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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:world_editor:exemple_comment_mission [2016/12/13 20:41] – [Preparation] Domperss | en:world_editor:exemple_comment_mission [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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| Line 11: | Line 11: | ||
| ==== Preparation ==== | ==== Preparation ==== | ||
| - | Before opening the world editor, | + | Before opening the world editor, |
| * What NPC's will the player interact with? | * What NPC's will the player interact with? | ||
| * What areas are we talking about? | * What areas are we talking about? | ||
| Line 19: | Line 19: | ||
| * Etc. | * Etc. | ||
| - | So, first of all, you have to write the mission and note the various elements that will be used. | + | So, first of all.. you have to write down(for simplicity) |
| Here is an example we can look at: [[um1> | Here is an example we can look at: [[um1> | ||
| Line 28: | Line 28: | ||
| Click on '' | Click on '' | ||
| - | Unfold the mission primitive '' | + | Unfold the mission primitive '' |
| - | {{: | ||
| - | The mission property window opens. | + | {{: |
| - | {{: | + | The mission |
| - | Plus cette fenêtre de propriété est bien remplie, plus la suite est facile | + | {{:fr: |
| + | |||
| + | The more this property window is filled, the easier it gets :-) | ||
| * **name** : Here it is '' | * **name** : Here it is '' | ||
| * **audience** : Choose '' | * **audience** : Choose '' | ||
| Line 59: | Line 60: | ||
| Once the mission is finalized, it needs to be compiled. Penultimate the " | Once the mission is finalized, it needs to be compiled. Penultimate the " | ||
| - | {{:en: | + | {{:fr: |
| The mission will be added to the character '' | The mission will be added to the character '' | ||
| {{Tag> | {{Tag> | ||





