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- _ai_creature.dfn
- ====== _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document ... et of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Values in array ARRAY) // ===== Motivations ===== // Character set(based on
- _ai_model_creature.dfn
- _ai_model_creature.dfn ====== Located in: ''DFN/game_elem/_ai /creature'' <WRAP center round tip 60%>... et of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Array values ARRAY) // ===== InitValue ===== // Subset of characteristics
- _ai_player.dfn
- ====== _ai_player.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document ge... et of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Values in array ARRAY) // ===== IsA ===== // Subset of characteristics(base
- _item_command_ticket.dfn
- item_command_ticket.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the section that characteri... er): * **DEV** : Developer * **SGM** : Senior Game Master * **GM** : Game Master * **VG** : Veteran Guide * **PR** : * **OBSERVER** : Observator
- Translate the game
- ====== Translate the game ====== {{ :fr:welcome-976277_640.jpg?direct&300 |Pixabay - CC0}} <WRAP cente... WRAP> The procedure to translate the differents game elements is quite simple but ask a quite strict r
- _ai_creature_spawn.dfn
- _ai_creature_spawn.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document ... ==== // Selection list(based on [[en:ds:rcdstypgame_creature|game_creature.typ]]) | Default = 1 //
- _ai_game_var.dfn
- ====== _ai_game_var.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated autom
- _item_3d.dfn
- ====== _item_3d.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the visual information of the ... ts to allow them to be displayed correctly in the game client, either in the 3D area or just in the inve
- _item_basics.dfn
- ===== _item_basics.dfn ====== Located in: ''/DFN/game_elem/_item'' This is the basic section common to... // \\ Example: //50// The price indicated in the game currency. ===== Time to Equip In Ticks ===== // I
- _skills.typ
- ====== _skills.typ ====== Located in: ''/DFN/game_elem/_skills'' This is a list of the available [[en:rcskillcodes|skill codes]] available in the game: * **none** : Valeur=""None" * **SC** : Valeu
- game_creature.typ
- ====== game_creature.typ ====== Located in: ''DFN/game_elem/_ai/gamedev'' <WRAP center round tip 60%> Document ge
- item_family.typ
- ====== item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object families that can be used in the game: ^ Name ^ Explanation ^ System value ^ |**undefin
- The shops
- ====== The shops ====== The in-game shops are used as a means to be able to sell/buy different items fro... on the world of Atys, used by Winch Gate and the game Ryzom. They must therefore be adapted to your own
- The .creature
- ".creature" files are datasheets that fill's the game world. They can be used to create animals, plants
- Possible properties of consumables
- operties may be in code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp.h ''regar