WRAP> ===== Item declarations in an array format ===== Some instructions require complex item declaration in an array format like item/quantity
- npc_bot
- s that are not offered in shop by default. * **item:** a space separated list of shop item. Items are sheet name without the trailing ‘.item’. * **-item:** a space separated list of shop item that are not offered in shop by default. * **n
- step_if
- iv * test_guild_fame * test_no_trial * test_item_in_inv: array of <Item> [quantity] [quality]. Test if the specified items (of at least quality given an... player inventory (bag or mektoubs). If multiple item line specified, the first OK jump to the YES (=>
- recv_item
- ====== recv_item ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Proper... ve items to the whole group at the same time. **Item/quantity/quality:** Array containing given item description. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requiremen
- Nomenclature guidelines reference document
- code = ES * Kill: Associated code = KI * Give_item: Associated code = GI (To be completed) ==== Ad
- buy
- al):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the descript... See the [[en:primitive:mission:primitivemissiondocitem_guidelines|complex item declaration]] for the formatting requirements. ===== Default variables ===== npc_name (bot): $npc$ For item number X <WRAP column 30%> Variable name \\ Item_
- forage
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... at need to be foraged. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- loot
- al)**: Allow to add a description to the step. **Item/quantity/quality**: Array containing the descript... hat need to be looted. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. ===== Default variables ===== For item number X ^ Variable name ^ Formal expression ^ E
- visit
- being in the place to validate the objective. See item_guidelines for the formatting requirements. **o... fault variables ===== place (place): $p$ For item number X : ^ Variable name ^ Formal expression ^ Example ^ |Item_type (item) |$i<X>$ |$i1$ | {{tag>primitives ryzom_core}}
- pre_requisite
- primitive:mission:start|mission creation]]. This item holder allows to set special conditions that will... to know listed bricks. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting requirements. **require_fame:** List of couples Facti... ach mentioned faction. See [[en:primitive:mission:item_guidelines|item_guidelines]] for the formatting r
- Information regarding missions
- |depositzone]] * [[en:primitive:mission:destroy_item|destroy_item]] * [[en:primitive:mission:do_mission|do_mission]] * [[en:primitive:mission:dyn_answer... n:forage|forage]] * [[en:primitive:mission:give_item|give_item]] * [[en:primitive:mission:give_money|give_money]] * [[en:primitive:mission:group_fauna|g
- sell
- l):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the descript... that need to be sold. See [[en:primitive:mission:item_guidelines|item guidelines]] for the formatting requirements. ===== Default variables ===== npc_name (bot): ''$npc$'' For item number X: ^ Variable name ^ Formal expression
- craft
- al):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the descript... need to be looted. See the [[en:primitive:mission:item_guidelines|complex item declaration]] for the formatting requirements. ===== Default variables ===== For item number X <WRAP column 30%> Variable name \\ Item_
- custom_loot_set
- pt** : each line of the script corresponds to one item contained by the custom loot set. The syntax is "... mFileName itemQuantity itemQuality". Ex: ixpca01.sitem 50 42. This script handles C-style comments. See
- skill
- t needs to be reached. See [[en:primitive:mission:item_guidelines|item guidelines]] for the formatting requirements. ===== Default variables ===== For ski