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en:world_editor:exemple_comment_mission [2016/12/13 21:40] – [Preparation] Domperssen:world_editor:exemple_comment_mission [2016/12/20 12:27] – [Compile the mission] Domperss
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 ==== Preparation ==== ==== Preparation ====
  
-Before opening the world editor, you must know what our mission will look like:+Before opening the world editor, we must know what our mission will contain, for instance:
    * What NPC's will the player interact with?    * What NPC's will the player interact with?
    * What areas are we talking about?    * What areas are we talking about?
    * What are the steps that he/she must validate, and what adventures he/she can/must go through?    * What are the steps that he/she must validate, and what adventures he/she can/must go through?
-   * What sort of quest is this?+   * What sort of quest will it be?
    * Are the objects already modeled? How and what are they called?    * Are the objects already modeled? How and what are they called?
    * Etc.    * Etc.
  
-So, first of allyou have to write the mission and note the various elements that will be used.+So, first of all.. you have to write down(for simplicity) the mission and note the various elements that will be used.
  
 Here is an example we can look at: [[um1>fr:gameplay:jimman#qabb20160603bfaire_du_pain|Making bread]]. Here is an example we can look at: [[um1>fr:gameplay:jimman#qabb20160603bfaire_du_pain|Making bread]].
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 Click on ''Project'' then ''Add Primitive'' and then choose all the primitives of your ''khanat-resources/primitives/newbieland/'' folder. Click on ''Project'' then ''Add Primitive'' and then choose all the primitives of your ''khanat-resources/primitives/newbieland/'' folder.
  
-Unfold the mission primitive ''missions_newbieland.primitives'' with a left click. Right click on the first mission tree (here, ''missions_newbieland'') and select ''Add mission_tree''.+Unfold the mission primitive ''missions_newbieland.primitives'' with a left click. Right click on the first mission tree (here, ''missions_newbieland'') and select ''Add mission_tree''\\
  
-{{:En:world_editor:we_mission1.jpg|Add_mission_tree Selection}} 
  
-The mission property window opens.+{{:fr:world_editor:we_mission1.jpg|Add_mission_tree Selection}} \\
  
-{{:En:world_editor:we_mission2.jpg|Property of the mission.}}+The mission property window opens\\
  
-Plus cette fenêtre de propriété est bien remplie, plus la suite est facile :-)+{{:fr:world_editor:we_mission2.jpg|Property of the mission.}} \\
  
 +
 +The more this property window is filled, the easier it gets :-)
   * **name** : Here it is ''qabb20160603b''   * **name** : Here it is ''qabb20160603b''
   * **audience** : Choose ''solo''.   * **audience** : Choose ''solo''.
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 Once the mission is finalized, it needs to be compiled. Penultimate the "icon" in the menu bar, **OR** ''mission_compiler_fe_r.exe'' with world_edit. Once the mission is finalized, it needs to be compiled. Penultimate the "icon" in the menu bar, **OR** ''mission_compiler_fe_r.exe'' with world_edit.
  
-{{:en:world_editor:we_mission3.jpg|Compile the mission}}+{{:fr:world_editor:we_mission3.jpg|Compile the mission}}
  
 The mission will be added to the character ''giver'' in the primitive ''urban_newbieland.primitive'' The mission will be added to the character ''giver'' in the primitive ''urban_newbieland.primitive''
 {{Tag>world_editor mission primitive draft tools}} {{Tag>world_editor mission primitive draft tools}}
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en/world_editor/exemple_comment_mission.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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