This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== npc_group_parameters ====== Function used in [[en:primitive:mission:start|mission creation]]. ===== Properties ===== **grp_parameters :** This is a set of parameters for the group. This is a list of « keywords : parameters » entry. * <color grey>(deprecated)</color> attackable : same as player_attackable * player_attackable : Indicate that the player can attack the npcs of the goups, bots also suffer area effect of player weapon. No parameters. * bot_attackable : Indicate that any bot (npc or fauna) can attack the pcs of the group. The npc will also suffer damage from bot area effect. No parameters. * bad guy : <dist> : Indicate that this bot will aggro any player. Parameter is the aggro dist (in meters). * escort range : <dist> : Specify the escort range. Parameter is the escort range (in meters). For more info, see the [[en:primitive:mission:escort|escorted activity]]. The default value is 30 m. * respawn time : <nb_ticks> : Specify the respawn time in TICKS((Re-spawn time is the delay after the death of a bot to his rebirth. De-spawn time is the time between the death of a bot and the de-spawn of the cadaver. Cadaver de-spawn can be faster if a player loot all the material on the cadaver.)). Default is 5 mn (300 ticks). When setting respawn time, the despawn time is automaticaly set to ¼ of respawn time((The original text mentionned that the "despawn time was set to 1/4 of despawn time")). * despawn time : <nb_ticks> : Specify the despawn time in TICKS((Re-spawn time is the delay after the death of a bot to his rebirth. De-spawn time is the time between the death of a bot and the de-spawn of the cadaver. Cadaver de-spawn can be faster if a player loot all the material on the cadaver.)). Default is ¼ of 5 mn. You MUST place despawn time AFTER respawn time or the value will be overwrite. <color grey>(Deprecated) \\ **Dynamic system keywords:**</color> * <color grey>camp contact : Specify that the contact group is working inside the tribe camp((If no contact flags are set, the group is available for all the places.)). No parameter.</color> * <color grey>city contact : Specify that the contact group is working in a city((If no contact flags are set, the group is available for all the places.)). No parameter.</color> * <color grey>outpost contact : Specify that the contact group is working in an outpost((If no contact flags are set, the group is available for all the places.)). No parameter.</color> * <color grey>aggro range : <dist> Specify the aggro distance. Parameter is the agro distance (in meter).</color> {{tag>primitives ryzom_core}}