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en:tag:gamedesign:start [2016/11/23 20:08] – created Domperssen:tag:gamedesign:start [2021/12/03 18:19] (current) – external edit 127.0.0.1
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 The first concerns maneuverability above all, the second concerns the gaming experience in a broader sense, how the world works in interaction with the player. The first concerns maneuverability above all, the second concerns the gaming experience in a broader sense, how the world works in interaction with the player.
 ===== Links ===== ===== Links =====
-  * A founder article, by Henry Jenkins, [[http://arcade-expo.fr/?page_id=206|The game design:a narrative architecture]], with the possibility of [[http://arcade-expo.En/wp-content/uploads/2010/10/ le_gamedesign_henry_jenkins.pdf|download the pdf]]. +  * A founder article, by Henry Jenkins, [[http://arcade-expo.fr/?page_id=206|The game design:a narrative architecture]], with the possibility of [[http://arcade-expo.En/wp-content/uploads/2010/10/ le_gamedesign_henry_jenkins.pdf|downloading the pdf]]. 
-  * In an intervention at the Stunfest in Rennes in 2013, [[http://en.wikipedia.org/wiki/Mathieu_Triclot|Mathieu Triclot]] talks about an article in film theory that marked him, because he explains the Relationship to body and temporality in certain genres (sentimental, porn and horror), and that this can serve as a key to understanding how one can act on the body by media based on temporality. This is [[http://cerisia.cerosia.org/slasher/williams-film-bodies.pdf|Film Bodies: Gender, Genre, and Excess]] by Linda WIlliams in the //Film Quaterly// , Flight. 44, No.4 (Summer, 1991), 2-13.+  * In an intervention at the Stunfest in Rennes in 2013, [[http://en.wikipedia.org/wiki/Mathieu_Triclot|Mathieu Triclot]] talks about an article in film theory that marked him, because he explains the Relationship to body and temporarily in certain genres(sentimental, porn and horror), and that this can serve as a key to understanding how one can act on the body by mediabased on a temporarily method. This is [[http://cerisia.cerosia.org/slasher/williams-film-bodies.pdf|Film Bodies: Gender, Genre, and Excess]] by Linda WIlliams in the //Film Quaterly// , Flight. 44, No.4 (Summer, 1991), 2-13.
   * A blog translating articles of references from the English: [[http://gamedesign4blondes.blogspot.fr/]]   * A blog translating articles of references from the English: [[http://gamedesign4blondes.blogspot.fr/]]
-  * Another blog with many resources, excellent in first approach: [[http://www.lesforges.org/]]+  * Another blog with many resources, excellent in it'first approach: [[http://www.lesforges.org/]]
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-Gamedesign is in perpetual evolution, and here as elsewhere, it is important to keep a great critical sense by reading / listening to the pros. Do not make a game by respecting codes to the letter, but make a game that people want to play ... and especially yourself.+Game design is always in perpetual evolution, and here as anywhere, it is important to keep a great critical sense by reading/listening to the pros. Do not make a game by respecting letters being translated to codes, but make a game that people want to play ... and especially yourself.
 </WRAP> </WRAP>
  
  
 ===== Articles ===== ===== Articles =====
-<Wrap info>+<WRAP info>
 This is an automatic list of all items wearing the tag ** gamedesign **. This is an automatic list of all items wearing the tag ** gamedesign **.
 </WRAP> </WRAP>
-<WRAP box round 36% right> // ** Tags ** // +<WRAP box round 36% right> 
-~~ NOCACHE ~~ <catlist -noHead -noAddPageButton> </ WRAP>+//**Tags**// 
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-** Articles ** 
 {{Topic> en? Gamedesign & noheader & sort & notags}} {{Topic> en? Gamedesign & noheader & sort & notags}}
  
 {{Tag> tagged: gamedesign}} {{Tag> tagged: gamedesign}}
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