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en:world_editor:exemple_comment_mission [2016/12/13 21:33] – created Domperss | en:world_editor:exemple_comment_mission [2016/12/20 12:23] – [Opening primitives] Domperss | ||
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==== Preparation ==== | ==== Preparation ==== | ||
- | Before opening the world editor, | + | Before opening the world editor, |
* What NPC's will the player interact with? | * What NPC's will the player interact with? | ||
* What areas are we talking about? | * What areas are we talking about? | ||
* What are the steps that he/she must validate, and what adventures he/she can/must go through? | * What are the steps that he/she must validate, and what adventures he/she can/must go through? | ||
- | * What sort of quest is this? | + | * What sort of quest will it be? |
* Are the objects already modeled? How and what are they called? | * Are the objects already modeled? How and what are they called? | ||
* Etc. | * Etc. | ||
- | So, first of all, you have to write the mission and note the various elements that will be used. | + | So, first of all.. you have to write down(for simplicity) |
- | Here, we will take for example [[um1> | + | Here is an example |
==== Opening primitives ==== | ==== Opening primitives ==== | ||
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Unfold the mission primitive '' | Unfold the mission primitive '' | ||
- | {{:En: | + | {{ :fr: |
The mission property window opens. | The mission property window opens. | ||
- | {{:En: | + | {{ :fr: |
- | + | ||
- | Plus cette fenêtre de propriété est bien remplie, plus la suite est facile :-) | + | |
+ | The more this property window is filled, the easier it gets :-) | ||
* **name** : Here it is '' | * **name** : Here it is '' | ||
* **audience** : Choose '' | * **audience** : Choose '' | ||
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==== Save your work ==== | ==== Save your work ==== | ||
- | Make file> | + | Make file> |
- | Back up regularly, the tools are unstable. | + | Back up regularly, the tools are(sorry to say) unstable |
==== Compile the mission ==== | ==== Compile the mission ==== |